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Remove more comments

This commit is contained in:
Arthur Moore 2015-07-31 18:23:07 -04:00
parent 6fce49bfb5
commit 08d5aaf0fc

View File

@ -67,7 +67,7 @@ namespace MWMechanics
AiWander::WanderState mState; AiWander::WanderState mState;
unsigned short mIdleAnimation; unsigned short mIdleAnimation;
std::vector<unsigned short> mBadIdles; //Idle animations that when called cause errors std::vector<unsigned short> mBadIdles; // Idle animations that when called cause errors
PathFinder mPathFinder; PathFinder mPathFinder;
@ -393,16 +393,13 @@ namespace MWMechanics
short unsigned& idleAnimation = storage.mIdleAnimation; short unsigned& idleAnimation = storage.mIdleAnimation;
idleAnimation = getRandomIdle(); idleAnimation = getRandomIdle();
// If we should be moving
if (!idleAnimation && mDistance) if (!idleAnimation && mDistance)
{ {
storage.mState = Wander_MoveNow; storage.mState = Wander_MoveNow;
return; return;
} }
// If we aren't going to just stand
if(idleAnimation) if(idleAnimation)
{ {
// If the idle animation actually exists
if(std::find(storage.mBadIdles.begin(), storage.mBadIdles.end(), idleAnimation)==storage.mBadIdles.end()) if(std::find(storage.mBadIdles.begin(), storage.mBadIdles.end(), idleAnimation)==storage.mBadIdles.end())
{ {
if(!playIdle(actor, idleAnimation)) if(!playIdle(actor, idleAnimation))
@ -416,7 +413,6 @@ namespace MWMechanics
// Recreate vanilla (broken?) behavior of resetting start time of AIWander: // Recreate vanilla (broken?) behavior of resetting start time of AIWander:
mStartTime = MWBase::Environment::get().getWorld()->getTimeStamp(); mStartTime = MWBase::Environment::get().getWorld()->getTimeStamp();
storage.mState = Wander_IdleNow; storage.mState = Wander_IdleNow;
return;
} }
void AiWander::evadeObstacles(const MWWorld::Ptr& actor, AiWanderStorage& storage, float duration) void AiWander::evadeObstacles(const MWWorld::Ptr& actor, AiWanderStorage& storage, float duration)