From 606a0eea8fd8fc234a99eebff64d19f7b5e43d0b Mon Sep 17 00:00:00 2001 From: AnyOldName3 Date: Mon, 23 Oct 2023 19:28:54 +0000 Subject: [PATCH] Get rid of obsolete comment The matrix in question was removed by !2682 --- files/shaders/compatibility/shadows_vertex.glsl | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/files/shaders/compatibility/shadows_vertex.glsl b/files/shaders/compatibility/shadows_vertex.glsl index 08daf620bf..a99a4a10e6 100644 --- a/files/shaders/compatibility/shadows_vertex.glsl +++ b/files/shaders/compatibility/shadows_vertex.glsl @@ -19,7 +19,6 @@ void setupShadowCoords(vec4 viewPos, vec3 viewNormal) { #if SHADOWS - // This matrix has the opposite handedness to the others used here, so multiplication must have the vector to the left. Alternatively it could be transposed after construction, but that's extra work for the GPU just to make the code look a tiny bit cleaner. vec4 shadowOffset; @foreach shadow_texture_unit_index @shadow_texture_unit_list #if @perspectiveShadowMaps @@ -46,4 +45,4 @@ void setupShadowCoords(vec4 viewPos, vec3 viewNormal) #endif @endforeach #endif // SHADOWS -} \ No newline at end of file +}