mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-03-30 16:20:21 +00:00
Merge branch 'ptr2' into 'master'
Refactoring; slightly reduce amount of code in worldimp.cpp See merge request OpenMW/openmw!2498
This commit is contained in:
commit
06a626452c
apps/openmw
@ -242,7 +242,7 @@ bool OMW::Engine::frame(float frametime)
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mScriptManager->getGlobalScripts().run();
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}
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mWorld->markCellAsUnchanged();
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mWorld->getWorldScene().markCellAsUnchanged();
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}
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if (!guiActive)
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@ -772,6 +772,8 @@ void OMW::Engine::prepareEngine()
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mWorld->setupPlayer();
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mWorld->setRandomSeed(mRandomSeed);
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mEnvironment.setWorld(*mWorld);
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mEnvironment.setWorldModel(mWorld->getWorldModel());
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mEnvironment.setWorldScene(mWorld->getWorldScene());
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mWindowManager->setStore(mWorld->getStore());
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mWindowManager->initUI();
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|
@ -15,6 +15,12 @@ namespace l10n
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class Manager;
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}
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namespace MWWorld
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{
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class Cells;
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class Scene;
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}
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namespace MWBase
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{
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class World;
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@ -37,6 +43,8 @@ namespace MWBase
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static Environment* sThis;
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World* mWorld = nullptr;
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MWWorld::Cells* mWorldModel = nullptr; // TODO: rename Cells -> WorldModel
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MWWorld::Scene* mWorldScene = nullptr;
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SoundManager* mSoundManager = nullptr;
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ScriptManager* mScriptManager = nullptr;
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WindowManager* mWindowManager = nullptr;
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@ -61,6 +69,8 @@ namespace MWBase
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Environment& operator=(const Environment&) = delete;
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void setWorld(World& value) { mWorld = &value; }
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void setWorldModel(MWWorld::Cells& value) { mWorldModel = &value; }
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void setWorldScene(MWWorld::Scene& value) { mWorldScene = &value; }
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void setSoundManager(SoundManager& value) { mSoundManager = &value; }
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@ -85,6 +95,8 @@ namespace MWBase
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void setL10nManager(l10n::Manager& value) { mL10nManager = &value; }
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Misc::NotNullPtr<World> getWorld() const { return mWorld; }
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Misc::NotNullPtr<MWWorld::Cells> getWorldModel() const { return mWorldModel; }
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Misc::NotNullPtr<MWWorld::Scene> getWorldScene() const { return mWorldScene; }
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Misc::NotNullPtr<SoundManager> getSoundManager() const { return mSoundManager; }
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@ -133,17 +133,6 @@ namespace MWBase
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virtual void readRecord(ESM::ESMReader& reader, uint32_t type, const std::map<int, int>& contentFileMap) = 0;
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virtual MWWorld::CellStore* getExterior(int x, int y) = 0;
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virtual MWWorld::CellStore* getInterior(std::string_view name) = 0;
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virtual MWWorld::CellStore* getCell(const ESM::CellId& id) = 0;
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virtual bool isCellActive(MWWorld::CellStore* cell) const = 0;
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virtual void testExteriorCells() = 0;
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virtual void testInteriorCells() = 0;
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virtual void useDeathCamera() = 0;
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virtual void setWaterHeight(const float height) = 0;
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@ -162,9 +151,6 @@ namespace MWBase
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virtual MWWorld::LocalScripts& getLocalScripts() = 0;
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virtual bool hasCellChanged() const = 0;
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///< Has the set of active cells changed, since the last frame?
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virtual bool isCellExterior() const = 0;
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virtual bool isCellQuasiExterior() const = 0;
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@ -279,8 +265,6 @@ namespace MWBase
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virtual const ESM::Cell* getExterior(std::string_view cellName) const = 0;
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///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
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virtual void markCellAsUnchanged() = 0;
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virtual MWWorld::Ptr getFacedObject() = 0;
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///< Return pointer to the object the player is looking at, if it is within activation range
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@ -349,14 +333,6 @@ namespace MWBase
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virtual const MWPhysics::RayCastingInterface* getRayCasting() const = 0;
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virtual bool castRay(float x1, float y1, float z1, float x2, float y2, float z2, int mask) = 0;
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///< cast a Ray and return true if there is an object in the ray path.
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virtual bool castRay(float x1, float y1, float z1, float x2, float y2, float z2) = 0;
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virtual bool castRay(const osg::Vec3f& from, const osg::Vec3f& to, int mask, const MWWorld::ConstPtr& ignore)
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= 0;
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virtual bool castRenderingRay(MWPhysics::RayCastingResult& res, const osg::Vec3f& from, const osg::Vec3f& to,
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bool ignorePlayer, bool ignoreActors)
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= 0;
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|
@ -22,6 +22,7 @@
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/cells.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/cellutils.hpp"
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#include "../mwworld/esmstore.hpp"
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@ -586,7 +587,8 @@ namespace MWGui
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if (!entry.mMapTexture)
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{
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if (!mInterior)
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requestMapRender(MWBase::Environment::get().getWorld()->getExterior(entry.mCellX, entry.mCellY));
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requestMapRender(
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MWBase::Environment::get().getWorldModel()->getExterior(entry.mCellX, entry.mCellY));
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osg::ref_ptr<osg::Texture2D> texture = mLocalMapRender->getMapTexture(entry.mCellX, entry.mCellY);
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if (texture)
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@ -624,6 +626,7 @@ namespace MWGui
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{
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std::vector<MWBase::World::DoorMarker> doors;
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MWBase::World* world = MWBase::Environment::get().getWorld();
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MWWorld::Cells* worldModel = MWBase::Environment::get().getWorldModel();
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mDoorMarkersToRecycle.insert(
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mDoorMarkersToRecycle.end(), mInteriorDoorMarkerWidgets.begin(), mInteriorDoorMarkerWidgets.end());
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@ -634,7 +637,7 @@ namespace MWGui
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for (MyGUI::Widget* widget : mExteriorDoorMarkerWidgets)
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widget->setVisible(false);
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MWWorld::CellStore* cell = world->getInterior(mPrefix);
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MWWorld::CellStore* cell = worldModel->getInterior(mPrefix);
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world->getDoorMarkers(cell, doors);
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}
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else
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@ -642,7 +645,7 @@ namespace MWGui
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for (MapEntry& entry : mMaps)
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{
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if (!entry.mMapTexture && !widgetCropped(entry.mMapWidget, mLocalMap))
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world->getDoorMarkers(world->getExterior(entry.mCellX, entry.mCellY), doors);
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world->getDoorMarkers(worldModel->getExterior(entry.mCellX, entry.mCellY), doors);
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}
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if (doors.empty())
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return;
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@ -13,6 +13,7 @@
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#include "../mwbase/world.hpp"
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#include "../mwworld/actionteleport.hpp"
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#include "../mwworld/cells.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/cellutils.hpp"
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#include "../mwworld/class.hpp"
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@ -127,7 +128,7 @@ namespace MWGui
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if (cellname.empty())
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{
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MWWorld::CellStore* cell
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= MWBase::Environment::get().getWorld()->getExterior(cellIndex.x(), cellIndex.y());
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= MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
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cellname = MWBase::Environment::get().getWorld()->getCellName(cell);
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interior = false;
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}
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@ -27,6 +27,7 @@
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/scene.hpp"
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#include "debugbindings.hpp"
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#include "luabindings.hpp"
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@ -402,7 +403,7 @@ namespace MWLua
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{
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localScripts = createLocalScripts(ptr);
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localScripts->addAutoStartedScripts();
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if (ptr.isInCell() && MWBase::Environment::get().getWorld()->isCellActive(ptr.getCell()))
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if (ptr.isInCell() && MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell()))
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mActiveLocalScripts.insert(localScripts);
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}
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localScripts->addCustomScript(scriptId);
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@ -8,6 +8,7 @@
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#include "../mwclass/container.hpp"
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#include "../mwworld/cells.hpp"
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#include "../mwworld/cellutils.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/timestamp.hpp"
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@ -126,31 +127,30 @@ namespace MWLua
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// sections.
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MWWorld::CellStore* WorldView::findCell(const std::string& name, osg::Vec3f position)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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bool exterior = name.empty() || world->getExterior(name);
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MWWorld::Cells* cells = MWBase::Environment::get().getWorldModel();
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bool exterior = name.empty() || MWBase::Environment::get().getWorld()->getExterior(name);
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if (exterior)
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{
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const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(position.x(), position.y());
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return world->getExterior(cellIndex.x(), cellIndex.y());
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return cells->getExterior(cellIndex.x(), cellIndex.y());
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}
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else
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return world->getInterior(name);
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return cells->getInterior(name);
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}
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MWWorld::CellStore* WorldView::findNamedCell(const std::string& name)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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const ESM::Cell* esmCell = world->getExterior(name);
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MWWorld::Cells* cells = MWBase::Environment::get().getWorldModel();
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const ESM::Cell* esmCell = MWBase::Environment::get().getWorld()->getExterior(name);
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if (esmCell)
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return world->getExterior(esmCell->getGridX(), esmCell->getGridY());
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return cells->getExterior(esmCell->getGridX(), esmCell->getGridY());
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else
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return world->getInterior(name);
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return cells->getInterior(name);
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}
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MWWorld::CellStore* WorldView::findExteriorCell(int x, int y)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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return world->getExterior(x, y);
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return MWBase::Environment::get().getWorldModel()->getExterior(x, y);
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}
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}
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@ -22,6 +22,7 @@
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/scene.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwbase/environment.hpp"
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@ -1570,7 +1571,8 @@ namespace MWMechanics
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}
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else
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{
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const bool cellChanged = world->hasCellChanged();
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MWWorld::Scene* worldScene = MWBase::Environment::get().getWorldScene();
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const bool cellChanged = worldScene->hasCellChanged();
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const MWWorld::Ptr actorPtr = actor.getPtr(); // make a copy of the map key to avoid it being
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// invalidated when the player teleports
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updateActor(actorPtr, duration);
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@ -1582,7 +1584,7 @@ namespace MWMechanics
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// There needs to be a magic effect update in between.
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ctrl.updateContinuousVfx();
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if (!cellChanged && world->hasCellChanged())
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if (!cellChanged && worldScene->hasCellChanged())
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{
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return; // for now abort update of the old cell when cell changes by teleportation magic effect
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// a better solution might be to apply cell changes at the end of the frame
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|
@ -10,7 +10,7 @@
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#include <components/detournavigator/navigatorutils.hpp>
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#include <components/sceneutil/positionattitudetransform.hpp>
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||||
#include "../mwphysics/collisiontype.hpp"
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#include "../mwphysics/raycasting.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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@ -596,8 +596,8 @@ namespace MWMechanics
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osg::Vec3f fallbackDirection = actor.getRefData().getBaseNode()->getAttitude() * osg::Vec3f(0, -1, 0);
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osg::Vec3f destination = source + fallbackDirection * (halfExtents.y() + 16);
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|
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bool isObstacleDetected = MWBase::Environment::get().getWorld()->castRay(
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source.x(), source.y(), source.z(), destination.x(), destination.y(), destination.z(), mask);
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const auto* rayCasting = MWBase::Environment::get().getWorld()->getRayCasting();
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bool isObstacleDetected = rayCasting->castRay(source, destination, mask).mHit;
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if (isObstacleDetected)
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return;
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@ -606,8 +606,7 @@ namespace MWMechanics
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// If we did not hit anything, there is a cliff behind actor.
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source = pos + osg::Vec3f(0, 0, 0.75f * halfExtents.z()) + fallbackDirection * (halfExtents.y() + 96);
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||||
destination = source - osg::Vec3f(0, 0, 0.75f * halfExtents.z() + 96);
|
||||
bool isCliffDetected = !MWBase::Environment::get().getWorld()->castRay(
|
||||
source.x(), source.y(), source.z(), destination.x(), destination.y(), destination.z(), mask);
|
||||
bool isCliffDetected = !rayCasting->castRay(source, destination, mask).mHit;
|
||||
if (isCliffDetected)
|
||||
return;
|
||||
|
||||
|
@ -15,6 +15,8 @@
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
|
||||
#include "../mwphysics/raycasting.hpp"
|
||||
|
||||
#include "actorutil.hpp"
|
||||
#include "creaturestats.hpp"
|
||||
#include "movement.hpp"
|
||||
@ -339,8 +341,12 @@ bool MWMechanics::AiPackage::shortcutPath(const osg::Vec3f& startPoint, const os
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||||
if (!mShortcutProhibited || (mShortcutFailPos - startPoint).length() >= PATHFIND_SHORTCUT_RETRY_DIST)
|
||||
{
|
||||
// check if target is clearly visible
|
||||
isPathClear = !MWBase::Environment::get().getWorld()->castRay(
|
||||
startPoint.x(), startPoint.y(), startPoint.z(), endPoint.x(), endPoint.y(), endPoint.z());
|
||||
isPathClear
|
||||
= !MWBase::Environment::get()
|
||||
.getWorld()
|
||||
->getRayCasting()
|
||||
->castRay(startPoint, endPoint, MWPhysics::CollisionType_World | MWPhysics::CollisionType_Door)
|
||||
.mHit;
|
||||
|
||||
if (destInLOS != nullptr)
|
||||
*destInLOS = isPathClear;
|
||||
|
@ -18,7 +18,7 @@
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
|
||||
#include "../mwphysics/collisiontype.hpp"
|
||||
#include "../mwphysics/raycasting.hpp"
|
||||
|
||||
#include "actorutil.hpp"
|
||||
#include "creaturestats.hpp"
|
||||
@ -81,7 +81,11 @@ namespace MWMechanics
|
||||
+ direction * std::max(halfExtents.x(), std::max(halfExtents.y(), halfExtents.z()));
|
||||
const int mask = MWPhysics::CollisionType_World | MWPhysics::CollisionType_HeightMap
|
||||
| MWPhysics::CollisionType_Door | MWPhysics::CollisionType_Actor;
|
||||
return MWBase::Environment::get().getWorld()->castRay(position, visibleDestination, mask, actor);
|
||||
return MWBase::Environment::get()
|
||||
.getWorld()
|
||||
->getRayCasting()
|
||||
->castRay(position, visibleDestination, actor, {}, mask)
|
||||
.mHit;
|
||||
}
|
||||
|
||||
void stopMovement(const MWWorld::Ptr& actor)
|
||||
|
@ -14,7 +14,7 @@
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwphysics/collisiontype.hpp"
|
||||
#include "../mwphysics/raycasting.hpp"
|
||||
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
@ -252,8 +252,12 @@ namespace MWMechanics
|
||||
// Add Z offset since path node can overlap with other objects.
|
||||
// Also ignore doors in raytesting.
|
||||
const int mask = MWPhysics::CollisionType_World;
|
||||
bool isPathClear = !MWBase::Environment::get().getWorld()->castRay(
|
||||
startPoint.x(), startPoint.y(), startPoint.z() + 16, temp.mX, temp.mY, temp.mZ + 16, mask);
|
||||
bool isPathClear = !MWBase::Environment::get()
|
||||
.getWorld()
|
||||
->getRayCasting()
|
||||
->castRay(osg::Vec3f(startPoint.x(), startPoint.y(), startPoint.z() + 16),
|
||||
osg::Vec3f(temp.mX, temp.mY, temp.mZ + 16), mask)
|
||||
.mHit;
|
||||
if (isPathClear)
|
||||
path.pop_front();
|
||||
}
|
||||
|
@ -222,6 +222,7 @@ namespace MWPhysics
|
||||
const MWWorld::ConstPtr& ignore = MWWorld::ConstPtr(),
|
||||
const std::vector<MWWorld::Ptr>& targets = std::vector<MWWorld::Ptr>(), int mask = CollisionType_Default,
|
||||
int group = 0xff) const override;
|
||||
using RayCastingInterface::castRay;
|
||||
|
||||
RayCastingResult castSphere(const osg::Vec3f& from, const osg::Vec3f& to, float radius,
|
||||
int mask = CollisionType_Default, int group = 0xff) const override;
|
||||
|
@ -34,6 +34,11 @@ namespace MWPhysics
|
||||
const std::vector<MWWorld::Ptr>& targets = std::vector<MWWorld::Ptr>(), int mask = CollisionType_Default,
|
||||
int group = 0xff) const = 0;
|
||||
|
||||
RayCastingResult castRay(const osg::Vec3f& from, const osg::Vec3f& to, int mask) const
|
||||
{
|
||||
return castRay(from, to, MWWorld::ConstPtr(), std::vector<MWWorld::Ptr>(), mask);
|
||||
}
|
||||
|
||||
virtual RayCastingResult castSphere(const osg::Vec3f& from, const osg::Vec3f& to, float radius,
|
||||
int mask = CollisionType_Default, int group = 0xff) const = 0;
|
||||
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwworld/actionteleport.hpp"
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwworld/scene.hpp"
|
||||
|
||||
#include "../mwmechanics/actorutil.hpp"
|
||||
|
||||
@ -30,7 +31,7 @@ namespace MWScript
|
||||
public:
|
||||
void execute(Interpreter::Runtime& runtime) override
|
||||
{
|
||||
runtime.push(MWBase::Environment::get().getWorld()->hasCellChanged() ? 1 : 0);
|
||||
runtime.push(MWBase::Environment::get().getWorldScene()->hasCellChanged() ? 1 : 0);
|
||||
}
|
||||
};
|
||||
|
||||
@ -50,7 +51,7 @@ namespace MWScript
|
||||
if (wasConsole)
|
||||
MWBase::Environment::get().getWindowManager()->toggleConsole();
|
||||
|
||||
MWBase::Environment::get().getWorld()->testExteriorCells();
|
||||
MWBase::Environment::get().getWorldScene()->testExteriorCells();
|
||||
|
||||
if (wasConsole)
|
||||
MWBase::Environment::get().getWindowManager()->toggleConsole();
|
||||
@ -73,7 +74,7 @@ namespace MWScript
|
||||
if (wasConsole)
|
||||
MWBase::Environment::get().getWindowManager()->toggleConsole();
|
||||
|
||||
MWBase::Environment::get().getWorld()->testInteriorCells();
|
||||
MWBase::Environment::get().getWorldScene()->testInteriorCells();
|
||||
|
||||
if (wasConsole)
|
||||
MWBase::Environment::get().getWindowManager()->toggleConsole();
|
||||
|
@ -13,11 +13,13 @@
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwworld/cells.hpp"
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwworld/cellutils.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/manualref.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
#include "../mwworld/scene.hpp"
|
||||
|
||||
#include "../mwmechanics/actorutil.hpp"
|
||||
|
||||
@ -388,6 +390,7 @@ namespace MWScript
|
||||
|
||||
bool isPlayer = ptr == MWMechanics::getPlayer();
|
||||
auto world = MWBase::Environment::get().getWorld();
|
||||
auto worldModel = MWBase::Environment::get().getWorldModel();
|
||||
if (isPlayer)
|
||||
{
|
||||
world->getPlayer().setTeleported(true);
|
||||
@ -396,7 +399,7 @@ namespace MWScript
|
||||
MWWorld::CellStore* store = nullptr;
|
||||
try
|
||||
{
|
||||
store = world->getInterior(cellID);
|
||||
store = worldModel->getInterior(cellID);
|
||||
}
|
||||
catch (std::exception&)
|
||||
{
|
||||
@ -415,7 +418,7 @@ namespace MWScript
|
||||
return;
|
||||
}
|
||||
const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(x, y);
|
||||
store = world->getExterior(cellIndex.x(), cellIndex.y());
|
||||
store = worldModel->getExterior(cellIndex.x(), cellIndex.y());
|
||||
}
|
||||
if (store)
|
||||
{
|
||||
@ -432,7 +435,8 @@ namespace MWScript
|
||||
rot.z() = osg::DegreesToRadians(zRot);
|
||||
world->rotateObject(ptr, rot);
|
||||
|
||||
ptr.getClass().adjustPosition(ptr, isPlayer || !world->isCellActive(ptr.getCell()));
|
||||
bool cellActive = MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell());
|
||||
ptr.getClass().adjustPosition(ptr, isPlayer || !cellActive);
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -470,7 +474,8 @@ namespace MWScript
|
||||
MWWorld::Ptr base = ptr;
|
||||
if (isPlayer)
|
||||
{
|
||||
MWWorld::CellStore* cell = world->getExterior(cellIndex.x(), cellIndex.y());
|
||||
MWWorld::CellStore* cell
|
||||
= MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
|
||||
ptr = world->moveObject(ptr, cell, osg::Vec3(x, y, z));
|
||||
}
|
||||
else
|
||||
@ -487,7 +492,8 @@ namespace MWScript
|
||||
zRot = zRot / 60.0f;
|
||||
rot.z() = osg::DegreesToRadians(zRot);
|
||||
world->rotateObject(ptr, rot);
|
||||
ptr.getClass().adjustPosition(ptr, isPlayer || !world->isCellActive(ptr.getCell()));
|
||||
bool cellActive = MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell());
|
||||
ptr.getClass().adjustPosition(ptr, isPlayer || !cellActive);
|
||||
}
|
||||
};
|
||||
|
||||
@ -513,13 +519,13 @@ namespace MWScript
|
||||
MWWorld::CellStore* store = nullptr;
|
||||
try
|
||||
{
|
||||
store = MWBase::Environment::get().getWorld()->getInterior(cellID);
|
||||
store = MWBase::Environment::get().getWorldModel()->getInterior(cellID);
|
||||
}
|
||||
catch (std::exception&)
|
||||
{
|
||||
const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getExterior(cellID);
|
||||
const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(x, y);
|
||||
store = MWBase::Environment::get().getWorld()->getExterior(cellIndex.x(), cellIndex.y());
|
||||
store = MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
|
||||
if (!cell)
|
||||
{
|
||||
runtime.getContext().report("unknown cell (" + std::string(cellID) + ")");
|
||||
@ -569,7 +575,7 @@ namespace MWScript
|
||||
if (player.getCell()->isExterior())
|
||||
{
|
||||
const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(x, y);
|
||||
store = MWBase::Environment::get().getWorld()->getExterior(cellIndex.x(), cellIndex.y());
|
||||
store = MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
|
||||
}
|
||||
else
|
||||
store = player.getCell();
|
||||
|
@ -30,9 +30,11 @@
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwworld/cells.hpp"
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
#include "../mwworld/scene.hpp"
|
||||
|
||||
#include "../mwmechanics/actorutil.hpp"
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
@ -554,7 +556,7 @@ void MWState::StateManager::loadGame(const Character* character, const std::file
|
||||
{
|
||||
// Cell no longer exists (i.e. changed game files), choose a default cell
|
||||
Log(Debug::Warning) << "Warning: Player character's cell no longer exists, changing to the default cell";
|
||||
MWWorld::CellStore* cell = MWBase::Environment::get().getWorld()->getExterior(0, 0);
|
||||
MWWorld::CellStore* cell = MWBase::Environment::get().getWorldModel()->getExterior(0, 0);
|
||||
float x, y;
|
||||
MWBase::Environment::get().getWorld()->indexToPosition(0, 0, x, y, false);
|
||||
ESM::Position pos;
|
||||
@ -575,7 +577,7 @@ void MWState::StateManager::loadGame(const Character* character, const std::file
|
||||
|
||||
// Since we passed "changeEvent=false" to changeCell, we shouldn't have triggered the cell change flag.
|
||||
// But make sure the flag is cleared anyway in case it was set from an earlier game.
|
||||
MWBase::Environment::get().getWorld()->markCellAsUnchanged();
|
||||
MWBase::Environment::get().getWorldScene()->markCellAsUnchanged();
|
||||
|
||||
MWBase::Environment::get().getLuaManager()->gameLoaded();
|
||||
}
|
||||
|
@ -8,6 +8,7 @@
|
||||
|
||||
#include "../mwmechanics/creaturestats.hpp"
|
||||
|
||||
#include "../mwworld/cells.hpp"
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwworld/cellutils.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
@ -42,6 +43,7 @@ namespace MWWorld
|
||||
void ActionTeleport::teleport(const Ptr& actor)
|
||||
{
|
||||
MWBase::World* world = MWBase::Environment::get().getWorld();
|
||||
MWWorld::Cells* worldModel = MWBase::Environment::get().getWorldModel();
|
||||
actor.getClass().getCreatureStats(actor).land(actor == world->getPlayerPtr());
|
||||
if (actor == world->getPlayerPtr())
|
||||
{
|
||||
@ -58,10 +60,10 @@ namespace MWWorld
|
||||
else if (mCellName.empty())
|
||||
{
|
||||
const osg::Vec2i index = positionToCellIndex(mPosition.pos[0], mPosition.pos[1]);
|
||||
world->moveObject(actor, world->getExterior(index.x(), index.y()), mPosition.asVec3(), true, true);
|
||||
world->moveObject(actor, worldModel->getExterior(index.x(), index.y()), mPosition.asVec3(), true, true);
|
||||
}
|
||||
else
|
||||
world->moveObject(actor, world->getInterior(mCellName), mPosition.asVec3(), true, true);
|
||||
world->moveObject(actor, worldModel->getInterior(mCellName), mPosition.asVec3(), true, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include <components/esm3/player.hpp>
|
||||
#include <components/fallback/fallback.hpp>
|
||||
|
||||
#include "../mwworld/cells.hpp"
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
#include "../mwworld/magiceffects.hpp"
|
||||
@ -430,7 +431,7 @@ namespace MWWorld
|
||||
|
||||
try
|
||||
{
|
||||
mCellStore = world.getCell(player.mCellId);
|
||||
mCellStore = MWBase::Environment::get().getWorldModel()->getCell(player.mCellId);
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
@ -467,7 +468,7 @@ namespace MWWorld
|
||||
if (player.mHasMark)
|
||||
{
|
||||
mMarkedPosition = player.mMarkedPosition;
|
||||
mMarkedCell = world.getCell(player.mMarkedCell);
|
||||
mMarkedCell = MWBase::Environment::get().getWorldModel()->getCell(player.mMarkedCell);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -543,7 +543,8 @@ namespace MWWorld
|
||||
}
|
||||
|
||||
mNavigator.setWorldspace(
|
||||
mWorld.getExterior(playerCellX, playerCellY)->getCell()->mCellId.mWorldspace, navigatorUpdateGuard.get());
|
||||
mWorld.getWorldModel().getExterior(playerCellX, playerCellY)->getCell()->mCellId.mWorldspace,
|
||||
navigatorUpdateGuard.get());
|
||||
mNavigator.updateBounds(pos, navigatorUpdateGuard.get());
|
||||
|
||||
mCurrentGridCenter = osg::Vec2i(playerCellX, playerCellY);
|
||||
@ -566,7 +567,7 @@ namespace MWWorld
|
||||
{
|
||||
if (!isCellInCollection(x, y, collection))
|
||||
{
|
||||
refsToLoad += mWorld.getExterior(x, y)->count();
|
||||
refsToLoad += mWorld.getWorldModel().getExterior(x, y)->count();
|
||||
cellsPositionsToLoad.emplace_back(x, y);
|
||||
}
|
||||
}
|
||||
@ -601,7 +602,7 @@ namespace MWWorld
|
||||
{
|
||||
if (!isCellInCollection(x, y, mActiveCells))
|
||||
{
|
||||
CellStore* cell = mWorld.getExterior(x, y);
|
||||
CellStore* cell = mWorld.getWorldModel().getExterior(x, y);
|
||||
loadCell(cell, loadingListener, changeEvent, pos, navigatorUpdateGuard.get());
|
||||
}
|
||||
}
|
||||
@ -610,7 +611,7 @@ namespace MWWorld
|
||||
|
||||
navigatorUpdateGuard.reset();
|
||||
|
||||
CellStore* current = mWorld.getExterior(playerCellX, playerCellY);
|
||||
CellStore* current = mWorld.getWorldModel().getExterior(playerCellX, playerCellY);
|
||||
MWBase::Environment::get().getWindowManager()->changeCell(current);
|
||||
|
||||
if (changeEvent)
|
||||
@ -663,7 +664,7 @@ namespace MWWorld
|
||||
loadingListener->setLabel(
|
||||
"Testing exterior cells (" + std::to_string(i) + "/" + std::to_string(cells.getExtSize()) + ")...");
|
||||
|
||||
CellStore* cell = mWorld.getExterior(it->mData.mX, it->mData.mY);
|
||||
CellStore* cell = mWorld.getWorldModel().getExterior(it->mData.mX, it->mData.mY);
|
||||
mNavigator.setWorldspace(cell->getCell()->mCellId.mWorldspace, navigatorUpdateGuard.get());
|
||||
const osg::Vec3f position
|
||||
= osg::Vec3f(it->mData.mX + 0.5f, it->mData.mY + 0.5f, 0) * Constants::CellSizeInUnits;
|
||||
@ -720,7 +721,7 @@ namespace MWWorld
|
||||
loadingListener->setLabel(
|
||||
"Testing interior cells (" + std::to_string(i) + "/" + std::to_string(cells.getIntSize()) + ")...");
|
||||
|
||||
CellStore* cell = mWorld.getInterior(it->mName);
|
||||
CellStore* cell = mWorld.getWorldModel().getInterior(it->mName);
|
||||
mNavigator.setWorldspace(cell->getCell()->mCellId.mWorldspace, navigatorUpdateGuard.get());
|
||||
ESM::Position position;
|
||||
mWorld.findInteriorPosition(it->mName, position);
|
||||
@ -842,7 +843,7 @@ namespace MWWorld
|
||||
void Scene::changeToInteriorCell(
|
||||
const std::string& cellName, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent)
|
||||
{
|
||||
CellStore* cell = mWorld.getInterior(cellName);
|
||||
CellStore* cell = mWorld.getWorldModel().getInterior(cellName);
|
||||
bool useFading = (mCurrentCell != nullptr);
|
||||
if (useFading)
|
||||
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5);
|
||||
@ -917,7 +918,7 @@ namespace MWWorld
|
||||
|
||||
changeCellGrid(position.asVec3(), cellIndex.x(), cellIndex.y(), changeEvent);
|
||||
|
||||
CellStore* current = mWorld.getExterior(cellIndex.x(), cellIndex.y());
|
||||
CellStore* current = mWorld.getWorldModel().getExterior(cellIndex.x(), cellIndex.y());
|
||||
changePlayerCell(current, position, adjustPlayerPos);
|
||||
|
||||
if (changeEvent)
|
||||
@ -1116,12 +1117,12 @@ namespace MWWorld
|
||||
try
|
||||
{
|
||||
if (!door.getCellRef().getDestCell().empty())
|
||||
preloadCell(mWorld.getInterior(door.getCellRef().getDestCell()));
|
||||
preloadCell(mWorld.getWorldModel().getInterior(door.getCellRef().getDestCell()));
|
||||
else
|
||||
{
|
||||
osg::Vec3f pos = door.getCellRef().getDoorDest().asVec3();
|
||||
const osg::Vec2i cellIndex = positionToCellIndex(pos.x(), pos.y());
|
||||
preloadCell(mWorld.getExterior(cellIndex.x(), cellIndex.y()), true);
|
||||
preloadCell(mWorld.getWorldModel().getExterior(cellIndex.x(), cellIndex.y()), true);
|
||||
exteriorPositions.emplace_back(pos, gridCenterToBounds(getNewGridCenter(pos)));
|
||||
}
|
||||
}
|
||||
@ -1167,7 +1168,7 @@ namespace MWWorld
|
||||
+ mPreloadDistance;
|
||||
|
||||
if (dist < loadDist)
|
||||
preloadCell(mWorld.getExterior(cellX + dx, cellY + dy));
|
||||
preloadCell(mWorld.getWorldModel().getExterior(cellX + dx, cellY + dy));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1183,7 +1184,8 @@ namespace MWWorld
|
||||
{
|
||||
for (int dy = -mHalfGridSize; dy <= mHalfGridSize; ++dy)
|
||||
{
|
||||
mPreloader->preload(mWorld.getExterior(x + dx, y + dy), mRendering.getReferenceTime());
|
||||
mPreloader->preload(
|
||||
mWorld.getWorldModel().getExterior(x + dx, y + dy), mRendering.getReferenceTime());
|
||||
if (++numpreloaded >= mPreloader->getMaxCacheSize())
|
||||
break;
|
||||
}
|
||||
@ -1263,12 +1265,12 @@ namespace MWWorld
|
||||
for (ESM::Transport::Dest& dest : listVisitor.mList)
|
||||
{
|
||||
if (!dest.mCellName.empty())
|
||||
preloadCell(mWorld.getInterior(dest.mCellName));
|
||||
preloadCell(mWorld.getWorldModel().getInterior(dest.mCellName));
|
||||
else
|
||||
{
|
||||
osg::Vec3f pos = dest.mPos.asVec3();
|
||||
const osg::Vec2i cellIndex = positionToCellIndex(pos.x(), pos.y());
|
||||
preloadCell(mWorld.getExterior(cellIndex.x(), cellIndex.y()), true);
|
||||
preloadCell(mWorld.getWorldModel().getExterior(cellIndex.x(), cellIndex.y()), true);
|
||||
exteriorPositions.emplace_back(pos, gridCenterToBounds(getNewGridCenter(pos)));
|
||||
}
|
||||
}
|
||||
|
@ -592,39 +592,6 @@ namespace MWWorld
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CellStore* World::getExterior(int x, int y)
|
||||
{
|
||||
return mCells.getExterior(x, y);
|
||||
}
|
||||
|
||||
CellStore* World::getInterior(std::string_view name)
|
||||
{
|
||||
return mCells.getInterior(name);
|
||||
}
|
||||
|
||||
CellStore* World::getCell(const ESM::CellId& id)
|
||||
{
|
||||
if (id.mPaged)
|
||||
return getExterior(id.mIndex.mX, id.mIndex.mY);
|
||||
else
|
||||
return getInterior(id.mWorldspace);
|
||||
}
|
||||
|
||||
bool World::isCellActive(CellStore* cell) const
|
||||
{
|
||||
return mWorldScene->getActiveCells().count(cell) > 0;
|
||||
}
|
||||
|
||||
void World::testExteriorCells()
|
||||
{
|
||||
mWorldScene->testExteriorCells();
|
||||
}
|
||||
|
||||
void World::testInteriorCells()
|
||||
{
|
||||
mWorldScene->testInteriorCells();
|
||||
}
|
||||
|
||||
void World::useDeathCamera()
|
||||
{
|
||||
mRendering->getCamera()->setMode(MWRender::Camera::Mode::ThirdPerson);
|
||||
@ -650,11 +617,6 @@ namespace MWWorld
|
||||
return mLocalScripts;
|
||||
}
|
||||
|
||||
bool World::hasCellChanged() const
|
||||
{
|
||||
return mWorldScene->hasCellChanged();
|
||||
}
|
||||
|
||||
void World::setGlobalInt(std::string_view name, int value)
|
||||
{
|
||||
bool dateUpdated = mCurrentDate->updateGlobalInt(name, value);
|
||||
@ -1045,11 +1007,6 @@ namespace MWWorld
|
||||
mCurrentDate->setup(mGlobalVariables);
|
||||
}
|
||||
|
||||
void World::markCellAsUnchanged()
|
||||
{
|
||||
return mWorldScene->markCellAsUnchanged();
|
||||
}
|
||||
|
||||
float World::getMaxActivationDistance() const
|
||||
{
|
||||
if (mActivationDistanceOverride >= 0)
|
||||
@ -1305,7 +1262,7 @@ namespace MWWorld
|
||||
const osg::Vec2i index = positionToCellIndex(position.x(), position.y());
|
||||
|
||||
CellStore* cell = ptr.getCell();
|
||||
CellStore* newCell = getExterior(index.x(), index.y());
|
||||
CellStore* newCell = mCells.getExterior(index.x(), index.y());
|
||||
bool isCellActive = getPlayerPtr().isInCell() && getPlayerPtr().getCell()->isExterior()
|
||||
&& mWorldScene->isCellActive(*newCell);
|
||||
|
||||
@ -1455,7 +1412,7 @@ namespace MWWorld
|
||||
targetPos = pos + (orientation * osg::Vec3f(1, 0, 0)) * distance;
|
||||
|
||||
// destination is free
|
||||
if (!castRay(pos.x(), pos.y(), pos.z(), targetPos.x(), targetPos.y(), targetPos.z()))
|
||||
if (!mPhysics->castRay(pos, targetPos, MWPhysics::CollisionType_World | MWPhysics::CollisionType_Door).mHit)
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1522,7 +1479,10 @@ namespace MWWorld
|
||||
// check if spawn point is safe, fall back to another direction if not
|
||||
spawnPoint.z() += 30; // move up a little to account for slopes, will snap down later
|
||||
|
||||
if (!castRay(spawnPoint.x(), spawnPoint.y(), spawnPoint.z(), pos.x(), pos.y(), pos.z() + 20))
|
||||
if (!mPhysics
|
||||
->castRay(spawnPoint, osg::Vec3f(pos.x(), pos.y(), pos.z() + 20),
|
||||
MWPhysics::CollisionType_World | MWPhysics::CollisionType_Door)
|
||||
.mHit)
|
||||
{
|
||||
// safe
|
||||
break;
|
||||
@ -1611,27 +1571,6 @@ namespace MWWorld
|
||||
return mPhysics.get();
|
||||
}
|
||||
|
||||
bool World::castRay(float x1, float y1, float z1, float x2, float y2, float z2)
|
||||
{
|
||||
int mask = MWPhysics::CollisionType_World | MWPhysics::CollisionType_Door;
|
||||
bool result = castRay(x1, y1, z1, x2, y2, z2, mask);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool World::castRay(float x1, float y1, float z1, float x2, float y2, float z2, int mask)
|
||||
{
|
||||
osg::Vec3f a(x1, y1, z1);
|
||||
osg::Vec3f b(x2, y2, z2);
|
||||
|
||||
MWPhysics::RayCastingResult result = mPhysics->castRay(a, b, MWWorld::Ptr(), std::vector<MWWorld::Ptr>(), mask);
|
||||
return result.mHit;
|
||||
}
|
||||
|
||||
bool World::castRay(const osg::Vec3f& from, const osg::Vec3f& to, int mask, const MWWorld::ConstPtr& ignore)
|
||||
{
|
||||
return mPhysics->castRay(from, to, ignore, std::vector<MWWorld::Ptr>(), mask).mHit;
|
||||
}
|
||||
|
||||
bool World::rotateDoor(const Ptr door, MWWorld::DoorState state, float duration)
|
||||
{
|
||||
const ESM::Position& objPos = door.getRefData().getPosition();
|
||||
@ -2850,7 +2789,7 @@ namespace MWWorld
|
||||
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
|
||||
pos.pos[0] = pos.pos[1] = pos.pos[2] = 0;
|
||||
|
||||
MWWorld::CellStore* cellStore = getInterior(name);
|
||||
MWWorld::CellStore* cellStore = mCells.getInterior(name);
|
||||
|
||||
if (!cellStore)
|
||||
return false;
|
||||
@ -2881,12 +2820,12 @@ namespace MWWorld
|
||||
{
|
||||
ESM::Position doorDest = door->getDoorDest();
|
||||
const osg::Vec2i index = positionToCellIndex(doorDest.pos[0], doorDest.pos[1]);
|
||||
source = getExterior(index.x(), index.y());
|
||||
source = mCells.getExterior(index.x(), index.y());
|
||||
}
|
||||
// door to interior
|
||||
else
|
||||
{
|
||||
source = getInterior(door->getDestCell());
|
||||
source = mCells.getInterior(door->getDestCell());
|
||||
}
|
||||
if (source)
|
||||
{
|
||||
@ -2933,7 +2872,7 @@ namespace MWWorld
|
||||
if (xResult.ec == std::errc::result_out_of_range || yResult.ec == std::errc::result_out_of_range)
|
||||
throw std::runtime_error("Cell coordinates out of range.");
|
||||
else if (xResult.ec == std::errc{} && yResult.ec == std::errc{})
|
||||
ext = getExterior(x, y)->getCell();
|
||||
ext = mCells.getExterior(x, y)->getCell();
|
||||
// ignore std::errc::invalid_argument, as this means that name probably refers to a interior cell
|
||||
// instead of comma separated coordinates
|
||||
}
|
||||
@ -3352,7 +3291,7 @@ namespace MWWorld
|
||||
nextCells.clear();
|
||||
for (const std::string& currentCell : currentCells)
|
||||
{
|
||||
MWWorld::CellStore* next = getInterior(currentCell);
|
||||
MWWorld::CellStore* next = mCells.getInterior(currentCell);
|
||||
if (!next)
|
||||
continue;
|
||||
|
||||
@ -3406,7 +3345,7 @@ namespace MWWorld
|
||||
nextCells.clear();
|
||||
for (const std::string& cell : currentCells)
|
||||
{
|
||||
MWWorld::CellStore* next = getInterior(cell);
|
||||
MWWorld::CellStore* next = mCells.getInterior(cell);
|
||||
checkedCells.insert(cell);
|
||||
if (!next)
|
||||
continue;
|
||||
@ -3704,7 +3643,7 @@ namespace MWWorld
|
||||
Log(Debug::Warning) << "Failed to confiscate items: prison marker not linked to prison interior";
|
||||
return;
|
||||
}
|
||||
MWWorld::CellStore* prison = getInterior(prisonName);
|
||||
MWWorld::CellStore* prison = mCells.getInterior(prisonName);
|
||||
if (!prison)
|
||||
{
|
||||
Log(Debug::Warning) << "Failed to confiscate items: failed to load cell " << prisonName;
|
||||
|
@ -188,6 +188,9 @@ namespace MWWorld
|
||||
MWWorld::ConstPtr getClosestMarkerFromExteriorPosition(const osg::Vec3f& worldPos, std::string_view id);
|
||||
|
||||
public:
|
||||
Cells& getWorldModel() { return mCells; }
|
||||
Scene& getWorldScene() { return *mWorldScene; }
|
||||
|
||||
// FIXME
|
||||
void addContainerScripts(const Ptr& reference, CellStore* cell) override;
|
||||
void removeContainerScripts(const Ptr& reference) override;
|
||||
@ -215,17 +218,6 @@ namespace MWWorld
|
||||
|
||||
void readRecord(ESM::ESMReader& reader, uint32_t type, const std::map<int, int>& contentFileMap) override;
|
||||
|
||||
CellStore* getExterior(int x, int y) override;
|
||||
|
||||
CellStore* getInterior(std::string_view name) override;
|
||||
|
||||
CellStore* getCell(const ESM::CellId& id) override;
|
||||
|
||||
bool isCellActive(CellStore* cell) const override;
|
||||
|
||||
void testExteriorCells() override;
|
||||
void testInteriorCells() override;
|
||||
|
||||
// switch to POV before showing player's death animation
|
||||
void useDeathCamera() override;
|
||||
|
||||
@ -249,9 +241,6 @@ namespace MWWorld
|
||||
|
||||
LocalScripts& getLocalScripts() override;
|
||||
|
||||
bool hasCellChanged() const override;
|
||||
///< Has the set of active cells changed, since the last frame?
|
||||
|
||||
bool isCellExterior() const override;
|
||||
|
||||
bool isCellQuasiExterior() const override;
|
||||
@ -371,8 +360,6 @@ namespace MWWorld
|
||||
const ESM::Cell* getExterior(std::string_view cellName) const override;
|
||||
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
|
||||
|
||||
void markCellAsUnchanged() override;
|
||||
|
||||
MWWorld::Ptr getFacedObject() override;
|
||||
///< Return pointer to the object the player is looking at, if it is within activation range
|
||||
|
||||
@ -433,13 +420,6 @@ namespace MWWorld
|
||||
|
||||
const MWPhysics::RayCastingInterface* getRayCasting() const override;
|
||||
|
||||
bool castRay(float x1, float y1, float z1, float x2, float y2, float z2, int mask) override;
|
||||
///< cast a Ray and return true if there is an object in the ray path.
|
||||
|
||||
bool castRay(float x1, float y1, float z1, float x2, float y2, float z2) override;
|
||||
|
||||
bool castRay(const osg::Vec3f& from, const osg::Vec3f& to, int mask, const MWWorld::ConstPtr& ignore) override;
|
||||
|
||||
bool castRenderingRay(MWPhysics::RayCastingResult& res, const osg::Vec3f& from, const osg::Vec3f& to,
|
||||
bool ignorePlayer, bool ignoreActors) override;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user