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Remove unused local variables
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100cba6260
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@ -160,8 +160,6 @@ namespace
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bool rasterizeSolidObjectsTriangles(rcContext& context, const RecastMesh& recastMesh, const rcConfig& config,
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rcHeightfield& solid)
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{
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const osg::Vec2f tileBoundsMin(config.bmin[0], config.bmin[2]);
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const osg::Vec2f tileBoundsMax(config.bmax[0], config.bmax[2]);
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std::vector<unsigned char> areas(recastMesh.getAreaTypes().begin(), recastMesh.getAreaTypes().end());
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rcClearUnwalkableTriangles(
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@ -485,7 +483,6 @@ namespace DetourNavigator
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" changedTileDistance=" << getDistance(changedTile, playerTile);
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const auto params = *navMeshCacheItem->lockConst()->getImpl().getParams();
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const osg::Vec3f origin(params.orig[0], params.orig[1], params.orig[2]);
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if (!recastMesh)
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{
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