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Merge pull request #1270 from Allofich/scriptfix
Check for NULL before running voice dialogue scripts
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commit
0737d6cb72
@ -646,10 +646,9 @@ namespace MWDialogue
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winMgr->messageBox(info->mResponse);
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if (!info->mSound.empty())
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sndMgr->say(actor, info->mSound);
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if (!info->mResultScript.empty())
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executeScript(info->mResultScript, actor);
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}
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if (!info->mResultScript.empty())
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executeScript(info->mResultScript, actor);
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}
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int DialogueManager::countSavedGameRecords() const
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