From 08484a46c7e8ed17202eb28d1cbf4f43799e5320 Mon Sep 17 00:00:00 2001 From: Cramal Date: Mon, 25 May 2015 18:45:42 +0900 Subject: [PATCH] remove latex error --- manual/opencs/recordtypes.tex | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/manual/opencs/recordtypes.tex b/manual/opencs/recordtypes.tex index 6db338e7ed..661f5ac7d5 100644 --- a/manual/opencs/recordtypes.tex +++ b/manual/opencs/recordtypes.tex @@ -8,7 +8,7 @@ Let's go through all Record Types and discuss what you can tell OpenCS about the \begin{description} \item[Activator:] When the player enters the same cell as this object, a script is started. Often it also has a \textbf{Script} attached to it, though it not mandatory. These scripts are small bits of code written in a special scripting language that OpenCS can read and interpret. \item[Potion:] This is a potion that is not self-made. It has an \textbf{Icon} for your inventory, Aside from the self-explanatory \textbf{Weight} and \textbf{Coin Value}, it has an attribute called \textbf{Auto Calc} set to ``False''. This means that the effects of this potion are pre-configured. This does not happen when the player makes their own potion. - \item[Apparatus:] This is a tool to make potions. Again there's an icon for your inventory as well as a weight and a coin value. It also has a \textbf{Quality} value attached to it: higher the number, the better the effect on your potions will be. The \textbf{Apparatus Type} describes if the item is a Calcinator, Retort, Alembic or Mortar & Pestle. Each has a different effect on the potion the player makes. For more information on this subject, please refer to the \href{http://www.uesp.net/wiki/Morrowind:Alchemy#Tools}{UESP page on Alchemy Tools}. + \item[Apparatus:] This is a tool to make potions. Again there's an icon for your inventory as well as a weight and a coin value. It also has a \textbf{Quality} value attached to it: higher the number, the better the effect on your potions will be. The \textbf{Apparatus Type} describes if the item is a Calcinator, Retort, Alembic or Mortar \& Pestle. Each has a different effect on the potion the player makes. For more information on this subject, please refer to the \href{http://www.uesp.net/wiki/Morrowind:Alchemy#Tools}{UESP page on Alchemy Tools}. \item[Armor:] This type of item adds \textbf{Enchantment Points} to the mix. Every piece of clothing or armor has a ''pool'' of potential Magicka that gets unlocked when you enchant it. Strong enchantments consume more Magicka from this pool: the stronger the enchantment, the more Enchantment Points each cast will take up. For more information on this subject, please refer to the \href{http://www.uesp.net/wiki/Morrowind:Enchant}{Enchant page on UESP}. \textbf{Health} means the amount of hit points this piece of armor has. If it sustains enough damage, the armor will be destroyed. Finally, \textbf{Armor Value} tells the game how much points to add to the player character's Armor Rating. \item[Book:] This includes scrolls and notes. For the game to make the distinction between books and scrolls, an extra property, \textbf{Scroll}, has been added. Under the \textbf{Skill} column a scroll or book can have an in-game skill listed. Reading this item will raise the player's level in that specific skill. For more information on this, please refer to the \href{http://www.uesp.net/wiki/Morrowind:Skill_Books}{Skill Books page on UESP}. \item[Clothing:] These items work just like Armors, but confer no protective properties. Rather than ``Armor Type'', these items have a ``Clothing Type''.