diff --git a/apps/openmw/mwbase/mechanicsmanager.hpp b/apps/openmw/mwbase/mechanicsmanager.hpp index 750fc2fff8..9f9b5af701 100644 --- a/apps/openmw/mwbase/mechanicsmanager.hpp +++ b/apps/openmw/mwbase/mechanicsmanager.hpp @@ -76,6 +76,12 @@ namespace MWBase virtual void restoreDynamicStats() = 0; ///< If the player is sleeping, this should be called every hour. + + virtual int getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying) = 0; + ///< This is used by every service to determine the price of objects given the trading skills of the player and NPC. + + virtual int getDerivedDisposition(const MWWorld::Ptr& ptr) = 0; + ///< Calculate the diposition of an NPC toward the player. virtual int countDeaths (const std::string& id) const = 0; ///< Return the number of deaths for actors with the given ID. diff --git a/apps/openmw/mwclass/npc.cpp b/apps/openmw/mwclass/npc.cpp index e58de6079f..6a516bcc80 100644 --- a/apps/openmw/mwclass/npc.cpp +++ b/apps/openmw/mwclass/npc.cpp @@ -95,6 +95,7 @@ namespace MWClass data->mCreatureStats.setFatigue (ref->mBase->mNpdt52.mFatigue); data->mCreatureStats.setLevel(ref->mBase->mNpdt52.mLevel); + data->mNpcStats.setDisposition(ref->mBase->mNpdt52.mDisposition); } else { diff --git a/apps/openmw/mwdialogue/dialoguemanagerimp.cpp b/apps/openmw/mwdialogue/dialoguemanagerimp.cpp index 7e9525e61b..46fab0a4b4 100644 --- a/apps/openmw/mwdialogue/dialoguemanagerimp.cpp +++ b/apps/openmw/mwdialogue/dialoguemanagerimp.cpp @@ -804,7 +804,7 @@ namespace MWDialogue || services & ESM::NPC::Misc) windowServices |= MWGui::DialogueWindow::Service_Trade; - if( !mActor.get()->mBase->mTransport.empty()) + if(mActor.getTypeName() == typeid(ESM::NPC).name() && !mActor.get()->mBase->mTransport.empty()) windowServices |= MWGui::DialogueWindow::Service_Travel; if (services & ESM::NPC::Spells) diff --git a/apps/openmw/mwgui/dialogue.cpp b/apps/openmw/mwgui/dialogue.cpp index b8022f6299..e1baaf8e00 100644 --- a/apps/openmw/mwgui/dialogue.cpp +++ b/apps/openmw/mwgui/dialogue.cpp @@ -12,6 +12,7 @@ #include "../mwbase/dialoguemanager.hpp" #include "../mwbase/world.hpp" #include "../mwbase/windowmanager.hpp" +#include "../mwbase/mechanicsmanager.hpp" #include "dialogue_history.hpp" #include "widgets.hpp" @@ -50,7 +51,7 @@ std::string::size_type find_str_ci(const std::string& str, const std::string& su DialogueWindow::DialogueWindow(MWBase::WindowManager& parWindowManager) : WindowBase("openmw_dialogue_window.layout", parWindowManager) - , mEnabled(true) + , mEnabled(false) , mServices(0) { // Centre dialog @@ -299,10 +300,13 @@ void DialogueWindow::updateOptions() mTopicsList->clear(); mHistory->eraseText(0, mHistory->getTextLength()); - mDispositionBar->setProgressRange(100); - mDispositionBar->setProgressPosition(40); - mDispositionText->eraseText(0, mDispositionText->getTextLength()); - mDispositionText->addText("#B29154"+std::string("40/100")+"#B29154"); + if (mPtr.getTypeName() == typeid(ESM::NPC).name()) + { + mDispositionBar->setProgressRange(100); + mDispositionBar->setProgressPosition(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)); + mDispositionText->eraseText(0, mDispositionText->getTextLength()); + mDispositionText->addText("#B29154"+boost::lexical_cast(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr))+std::string("/100")+"#B29154"); + } } void DialogueWindow::goodbye() @@ -316,3 +320,14 @@ void DialogueWindow::onReferenceUnavailable() { mWindowManager.removeGuiMode(GM_Dialogue); } + +void DialogueWindow::onFrame() +{ + if(mEnabled && mPtr.getTypeName() == typeid(ESM::NPC).name()) + { + mDispositionBar->setProgressRange(100); + mDispositionBar->setProgressPosition(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)); + mDispositionText->eraseText(0, mDispositionText->getTextLength()); + mDispositionText->addText("#B29154"+boost::lexical_cast(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr))+std::string("/100")+"#B29154"); + } +} diff --git a/apps/openmw/mwgui/dialogue.hpp b/apps/openmw/mwgui/dialogue.hpp index 3a89409cac..bb9acf5db9 100644 --- a/apps/openmw/mwgui/dialogue.hpp +++ b/apps/openmw/mwgui/dialogue.hpp @@ -47,6 +47,7 @@ namespace MWGui void addTitle(std::string text); void askQuestion(std::string question); void goodbye(); + void onFrame(); // make sure to call these before setKeywords() void setServices(int services) { mServices = services; } diff --git a/apps/openmw/mwgui/spellbuyingwindow.cpp b/apps/openmw/mwgui/spellbuyingwindow.cpp index 813a21b122..a41f401a57 100644 --- a/apps/openmw/mwgui/spellbuyingwindow.cpp +++ b/apps/openmw/mwgui/spellbuyingwindow.cpp @@ -8,6 +8,7 @@ #include "../mwbase/world.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" +#include "../mwbase/mechanicsmanager.hpp" #include "../mwworld/player.hpp" #include "../mwworld/manualref.hpp" @@ -52,9 +53,9 @@ namespace MWGui const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); - const ESM::Spell* spell = store.get().find(spellId); - + const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get().find(spellId); int price = spell->mData.mCost*store.get().find("fSpellValueMult")->getFloat(); + price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true); MyGUI::Button* toAdd = mSpellsView->createWidget( @@ -67,7 +68,6 @@ namespace MWGui ); mCurrentY += sLineHeight; - /// \todo price adjustment depending on merchantile skill toAdd->setUserData(price); toAdd->setCaptionWithReplacing(spell->mName+" - "+boost::lexical_cast(price)+"#{sgp}"); diff --git a/apps/openmw/mwgui/spellcreationdialog.cpp b/apps/openmw/mwgui/spellcreationdialog.cpp index 25af72c50d..69d69519f9 100644 --- a/apps/openmw/mwgui/spellcreationdialog.cpp +++ b/apps/openmw/mwgui/spellcreationdialog.cpp @@ -7,6 +7,7 @@ #include "../mwbase/world.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/soundmanager.hpp" +#include "../mwbase/mechanicsmanager.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/player.hpp" @@ -399,8 +400,7 @@ namespace MWGui float fSpellMakingValueMult = store.get().find("fSpellMakingValueMult")->getFloat(); - /// \todo mercantile - int price = int(y) * fSpellMakingValueMult; + int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,int(y) * fSpellMakingValueMult,true); mPriceLabel->setCaption(boost::lexical_cast(int(price))); diff --git a/apps/openmw/mwgui/tradewindow.cpp b/apps/openmw/mwgui/tradewindow.cpp index 6498cd7120..0707ad985a 100644 --- a/apps/openmw/mwgui/tradewindow.cpp +++ b/apps/openmw/mwgui/tradewindow.cpp @@ -6,10 +6,16 @@ #include "../mwbase/world.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" +#include "../mwbase/mechanicsmanager.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/manualref.hpp" +#include "../mwmechanics/creaturestats.hpp" +#include "../mwmechanics/npcstats.hpp" + +#include "../mwworld/player.hpp" + #include "inventorywindow.hpp" namespace MWGui @@ -52,6 +58,8 @@ namespace MWGui mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onCancelButtonClicked); mOfferButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onOfferButtonClicked); + mIncreaseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onIncreaseButtonClicked); + mDecreaseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonClicked); setCoord(400, 0, 400, 300); @@ -63,6 +71,7 @@ namespace MWGui setTitle(MWWorld::Class::get(actor).getName(actor)); mCurrentBalance = 0; + mCurrentMerchantOffer = 0; mWindowManager.getInventoryWindow()->startTrade(); @@ -135,6 +144,9 @@ namespace MWGui void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender) { + const MWWorld::Store &gmst = + MWBase::Environment::get().getWorld()->getStore().get(); + // were there any items traded at all? MWWorld::ContainerStore& playerBought = mWindowManager.getInventoryWindow()->getBoughtItems(); MWWorld::ContainerStore& merchantBought = getBoughtItems(); @@ -178,6 +190,56 @@ namespace MWGui return; } + if(mCurrentBalance > mCurrentMerchantOffer) + { + //if npc is a creature: reject (no haggle) + if (mPtr.getTypeName() != typeid(ESM::NPC).name()) + { + MWBase::Environment::get().getWindowManager()-> + messageBox("#{sNotifyMessage9}", std::vector()); + return; + } + + int a = abs(mCurrentMerchantOffer); + int b = abs(mCurrentBalance); + int d = 0; + if (mCurrentMerchantOffer<0) d = int(100 * (a - b) / a); + else d = int(100 * (b - a) / a); + + float clampedDisposition = std::max(0,std::min(int(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)),100)); + + MWMechanics::NpcStats sellerSkill = MWWorld::Class::get(mPtr).getNpcStats(mPtr); + MWMechanics::CreatureStats sellerStats = MWWorld::Class::get(mPtr).getCreatureStats(mPtr); + MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); + MWMechanics::NpcStats playerSkill = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr); + MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr); + + float a1 = std::min(playerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f); + float b1 = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f); + float c1 = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f); + float d1 = std::min(sellerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f); + float e1 = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f); + float f1 = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f); + + float pcTerm = (clampedDisposition - 50 + a1 + b1 + c1) * playerStats.getFatigueTerm(); + float npcTerm = (d1 + e1 + f1) * sellerStats.getFatigueTerm(); + float x = gmst.find("fBargainOfferMulti")->getFloat() * d + gmst.find("fBargainOfferBase")->getFloat(); + if (mCurrentMerchantOffer<0) x += abs(int(pcTerm - npcTerm)); + else x += abs(int(npcTerm - pcTerm)); + + int roll = std::rand()%100 + 1; + if(roll > x) //trade refused + { + MWBase::Environment::get().getWindowManager()-> + messageBox("#{sNotifyMessage9}", std::vector()); + /// \todo adjust npc temporary disposition by iBarterSuccessDisposition or iBarterFailDisposition + return ; + } + } + + +/// \todo adjust npc temporary disposition by iBarterSuccessDisposition or iBarterFailDisposition + // success! make the item transfer. transferBoughtItems(); mWindowManager.getInventoryWindow()->transferBoughtItems(); @@ -202,6 +264,20 @@ namespace MWGui mWindowManager.removeGuiMode(GM_Barter); } + void TradeWindow::onIncreaseButtonClicked(MyGUI::Widget* _sender) + { + if(mCurrentBalance<=-1) mCurrentBalance -= 1; + if(mCurrentBalance>=1) mCurrentBalance += 1; + updateLabels(); + } + + void TradeWindow::onDecreaseButtonClicked(MyGUI::Widget* _sender) + { + if(mCurrentBalance<-1) mCurrentBalance += 1; + if(mCurrentBalance>1) mCurrentBalance -= 1; + updateLabels(); + } + void TradeWindow::updateLabels() { mPlayerGold->setCaptionWithReplacing("#{sYourGold} " + boost::lexical_cast(mWindowManager.getInventoryWindow()->getPlayerGold())); @@ -320,19 +396,17 @@ namespace MWGui void TradeWindow::sellToNpc(MWWorld::Ptr item, int count) { - /// \todo price adjustment depending on merchantile skill - - mCurrentBalance -= MWWorld::Class::get(item).getValue(item) * count; + mCurrentBalance -= MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count,true); + mCurrentMerchantOffer -= MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count,true); updateLabels(); } void TradeWindow::buyFromNpc(MWWorld::Ptr item, int count) { - /// \todo price adjustment depending on merchantile skill - - mCurrentBalance += MWWorld::Class::get(item).getValue(item) * count; + mCurrentBalance += MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count,false); + mCurrentMerchantOffer += MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count,false); updateLabels(); } diff --git a/apps/openmw/mwgui/tradewindow.hpp b/apps/openmw/mwgui/tradewindow.hpp index 4ec55045c5..db386d8b6f 100644 --- a/apps/openmw/mwgui/tradewindow.hpp +++ b/apps/openmw/mwgui/tradewindow.hpp @@ -55,11 +55,14 @@ namespace MWGui MyGUI::TextBox* mMerchantGold; int mCurrentBalance; + int mCurrentMerchantOffer; void onWindowResize(MyGUI::Window* _sender); void onFilterChanged(MyGUI::Widget* _sender); void onOfferButtonClicked(MyGUI::Widget* _sender); void onCancelButtonClicked(MyGUI::Widget* _sender); + void onIncreaseButtonClicked(MyGUI::Widget* _sender); + void onDecreaseButtonClicked(MyGUI::Widget* _sender); // don't show items that the NPC has equipped in his trade-window. virtual bool ignoreEquippedItems() { return true; } diff --git a/apps/openmw/mwgui/trainingwindow.cpp b/apps/openmw/mwgui/trainingwindow.cpp index 1e9841afb0..ba39ee601c 100644 --- a/apps/openmw/mwgui/trainingwindow.cpp +++ b/apps/openmw/mwgui/trainingwindow.cpp @@ -7,6 +7,7 @@ #include "../mwbase/windowmanager.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" +#include "../mwbase/mechanicsmanager.hpp" #include "../mwworld/player.hpp" @@ -78,8 +79,8 @@ namespace MWGui for (int i=0; i<3; ++i) { - /// \todo mercantile skill - int price = pcStats.getSkill (bestSkills[i].first).getBase() * gmst.find("iTrainingMod")->getInt (); + int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer + (mPtr,pcStats.getSkill (bestSkills[i].first).getBase() * gmst.find("iTrainingMod")->getInt (),true); std::string skin = (price > mWindowManager.getInventoryWindow ()->getPlayerGold ()) ? "SandTextGreyedOut" : "SandTextButton"; @@ -119,8 +120,8 @@ namespace MWGui const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); - /// \todo mercantile skill int price = pcStats.getSkill (skillId).getBase() * store.get().find("iTrainingMod")->getInt (); + price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true); if (mWindowManager.getInventoryWindow()->getPlayerGold()getFloat(); } + price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true); + MyGUI::Button* toAdd = mDestinationsView->createWidget((price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default); mCurrentY += sLineHeight; - /// \todo price adjustment depending on merchantile skill if(interior) toAdd->setUserString("interior","y"); else diff --git a/apps/openmw/mwgui/windowmanagerimp.cpp b/apps/openmw/mwgui/windowmanagerimp.cpp index 95356f77f5..963a1fe175 100644 --- a/apps/openmw/mwgui/windowmanagerimp.cpp +++ b/apps/openmw/mwgui/windowmanagerimp.cpp @@ -582,6 +582,8 @@ void WindowManager::onFrame (float frameDuration) mDragAndDrop->mDraggedWidget->setPosition(MyGUI::InputManager::getInstance().getMousePosition()); } + mDialogueWindow->onFrame(); + mInventoryWindow->onFrame(); mStatsWindow->onFrame(); diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp index 50868eeb35..3b5a80ef38 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp @@ -378,6 +378,111 @@ namespace MWMechanics mUpdatePlayer = true; } + std::string toLower (const std::string& name) + { + std::string lowerCase; + + std::transform (name.begin(), name.end(), std::back_inserter (lowerCase), + (int(*)(int)) std::tolower); + + return lowerCase; + } + + int MechanicsManager::getDerivedDisposition(const MWWorld::Ptr& ptr) + { + MWMechanics::NpcStats npcSkill = MWWorld::Class::get(ptr).getNpcStats(ptr); + float x = npcSkill.getDisposition(); + + MWWorld::LiveCellRef* npc = ptr.get(); + MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); + MWWorld::LiveCellRef* player = playerPtr.get(); + MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr); + MWMechanics::NpcStats playerSkill = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr); + + if (toLower(npc->mBase->mRace) == toLower(player->mBase->mRace)) x += MWBase::Environment::get().getWorld()->getStore().get().find("fDispRaceMod")->getFloat(); + + x += MWBase::Environment::get().getWorld()->getStore().get().find("fDispPersonalityMult")->getFloat() + * (playerStats.getAttribute(ESM::Attribute::Personality).getModified() - MWBase::Environment::get().getWorld()->getStore().get().find("fDispPersonalityBase")->getFloat()); + + float reaction = 0; + int rank = 0; + std::string npcFaction = ""; + if(!npcSkill.getFactionRanks().empty()) npcFaction = npcSkill.getFactionRanks().begin()->first; + + if (playerSkill.getFactionRanks().find(toLower(npcFaction)) != playerSkill.getFactionRanks().end()) + { + for(std::vector::const_iterator it = MWBase::Environment::get().getWorld()->getStore().get().find(toLower(npcFaction))->mReactions.begin(); + it != MWBase::Environment::get().getWorld()->getStore().get().find(toLower(npcFaction))->mReactions.end(); it++) + { + if(toLower(it->mFaction) == toLower(npcFaction)) reaction = it->mReaction; + } + rank = playerSkill.getFactionRanks().find(toLower(npcFaction))->second; + } + else if (npcFaction != "") + { + for(std::vector::const_iterator it = MWBase::Environment::get().getWorld()->getStore().get().find(toLower(npcFaction))->mReactions.begin(); + it != MWBase::Environment::get().getWorld()->getStore().get().find(toLower(npcFaction))->mReactions.end();it++) + { + if(playerSkill.getFactionRanks().find(toLower(it->mFaction)) != playerSkill.getFactionRanks().end() ) + { + if(it->mReactionmReaction; + } + } + rank = 0; + } + else + { + reaction = 0; + rank = 0; + } + x += (MWBase::Environment::get().getWorld()->getStore().get().find("fDispFactionRankMult")->getFloat() * rank + + MWBase::Environment::get().getWorld()->getStore().get().find("fDispFactionRankBase")->getFloat()) + * MWBase::Environment::get().getWorld()->getStore().get().find("fDispFactionMod")->getFloat() * reaction; + + /// \todo implement bounty and disease + //x -= MWBase::Environment::get().getWorld()->getStore().get().find("fDispCrimeMod") * pcBounty; + //if (pc has a disease) x += MWBase::Environment::get().getWorld()->getStore().get().find("fDispDiseaseMod"); + if (playerSkill.getDrawState() == MWMechanics::DrawState_::DrawState_Weapon) x += MWBase::Environment::get().getWorld()->getStore().get().find("fDispWeaponDrawn")->getFloat(); + + int effective_disposition = std::max(0,std::min(int(x),100));//, normally clamped to [0..100] when used + return effective_disposition; + } + + int MechanicsManager::getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying) + { + if (ptr.getTypeName() == typeid(ESM::Creature).name()) + return basePrice; + + MWMechanics::NpcStats sellerSkill = MWWorld::Class::get(ptr).getNpcStats(ptr); + MWMechanics::CreatureStats sellerStats = MWWorld::Class::get(ptr).getCreatureStats(ptr); + + MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); + MWMechanics::NpcStats playerSkill = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr); + MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr); + + int clampedDisposition = std::min(getDerivedDisposition(ptr),100); + float a = std::min(playerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f); + float b = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f); + float c = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f); + float d = std::min(sellerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f); + float e = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f); + float f = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f); + + float pcTerm = (clampedDisposition - 50 + a + b + c) * playerStats.getFatigueTerm(); + float npcTerm = (d + e + f) * sellerStats.getFatigueTerm(); + float buyTerm = 0.01 * (100 - 0.5 * (pcTerm - npcTerm)); + float sellTerm = 0.01 * (50 - 0.5 * (npcTerm - pcTerm)); + + float x; + if(buying) x = buyTerm; + else x = std::min(buyTerm, sellTerm); + int offerPrice; + if (x < 1) offerPrice = int(x * basePrice); + if (x >= 1) offerPrice = basePrice + int((x - 1) * basePrice); + offerPrice = std::max(1, offerPrice); + return offerPrice; + } + int MechanicsManager::countDeaths (const std::string& id) const { return mActors.countDeaths (id); diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.hpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.hpp index 38536d3bd7..0344d951cc 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.hpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.hpp @@ -79,6 +79,12 @@ namespace MWMechanics virtual void restoreDynamicStats(); ///< If the player is sleeping, this should be called every hour. + virtual int getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying); + ///< This is used by every service to determine the price of objects given the trading skills of the player and NPC. + + virtual int getDerivedDisposition(const MWWorld::Ptr& ptr); + ///< Calculate the diposition of an NPC toward the player. + virtual int countDeaths (const std::string& id) const; ///< Return the number of deaths for actors with the given ID. diff --git a/apps/openmw/mwmechanics/npcstats.cpp b/apps/openmw/mwmechanics/npcstats.cpp index c330cccc8b..5b2ce739f2 100644 --- a/apps/openmw/mwmechanics/npcstats.cpp +++ b/apps/openmw/mwmechanics/npcstats.cpp @@ -19,7 +19,8 @@ MWMechanics::NpcStats::NpcStats() : mMovementFlags (0), mDrawState (DrawState_Nothing), mBounty (0) -, mLevelProgress(0) +, mLevelProgress(0), mDisposition(0) + { mSkillIncreases.resize (ESM::Attribute::Length); for (int i=0; i mFactionRank; DrawState_ mDrawState; + int mDisposition; unsigned int mMovementFlags; Stat mSkill[27]; int mBounty; @@ -61,6 +62,10 @@ namespace MWMechanics void setDrawState (DrawState_ state); + int getDisposition() const; + + void setDisposition(int disposition); + bool getMovementFlag (Flag flag) const; void setMovementFlag (Flag flag, bool state);