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Avoid zero division
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@ -730,8 +730,12 @@ void CSVRender::TerrainTextureMode::setBrushShape(int brushShape)
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selectionCenterY += value.second;
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++selectionAmount;
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}
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selectionCenterX /= selectionAmount;
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selectionCenterY /= selectionAmount;
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if (selectionAmount != 0)
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{
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selectionCenterX /= selectionAmount;
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selectionCenterY /= selectionAmount;
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}
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mCustomBrushShape.clear();
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for (auto const& value: terrainSelection)
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