1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-05 06:40:09 +00:00

Remove more comments

This commit is contained in:
Arthur Moore 2015-07-31 18:23:07 -04:00
parent 6fce49bfb5
commit 08d5aaf0fc

View File

@ -67,7 +67,7 @@ namespace MWMechanics
AiWander::WanderState mState;
unsigned short mIdleAnimation;
std::vector<unsigned short> mBadIdles; //Idle animations that when called cause errors
std::vector<unsigned short> mBadIdles; // Idle animations that when called cause errors
PathFinder mPathFinder;
@ -393,16 +393,13 @@ namespace MWMechanics
short unsigned& idleAnimation = storage.mIdleAnimation;
idleAnimation = getRandomIdle();
// If we should be moving
if (!idleAnimation && mDistance)
{
storage.mState = Wander_MoveNow;
return;
}
// If we aren't going to just stand
if(idleAnimation)
{
// If the idle animation actually exists
if(std::find(storage.mBadIdles.begin(), storage.mBadIdles.end(), idleAnimation)==storage.mBadIdles.end())
{
if(!playIdle(actor, idleAnimation))
@ -416,7 +413,6 @@ namespace MWMechanics
// Recreate vanilla (broken?) behavior of resetting start time of AIWander:
mStartTime = MWBase::Environment::get().getWorld()->getTimeStamp();
storage.mState = Wander_IdleNow;
return;
}
void AiWander::evadeObstacles(const MWWorld::Ptr& actor, AiWanderStorage& storage, float duration)