mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-25 06:35:30 +00:00
Merge remote-tracking branch 'upstream/master' into static
This commit is contained in:
commit
05c3936797
@ -103,6 +103,7 @@ set(OENGINE_OGRE
|
||||
${LIBDIR}/openengine/ogre/fader.cpp
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||||
${LIBDIR}/openengine/ogre/imagerotate.cpp
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||||
${LIBDIR}/openengine/ogre/atlas.cpp
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||||
${LIBDIR}/openengine/ogre/selectionbuffer.cpp
|
||||
)
|
||||
set(OENGINE_GUI
|
||||
${LIBDIR}/openengine/gui/manager.cpp
|
||||
@ -512,6 +513,7 @@ if (WIN32)
|
||||
4309 # Variable overflow, trying to store 128 in a signed char for example
|
||||
4355 # Using 'this' in member initialization list
|
||||
4701 # Potentially uninitialized local variable used
|
||||
4800 # Boolean optimization warning, e.g. myBool = (myInt != 0) instead of myBool = myInt
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||||
)
|
||||
|
||||
foreach(d ${WARNINGS_DISABLE})
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@ -523,6 +525,7 @@ if (WIN32)
|
||||
set_target_properties(omwlauncher PROPERTIES COMPILE_FLAGS ${WARNINGS})
|
||||
endif (BUILD_LAUNCHER)
|
||||
set_target_properties(openmw PROPERTIES COMPILE_FLAGS ${WARNINGS})
|
||||
set_target_properties(esmtool PROPERTIES COMPILE_FLAGS ${WARNINGS})
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endif(MSVC)
|
||||
|
||||
# Same for MinGW
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|
@ -189,73 +189,8 @@ void DataFilesPage::setupConfig()
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||||
}
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||||
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||||
bool DataFilesPage::setupDataFiles()
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void DataFilesPage::addDataFiles(Files::Collections &fileCollections, const QString &encoding)
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||||
{
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||||
// We use the Configuration Manager to retrieve the configuration values
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||||
boost::program_options::variables_map variables;
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||||
boost::program_options::options_description desc;
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desc.add_options()
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("data", boost::program_options::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")->multitoken())
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||||
("data-local", boost::program_options::value<std::string>()->default_value(""))
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||||
("fs-strict", boost::program_options::value<bool>()->implicit_value(true)->default_value(false))
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("encoding", boost::program_options::value<std::string>()->default_value("win1252"));
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mCfgMgr.readConfiguration(variables, desc);
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// Put the paths in a boost::filesystem vector to use with Files::Collections
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mDataDirs = Files::PathContainer(variables["data"].as<Files::PathContainer>());
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||||
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std::string local = variables["data-local"].as<std::string>();
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if (!local.empty()) {
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mDataLocal.push_back(Files::PathContainer::value_type(local));
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||||
}
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if (mDataDirs.size()>1)
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mDataDirs.resize (1);
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mCfgMgr.processPaths(mDataDirs);
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|
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while (mDataDirs.empty()) {
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QMessageBox msgBox;
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||||
msgBox.setWindowTitle("Error detecting Morrowind installation");
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||||
msgBox.setIcon(QMessageBox::Warning);
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msgBox.setStandardButtons(QMessageBox::Cancel);
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msgBox.setText(tr("<br><b>Could not find the Data Files location</b><br><br> \
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The directory containing the data files was not found.<br><br> \
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||||
Press \"Browse...\" to specify the location manually.<br>"));
|
||||
|
||||
QAbstractButton *dirSelectButton =
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msgBox.addButton(tr("B&rowse..."), QMessageBox::ActionRole);
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|
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msgBox.exec();
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if (msgBox.clickedButton() == dirSelectButton) {
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|
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// Show a custom dir selection dialog which only accepts valid dirs
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QString selectedDir = FileDialog::getExistingDirectory(
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||||
this, tr("Select Data Files Directory"),
|
||||
QDir::currentPath(),
|
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QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
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|
||||
// Add the user selected data directory
|
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if (!selectedDir.isEmpty()) {
|
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mDataDirs.push_back(Files::PathContainer::value_type(selectedDir.toStdString()));
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mCfgMgr.processPaths(mDataDirs);
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} else {
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// Cancel from within the dir selection dialog
|
||||
return false;
|
||||
}
|
||||
|
||||
} else {
|
||||
// Cancel
|
||||
return false;
|
||||
}
|
||||
}
|
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|
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// Create a file collection for the data dirs
|
||||
Files::Collections fileCollections(mDataDirs, !variables["fs-strict"].as<bool>());
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|
||||
// First we add all the master files
|
||||
const Files::MultiDirCollection &esm = fileCollections.getCollection(".esm");
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||||
unsigned int i = 0; // Row number
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@ -283,7 +218,7 @@ bool DataFilesPage::setupDataFiles()
|
||||
ESMReader fileReader;
|
||||
QStringList availableMasters; // Will contain all found masters
|
||||
|
||||
fileReader.setEncoding(variables["encoding"].as<std::string>());
|
||||
fileReader.setEncoding(encoding.toStdString());
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||||
fileReader.open(iter->second.string());
|
||||
|
||||
// First we fill the availableMasters and the mMastersWidget
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@ -350,10 +285,86 @@ bool DataFilesPage::setupDataFiles()
|
||||
|
||||
} catch(std::runtime_error &e) {
|
||||
// An error occurred while reading the .esp
|
||||
std::cerr << "Error reading .esp: " << e.what() << std::endl;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
bool DataFilesPage::setupDataFiles()
|
||||
{
|
||||
// We use the Configuration Manager to retrieve the configuration values
|
||||
boost::program_options::variables_map variables;
|
||||
boost::program_options::options_description desc;
|
||||
|
||||
desc.add_options()
|
||||
("data", boost::program_options::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")->multitoken())
|
||||
("data-local", boost::program_options::value<std::string>()->default_value(""))
|
||||
("fs-strict", boost::program_options::value<bool>()->implicit_value(true)->default_value(false))
|
||||
("encoding", boost::program_options::value<std::string>()->default_value("win1252"));
|
||||
|
||||
mCfgMgr.readConfiguration(variables, desc);
|
||||
|
||||
// Put the paths in a boost::filesystem vector to use with Files::Collections
|
||||
mDataDirs = Files::PathContainer(variables["data"].as<Files::PathContainer>());
|
||||
|
||||
std::string local = variables["data-local"].as<std::string>();
|
||||
if (!local.empty()) {
|
||||
mDataLocal.push_back(Files::PathContainer::value_type(local));
|
||||
}
|
||||
|
||||
mCfgMgr.processPaths(mDataDirs);
|
||||
mCfgMgr.processPaths(mDataLocal);
|
||||
|
||||
while (mDataDirs.empty()) {
|
||||
QMessageBox msgBox;
|
||||
msgBox.setWindowTitle("Error detecting Morrowind installation");
|
||||
msgBox.setIcon(QMessageBox::Warning);
|
||||
msgBox.setStandardButtons(QMessageBox::Cancel);
|
||||
msgBox.setText(tr("<br><b>Could not find the Data Files location</b><br><br> \
|
||||
The directory containing the data files was not found.<br><br> \
|
||||
Press \"Browse...\" to specify the location manually.<br>"));
|
||||
|
||||
QAbstractButton *dirSelectButton =
|
||||
msgBox.addButton(tr("B&rowse..."), QMessageBox::ActionRole);
|
||||
|
||||
msgBox.exec();
|
||||
|
||||
if (msgBox.clickedButton() == dirSelectButton) {
|
||||
|
||||
// Show a custom dir selection dialog which only accepts valid dirs
|
||||
QString selectedDir = FileDialog::getExistingDirectory(
|
||||
this, tr("Select Data Files Directory"),
|
||||
QDir::currentPath(),
|
||||
QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
|
||||
|
||||
// Add the user selected data directory
|
||||
if (!selectedDir.isEmpty()) {
|
||||
mDataDirs.push_back(Files::PathContainer::value_type(selectedDir.toStdString()));
|
||||
mCfgMgr.processPaths(mDataDirs);
|
||||
} else {
|
||||
// Cancel from within the dir selection dialog
|
||||
return false;
|
||||
}
|
||||
|
||||
} else {
|
||||
// Cancel
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Add the plugins in the data directories
|
||||
Files::Collections dataCollections(mDataDirs, !variables["fs-strict"].as<bool>());
|
||||
Files::Collections dataLocalCollections(mDataLocal, !variables["fs-strict"].as<bool>());
|
||||
|
||||
addDataFiles(dataCollections, QString::fromStdString(variables["encoding"].as<std::string>()));
|
||||
addDataFiles(dataLocalCollections, QString::fromStdString(variables["encoding"].as<std::string>()));
|
||||
|
||||
mDataFilesModel->sort(0);
|
||||
|
||||
readConfig();
|
||||
return true;
|
||||
}
|
||||
@ -1139,11 +1150,13 @@ void DataFilesPage::writeConfig(QString profile)
|
||||
path = QString::fromStdString(it->string());
|
||||
path.remove(QChar('\"'));
|
||||
|
||||
QDir dir(path);
|
||||
|
||||
// Make sure the string is quoted when it contains spaces
|
||||
if (path.contains(" ")) {
|
||||
gameConfig << "data=\"" << path << "\"" << endl;
|
||||
gameConfig << "data=\"" << dir.absolutePath() << "\"" << endl;
|
||||
} else {
|
||||
gameConfig << "data=" << path << endl;
|
||||
gameConfig << "data=" << dir.absolutePath() << endl;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1152,10 +1165,12 @@ void DataFilesPage::writeConfig(QString profile)
|
||||
path = QString::fromStdString(mDataLocal.front().string());
|
||||
path.remove(QChar('\"'));
|
||||
|
||||
QDir dir(path);
|
||||
|
||||
if (path.contains(" ")) {
|
||||
gameConfig << "data-local=\"" << path << "\"" << endl;
|
||||
gameConfig << "data-local=\"" << dir.absolutePath() << "\"" << endl;
|
||||
} else {
|
||||
gameConfig << "data-local=" << path << endl;
|
||||
gameConfig << "data-local=" << dir.absolutePath() << endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -89,6 +89,7 @@ private:
|
||||
const QStringList checkedPlugins();
|
||||
const QStringList selectedMasters();
|
||||
|
||||
void addDataFiles(Files::Collections &fileCollections, const QString &encoding);
|
||||
void addPlugins(const QModelIndex &index);
|
||||
void removePlugins(const QModelIndex &index);
|
||||
void uncheckPlugins();
|
||||
|
@ -16,7 +16,7 @@ source_group(game FILES ${GAME} ${GAME_HEADER})
|
||||
add_openmw_dir (mwrender
|
||||
renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
|
||||
renderinginterface localmap occlusionquery terrain terrainmaterial water shadows
|
||||
compositors
|
||||
compositors characterpreview externalrendering
|
||||
)
|
||||
|
||||
add_openmw_dir (mwinput
|
||||
@ -29,7 +29,7 @@ add_openmw_dir (mwgui
|
||||
map_window window_pinnable_base cursorreplace tooltips scrollwindow bookwindow list
|
||||
formatting inventorywindow container hud countdialog tradewindow settingswindow
|
||||
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
|
||||
itemselection spellbuyingwindow loadingscreen
|
||||
itemselection spellbuyingwindow loadingscreen levelupdialog
|
||||
)
|
||||
|
||||
add_openmw_dir (mwdialogue
|
||||
|
@ -118,7 +118,7 @@ namespace MWBase
|
||||
/// Set value for the given ID.
|
||||
virtual void setValue (const std::string& id, const MWMechanics::Stat<int>& value) = 0;
|
||||
virtual void setValue (int parSkill, const MWMechanics::Stat<float>& value) = 0;
|
||||
virtual void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value) = 0;
|
||||
virtual void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value) = 0;
|
||||
virtual void setValue (const std::string& id, const std::string& value) = 0;
|
||||
virtual void setValue (const std::string& id, int value) = 0;
|
||||
|
||||
@ -219,6 +219,9 @@ namespace MWBase
|
||||
|
||||
virtual void setLoadingProgress (const std::string& stage, int depth, int current, int total) = 0;
|
||||
virtual void loadingDone() = 0;
|
||||
|
||||
virtual void enableRest() = 0;
|
||||
virtual bool getRestEnabled() = 0;
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -35,6 +35,11 @@ namespace ESMS
|
||||
struct ESMStore;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
class ExternalRendering;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class CellStore;
|
||||
@ -271,6 +276,8 @@ namespace MWBase
|
||||
virtual void togglePlayerLooking(bool enable) = 0;
|
||||
|
||||
virtual void renderPlayer() = 0;
|
||||
|
||||
virtual void setupExternalRendering (MWRender::ExternalRendering& rendering) = 0;
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -151,7 +151,7 @@ void CharacterCreation::setValue (const std::string& id, const MWMechanics::Stat
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterCreation::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
||||
void CharacterCreation::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value)
|
||||
{
|
||||
if (mReviewDialog)
|
||||
{
|
||||
@ -294,17 +294,17 @@ void CharacterCreation::spawnDialog(const char id)
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterCreation::setPlayerHealth (const MWMechanics::DynamicStat<int>& value)
|
||||
void CharacterCreation::setPlayerHealth (const MWMechanics::DynamicStat<float>& value)
|
||||
{
|
||||
mPlayerHealth = value;
|
||||
}
|
||||
|
||||
void CharacterCreation::setPlayerMagicka (const MWMechanics::DynamicStat<int>& value)
|
||||
void CharacterCreation::setPlayerMagicka (const MWMechanics::DynamicStat<float>& value)
|
||||
{
|
||||
mPlayerMagicka = value;
|
||||
}
|
||||
|
||||
void CharacterCreation::setPlayerFatigue (const MWMechanics::DynamicStat<int>& value)
|
||||
void CharacterCreation::setPlayerFatigue (const MWMechanics::DynamicStat<float>& value)
|
||||
{
|
||||
mPlayerFatigue = value;
|
||||
}
|
||||
|
@ -35,14 +35,14 @@ namespace MWGui
|
||||
//Show a dialog
|
||||
void spawnDialog(const char id);
|
||||
|
||||
void setPlayerHealth (const MWMechanics::DynamicStat<int>& value);
|
||||
void setPlayerHealth (const MWMechanics::DynamicStat<float>& value);
|
||||
|
||||
void setPlayerMagicka (const MWMechanics::DynamicStat<int>& value);
|
||||
void setPlayerMagicka (const MWMechanics::DynamicStat<float>& value);
|
||||
|
||||
void setPlayerFatigue (const MWMechanics::DynamicStat<int>& value);
|
||||
void setPlayerFatigue (const MWMechanics::DynamicStat<float>& value);
|
||||
|
||||
void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value);
|
||||
void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
|
||||
void configureSkills (const SkillList& major, const SkillList& minor);
|
||||
|
||||
@ -65,9 +65,9 @@ namespace MWGui
|
||||
std::string mPlayerRaceId;
|
||||
std::string mPlayerBirthSignId;
|
||||
ESM::Class mPlayerClass;
|
||||
MWMechanics::DynamicStat<int> mPlayerHealth;
|
||||
MWMechanics::DynamicStat<int> mPlayerMagicka;
|
||||
MWMechanics::DynamicStat<int> mPlayerFatigue;
|
||||
MWMechanics::DynamicStat<float> mPlayerHealth;
|
||||
MWMechanics::DynamicStat<float> mPlayerMagicka;
|
||||
MWMechanics::DynamicStat<float> mPlayerFatigue;
|
||||
|
||||
//Class generation vars
|
||||
unsigned mGenerateClassStep; // Keeps track of current step in Generate Class dialog
|
||||
|
@ -161,7 +161,7 @@ void HUD::setEffect(const char *img)
|
||||
mEffect1->setImageTexture(img);
|
||||
}
|
||||
|
||||
void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
||||
void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<float>& value)
|
||||
{
|
||||
static const char *ids[] =
|
||||
{
|
||||
|
@ -14,7 +14,7 @@ namespace MWGui
|
||||
public:
|
||||
HUD(int width, int height, int fpsLevel, DragAndDrop* dragAndDrop);
|
||||
void setEffect(const char *img);
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value);
|
||||
void setFPS(float fps);
|
||||
void setTriangleCount(unsigned int count);
|
||||
void setBatchCount(unsigned int count);
|
||||
|
@ -44,10 +44,14 @@ namespace MWGui
|
||||
: ContainerBase(dragAndDrop)
|
||||
, WindowPinnableBase("openmw_inventory_window.layout", parWindowManager)
|
||||
, mTrading(false)
|
||||
, mLastXSize(0)
|
||||
, mLastYSize(0)
|
||||
, mPreview(MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ())
|
||||
{
|
||||
static_cast<MyGUI::Window*>(mMainWidget)->eventWindowChangeCoord += MyGUI::newDelegate(this, &InventoryWindow::onWindowResize);
|
||||
|
||||
getWidget(mAvatar, "Avatar");
|
||||
getWidget(mAvatarImage, "AvatarImage");
|
||||
getWidget(mEncumbranceBar, "EncumbranceBar");
|
||||
getWidget(mEncumbranceText, "EncumbranceBarT");
|
||||
getWidget(mFilterAll, "AllButton");
|
||||
@ -76,6 +80,8 @@ namespace MWGui
|
||||
|
||||
setCoord(0, 342, 498, 258);
|
||||
|
||||
MWBase::Environment::get().getWorld ()->setupExternalRendering (mPreview);
|
||||
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
||||
openContainer(player);
|
||||
}
|
||||
@ -89,6 +95,7 @@ namespace MWGui
|
||||
mBoughtItems.clear();
|
||||
|
||||
onWindowResize(static_cast<MyGUI::Window*>(mMainWidget));
|
||||
drawItems();
|
||||
}
|
||||
|
||||
void InventoryWindow::onWindowResize(MyGUI::Window* _sender)
|
||||
@ -99,7 +106,13 @@ namespace MWGui
|
||||
mRightPane->getPosition().top,
|
||||
_sender->getSize().width - 12 - (_sender->getSize().height-44) * aspect - 15,
|
||||
_sender->getSize().height-44 );
|
||||
drawItems();
|
||||
|
||||
if (mMainWidget->getSize().width != mLastXSize || mMainWidget->getSize().height != mLastYSize)
|
||||
{
|
||||
drawItems();
|
||||
mLastXSize = mMainWidget->getSize().width;
|
||||
mLastYSize = mMainWidget->getSize().height;
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryWindow::onFilterChanged(MyGUI::Widget* _sender)
|
||||
@ -171,15 +184,45 @@ namespace MWGui
|
||||
|
||||
drawItems();
|
||||
|
||||
// update selected weapon icon
|
||||
MWWorld::InventoryStore& invStore = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
|
||||
MWWorld::ContainerStoreIterator weaponSlot = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
|
||||
if (weaponSlot == invStore.end())
|
||||
mWindowManager.unsetSelectedWeapon();
|
||||
else
|
||||
mWindowManager.setSelectedWeapon(*weaponSlot, 100); /// \todo track weapon durability
|
||||
|
||||
notifyContentChanged();
|
||||
}
|
||||
else
|
||||
{
|
||||
MyGUI::IntPoint mousePos = MyGUI::InputManager::getInstance ().getLastPressedPosition (MyGUI::MouseButton::Left);
|
||||
MyGUI::IntPoint relPos = mousePos - mAvatar->getAbsolutePosition ();
|
||||
int realX = int(float(relPos.left) / float(mAvatar->getSize().width) * 512.f );
|
||||
int realY = int(float(relPos.top) / float(mAvatar->getSize().height) * 1024.f );
|
||||
|
||||
MWWorld::Ptr itemSelected = getAvatarSelectedItem (realX, realY);
|
||||
if (itemSelected.isEmpty ())
|
||||
return;
|
||||
|
||||
for (unsigned int i=0; i < mContainerWidget->getChildCount (); ++i)
|
||||
{
|
||||
MyGUI::Widget* w = mContainerWidget->getChildAt (i);
|
||||
|
||||
if (*w->getUserData<MWWorld::Ptr>() == itemSelected)
|
||||
{
|
||||
onSelectedItem(w);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MWWorld::Ptr InventoryWindow::getAvatarSelectedItem(int x, int y)
|
||||
{
|
||||
int slot = mPreview.getSlotSelected (x, y);
|
||||
|
||||
if (slot == -1)
|
||||
return MWWorld::Ptr();
|
||||
|
||||
MWWorld::Ptr player = mPtr;
|
||||
MWWorld::InventoryStore& invStore = MWWorld::Class::get(player).getInventoryStore(player);
|
||||
if (invStore.getSlot(slot) != invStore.end())
|
||||
return *invStore.getSlot (slot);
|
||||
else
|
||||
return MWWorld::Ptr();
|
||||
}
|
||||
|
||||
std::vector<MWWorld::Ptr> InventoryWindow::getEquippedItems()
|
||||
@ -265,6 +308,12 @@ namespace MWGui
|
||||
mWindowManager.unsetSelectedWeapon();
|
||||
else
|
||||
mWindowManager.setSelectedWeapon(*weaponSlot, 100); /// \todo track weapon durability
|
||||
|
||||
MyGUI::IntSize size = mAvatar->getSize();
|
||||
|
||||
mPreview.update (size.width, size.height);
|
||||
mAvatarImage->setSize(MyGUI::IntSize(std::max(mAvatar->getSize().width, 512), std::max(mAvatar->getSize().height, 1024)));
|
||||
mAvatarImage->setImageTexture("CharacterPreview");
|
||||
}
|
||||
|
||||
void InventoryWindow::pickUpObject (MWWorld::Ptr object)
|
||||
@ -329,4 +378,9 @@ namespace MWGui
|
||||
text->setCaption(getCountString(count));
|
||||
mDragAndDrop->mDraggedFrom = this;
|
||||
}
|
||||
|
||||
MyGUI::IntCoord InventoryWindow::getAvatarScreenCoord ()
|
||||
{
|
||||
return mAvatar->getAbsoluteCoord ();
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
#ifndef MGUI_Inventory_H
|
||||
#define MGUI_Inventory_H
|
||||
|
||||
#include "../mwrender/characterpreview.hpp"
|
||||
|
||||
#include "container.hpp"
|
||||
#include "window_pinnable_base.hpp"
|
||||
|
||||
@ -22,8 +24,13 @@ namespace MWGui
|
||||
|
||||
int getPlayerGold();
|
||||
|
||||
MyGUI::IntCoord getAvatarScreenCoord();
|
||||
|
||||
MWWorld::Ptr getAvatarSelectedItem(int x, int y);
|
||||
|
||||
protected:
|
||||
MyGUI::Widget* mAvatar;
|
||||
MyGUI::ImageBox* mAvatarImage;
|
||||
MyGUI::TextBox* mArmorRating;
|
||||
MyGUI::ProgressBar* mEncumbranceBar;
|
||||
MyGUI::TextBox* mEncumbranceText;
|
||||
@ -37,6 +44,11 @@ namespace MWGui
|
||||
MyGUI::Button* mFilterMagic;
|
||||
MyGUI::Button* mFilterMisc;
|
||||
|
||||
int mLastXSize;
|
||||
int mLastYSize;
|
||||
|
||||
MWRender::InventoryPreview mPreview;
|
||||
|
||||
bool mTrading;
|
||||
|
||||
void onWindowResize(MyGUI::Window* _sender);
|
||||
|
197
apps/openmw/mwgui/levelupdialog.cpp
Normal file
197
apps/openmw/mwgui/levelupdialog.cpp
Normal file
@ -0,0 +1,197 @@
|
||||
#include "levelupdialog.hpp"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwworld/player.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
#include "../mwmechanics/creaturestats.hpp"
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
|
||||
#include <components/esm_store/reclists.hpp>
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
LevelupDialog::LevelupDialog(MWBase::WindowManager &parWindowManager)
|
||||
: WindowBase("openmw_levelup_dialog.layout", parWindowManager)
|
||||
{
|
||||
getWidget(mOkButton, "OkButton");
|
||||
getWidget(mClassImage, "ClassImage");
|
||||
getWidget(mLevelText, "LevelText");
|
||||
|
||||
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &LevelupDialog::onOkButtonClicked);
|
||||
|
||||
for (int i=1; i<9; ++i)
|
||||
{
|
||||
MyGUI::TextBox* t;
|
||||
getWidget(t, "AttribVal" + boost::lexical_cast<std::string>(i));
|
||||
|
||||
MyGUI::Button* b;
|
||||
getWidget(b, "Attrib" + boost::lexical_cast<std::string>(i));
|
||||
b->setUserData (i-1);
|
||||
b->eventMouseButtonClick += MyGUI::newDelegate(this, &LevelupDialog::onAttributeClicked);
|
||||
mAttributes.push_back(b);
|
||||
|
||||
mAttributeValues.push_back(t);
|
||||
|
||||
getWidget(t, "AttribMultiplier" + boost::lexical_cast<std::string>(i));
|
||||
|
||||
mAttributeMultipliers.push_back(t);
|
||||
}
|
||||
|
||||
int curX = mMainWidget->getWidth()/2 - (16 + 2) * 1.5;
|
||||
for (int i=0; i<3; ++i)
|
||||
{
|
||||
MyGUI::ImageBox* image = mMainWidget->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(curX,250,16,16), MyGUI::Align::Default);
|
||||
image->setImageTexture ("icons\\tx_goldicon.dds");
|
||||
curX += 24+2;
|
||||
mCoins.push_back(image);
|
||||
}
|
||||
|
||||
center();
|
||||
}
|
||||
|
||||
void LevelupDialog::setAttributeValues()
|
||||
{
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
|
||||
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
|
||||
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
|
||||
|
||||
for (int i=0; i<8; ++i)
|
||||
{
|
||||
int val = creatureStats.getAttribute (i).getBase ();
|
||||
if (std::find(mSpentAttributes.begin(), mSpentAttributes.end(), i) != mSpentAttributes.end())
|
||||
{
|
||||
val += pcStats.getLevelupAttributeMultiplier (i);
|
||||
}
|
||||
|
||||
if (val >= 100)
|
||||
val = 100;
|
||||
|
||||
mAttributeValues[i]->setCaption(boost::lexical_cast<std::string>(val));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void LevelupDialog::resetCoins ()
|
||||
{
|
||||
int curX = mMainWidget->getWidth()/2 - (16 + 2) * 1.5;
|
||||
for (int i=0; i<3; ++i)
|
||||
{
|
||||
MyGUI::ImageBox* image = mCoins[i];
|
||||
image->setCoord(MyGUI::IntCoord(curX,250,16,16));
|
||||
curX += 24+2;
|
||||
}
|
||||
}
|
||||
|
||||
void LevelupDialog::assignCoins ()
|
||||
{
|
||||
resetCoins();
|
||||
for (unsigned int i=0; i<mSpentAttributes.size(); ++i)
|
||||
{
|
||||
MyGUI::ImageBox* image = mCoins[i];
|
||||
int attribute = mSpentAttributes[i];
|
||||
|
||||
int xdiff = mAttributeMultipliers[attribute]->getCaption() == "" ? 0 : 30;
|
||||
|
||||
MyGUI::IntPoint pos = mAttributes[attribute]->getAbsolutePosition() - mMainWidget->getAbsolutePosition() - MyGUI::IntPoint(24+xdiff,-4);
|
||||
image->setPosition(pos);
|
||||
}
|
||||
|
||||
setAttributeValues();
|
||||
}
|
||||
|
||||
void LevelupDialog::open()
|
||||
{
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
|
||||
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
|
||||
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
|
||||
|
||||
center();
|
||||
|
||||
mSpentAttributes.clear();
|
||||
resetCoins();
|
||||
|
||||
setAttributeValues();
|
||||
|
||||
// set class image
|
||||
const ESM::Class& playerClass = MWBase::Environment::get().getWorld ()->getPlayer ().getClass ();
|
||||
// retrieve the ID to this class
|
||||
std::string classId;
|
||||
std::map<std::string, ESM::Class> list = MWBase::Environment::get().getWorld()->getStore ().classes.list;
|
||||
for (std::map<std::string, ESM::Class>::iterator it = list.begin(); it != list.end(); ++it)
|
||||
{
|
||||
if (playerClass.name == it->second.name)
|
||||
classId = it->first;
|
||||
}
|
||||
mClassImage->setImageTexture ("textures\\levelup\\" + classId + ".dds");
|
||||
|
||||
/// \todo replace this with INI-imported texts
|
||||
int level = creatureStats.getLevel ()+1;
|
||||
mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + boost::lexical_cast<std::string>(level));
|
||||
|
||||
for (int i=0; i<8; ++i)
|
||||
{
|
||||
MyGUI::TextBox* text = mAttributeMultipliers[i];
|
||||
int mult = pcStats.getLevelupAttributeMultiplier (i);
|
||||
text->setCaption(mult <= 1 ? "" : "x" + boost::lexical_cast<std::string>(mult));
|
||||
}
|
||||
}
|
||||
|
||||
void LevelupDialog::onOkButtonClicked (MyGUI::Widget* sender)
|
||||
{
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
|
||||
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
|
||||
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
|
||||
|
||||
if (mSpentAttributes.size() < 3)
|
||||
MWBase::Environment::get().getWindowManager ()->messageBox("#{sNotifyMessage36}", std::vector<std::string>());
|
||||
else
|
||||
{
|
||||
// increase attributes
|
||||
for (int i=0; i<3; ++i)
|
||||
{
|
||||
MWMechanics::Stat<int>& attribute = creatureStats.getAttribute(mSpentAttributes[i]);
|
||||
attribute.setBase (attribute.getBase () + pcStats.getLevelupAttributeMultiplier (mSpentAttributes[i]));
|
||||
|
||||
if (attribute.getBase() >= 100)
|
||||
attribute.setBase(100);
|
||||
}
|
||||
|
||||
// "When you gain a level, in addition to increasing three primary attributes, your Health
|
||||
// will automatically increase by 10% of your Endurance attribute. If you increased Endurance this level,
|
||||
// the Health increase is calculated from the increased Endurance"
|
||||
creatureStats.increaseLevelHealthBonus (creatureStats.getAttribute(ESM::Attribute::Endurance).getBase() * 0.1f);
|
||||
|
||||
creatureStats.setLevel (creatureStats.getLevel()+1);
|
||||
pcStats.levelUp ();
|
||||
|
||||
mWindowManager.removeGuiMode (GM_Rest);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void LevelupDialog::onAttributeClicked (MyGUI::Widget *sender)
|
||||
{
|
||||
int attribute = *sender->getUserData<int>();
|
||||
|
||||
std::vector<int>::iterator found = std::find(mSpentAttributes.begin(), mSpentAttributes.end(), attribute);
|
||||
if (found != mSpentAttributes.end())
|
||||
mSpentAttributes.erase (found);
|
||||
else
|
||||
{
|
||||
if (mSpentAttributes.size() == 3)
|
||||
mSpentAttributes[2] = attribute;
|
||||
else
|
||||
mSpentAttributes.push_back(attribute);
|
||||
}
|
||||
assignCoins();
|
||||
}
|
||||
}
|
39
apps/openmw/mwgui/levelupdialog.hpp
Normal file
39
apps/openmw/mwgui/levelupdialog.hpp
Normal file
@ -0,0 +1,39 @@
|
||||
#ifndef MWGUI_LEVELUPDIALOG_H
|
||||
#define MWGUI_LEVELUPDIALOG_H
|
||||
|
||||
#include "window_base.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
class LevelupDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
LevelupDialog(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
virtual void open();
|
||||
|
||||
private:
|
||||
MyGUI::Button* mOkButton;
|
||||
MyGUI::ImageBox* mClassImage;
|
||||
MyGUI::TextBox* mLevelText;
|
||||
|
||||
std::vector<MyGUI::Button*> mAttributes;
|
||||
std::vector<MyGUI::TextBox*> mAttributeValues;
|
||||
std::vector<MyGUI::TextBox*> mAttributeMultipliers;
|
||||
std::vector<MyGUI::ImageBox*> mCoins;
|
||||
|
||||
std::vector<int> mSpentAttributes;
|
||||
|
||||
void onOkButtonClicked (MyGUI::Widget* sender);
|
||||
void onAttributeClicked (MyGUI::Widget* sender);
|
||||
|
||||
void assignCoins();
|
||||
void resetCoins();
|
||||
|
||||
void setAttributeValues();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@ -22,6 +22,8 @@ namespace MWGui
|
||||
GM_Rest,
|
||||
GM_SpellBuying,
|
||||
|
||||
GM_Levelup,
|
||||
|
||||
// Startup character creation dialogs
|
||||
GM_Name,
|
||||
GM_Race,
|
||||
|
@ -25,15 +25,18 @@ RaceDialog::RaceDialog(MWBase::WindowManager& parWindowManager)
|
||||
, mHairIndex(0)
|
||||
, mFaceCount(10)
|
||||
, mHairCount(14)
|
||||
, mCurrentAngle(0)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
// These are just demo values, you should replace these with
|
||||
// real calls from outside the class later.
|
||||
|
||||
setText("AppearanceT", mWindowManager.getGameSettingString("sRaceMenu1", "Appearance"));
|
||||
getWidget(mAppearanceBox, "AppearanceBox");
|
||||
getWidget(mPreviewImage, "PreviewImage");
|
||||
|
||||
MWBase::Environment::get().getWorld ()->setupExternalRendering (mPreview);
|
||||
mPreview.update (0);
|
||||
|
||||
mPreviewImage->setImageTexture ("CharacterHeadPreview");
|
||||
|
||||
getWidget(mHeadRotate, "HeadRotate");
|
||||
mHeadRotate->setScrollRange(50);
|
||||
@ -149,7 +152,10 @@ void RaceDialog::onBackClicked(MyGUI::Widget* _sender)
|
||||
|
||||
void RaceDialog::onHeadRotate(MyGUI::ScrollBar*, size_t _position)
|
||||
{
|
||||
// TODO: Rotate head
|
||||
float angle = (float(_position) / 49.f - 0.5) * 3.14 * 2;
|
||||
float diff = angle - mCurrentAngle;
|
||||
mPreview.update (diff);
|
||||
mCurrentAngle += diff;
|
||||
}
|
||||
|
||||
void RaceDialog::onSelectPreviousGender(MyGUI::Widget*)
|
||||
|
@ -1,11 +1,15 @@
|
||||
#ifndef MWGUI_RACE_H
|
||||
#define MWGUI_RACE_H
|
||||
|
||||
|
||||
#include <boost/array.hpp>
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include "../mwrender/characterpreview.hpp"
|
||||
|
||||
#include "window_base.hpp"
|
||||
|
||||
#include <boost/array.hpp>
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
@ -73,7 +77,7 @@ namespace MWGui
|
||||
void updateSkills();
|
||||
void updateSpellPowers();
|
||||
|
||||
MyGUI::CanvasPtr mAppearanceBox;
|
||||
MyGUI::ImageBox* mPreviewImage;
|
||||
MyGUI::ListBox* mRaceList;
|
||||
MyGUI::ScrollBar* mHeadRotate;
|
||||
|
||||
@ -87,6 +91,10 @@ namespace MWGui
|
||||
int mFaceCount, mHairCount;
|
||||
|
||||
std::string mCurrentRaceId;
|
||||
|
||||
float mCurrentAngle;
|
||||
|
||||
MWRender::RaceSelectionPreview mPreview;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
@ -134,21 +134,21 @@ void ReviewDialog::setBirthSign(const std::string& signId)
|
||||
}
|
||||
}
|
||||
|
||||
void ReviewDialog::setHealth(const MWMechanics::DynamicStat<int>& value)
|
||||
void ReviewDialog::setHealth(const MWMechanics::DynamicStat<float>& value)
|
||||
{
|
||||
mHealth->setValue(value.getCurrent(), value.getModified());
|
||||
std::string valStr = boost::lexical_cast<std::string>(value.getCurrent()) + "/" + boost::lexical_cast<std::string>(value.getModified());
|
||||
mHealth->setUserString("Caption_HealthDescription", "#{sHealthDesc}\n" + valStr);
|
||||
}
|
||||
|
||||
void ReviewDialog::setMagicka(const MWMechanics::DynamicStat<int>& value)
|
||||
void ReviewDialog::setMagicka(const MWMechanics::DynamicStat<float>& value)
|
||||
{
|
||||
mMagicka->setValue(value.getCurrent(), value.getModified());
|
||||
std::string valStr = boost::lexical_cast<std::string>(value.getCurrent()) + "/" + boost::lexical_cast<std::string>(value.getModified());
|
||||
mMagicka->setUserString("Caption_HealthDescription", "#{sIntDesc}\n" + valStr);
|
||||
}
|
||||
|
||||
void ReviewDialog::setFatigue(const MWMechanics::DynamicStat<int>& value)
|
||||
void ReviewDialog::setFatigue(const MWMechanics::DynamicStat<float>& value)
|
||||
{
|
||||
mFatigue->setValue(value.getCurrent(), value.getModified());
|
||||
std::string valStr = boost::lexical_cast<std::string>(value.getCurrent()) + "/" + boost::lexical_cast<std::string>(value.getModified());
|
||||
|
@ -35,9 +35,9 @@ namespace MWGui
|
||||
void setClass(const ESM::Class& class_);
|
||||
void setBirthSign (const std::string &signId);
|
||||
|
||||
void setHealth(const MWMechanics::DynamicStat<int>& value);
|
||||
void setMagicka(const MWMechanics::DynamicStat<int>& value);
|
||||
void setFatigue(const MWMechanics::DynamicStat<int>& value);
|
||||
void setHealth(const MWMechanics::DynamicStat<float>& value);
|
||||
void setMagicka(const MWMechanics::DynamicStat<float>& value);
|
||||
void setFatigue(const MWMechanics::DynamicStat<float>& value);
|
||||
|
||||
void setAttribute(ESM::Attribute::AttributeID attributeId, const MWMechanics::Stat<int>& value);
|
||||
|
||||
|
@ -137,7 +137,7 @@ void StatsWindow::setValue (const std::string& id, const MWMechanics::Stat<int>&
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
||||
void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value)
|
||||
{
|
||||
static const char *ids[] =
|
||||
{
|
||||
@ -150,7 +150,7 @@ void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicSta
|
||||
if (ids[i]==id)
|
||||
{
|
||||
std::string id (ids[i]);
|
||||
setBar (id, id + "T", value.getCurrent(), value.getModified());
|
||||
setBar (id, id + "T", static_cast<int>(value.getCurrent()), static_cast<int>(value.getModified()));
|
||||
|
||||
// health, magicka, fatigue tooltip
|
||||
MyGUI::Widget* w;
|
||||
@ -236,12 +236,21 @@ void StatsWindow::configureSkills (const std::vector<int>& major, const std::vec
|
||||
|
||||
void StatsWindow::onFrame ()
|
||||
{
|
||||
if (mMainWidget->getVisible())
|
||||
if (!mMainWidget->getVisible())
|
||||
return;
|
||||
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
||||
MWMechanics::NpcStats PCstats = MWWorld::Class::get(player).getNpcStats(player);
|
||||
|
||||
// level progress
|
||||
MyGUI::Widget* levelWidget;
|
||||
for (int i=0; i<2; ++i)
|
||||
{
|
||||
getWidget(levelWidget, i==0 ? "Level_str" : "LevelText");
|
||||
levelWidget->setUserString("RangePosition_LevelProgress", boost::lexical_cast<std::string>(PCstats.getLevelProgress()));
|
||||
levelWidget->setUserString("Caption_LevelProgressText", boost::lexical_cast<std::string>(PCstats.getLevelProgress()) + "/10");
|
||||
}
|
||||
|
||||
setFactions(PCstats.getFactionRanks());
|
||||
|
||||
setBirthSign(MWBase::Environment::get().getWorld()->getPlayer().getBirthsign());
|
||||
|
@ -32,7 +32,7 @@ namespace MWGui
|
||||
|
||||
/// Set value for the given ID.
|
||||
void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value);
|
||||
void setValue (const std::string& id, const std::string& value);
|
||||
void setValue (const std::string& id, int value);
|
||||
void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
|
||||
|
@ -14,6 +14,7 @@
|
||||
|
||||
#include "map_window.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "inventorywindow.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
using namespace MyGUI;
|
||||
@ -162,12 +163,23 @@ void ToolTips::onFrame(float frameDuration)
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (type == "ItemPtr")
|
||||
{
|
||||
mFocusObject = *focus->getUserData<MWWorld::Ptr>();
|
||||
tooltipSize = getToolTipViaPtr(false);
|
||||
}
|
||||
else if (type == "AvatarItemSelection")
|
||||
{
|
||||
MyGUI::IntCoord avatarPos = mWindowManager->getInventoryWindow ()->getAvatarScreenCoord ();
|
||||
MyGUI::IntPoint relMousePos = MyGUI::InputManager::getInstance ().getMousePosition () - MyGUI::IntPoint(avatarPos.left, avatarPos.top);
|
||||
int realX = int(float(relMousePos.left) / float(avatarPos.width) * 512.f );
|
||||
int realY = int(float(relMousePos.top) / float(avatarPos.height) * 1024.f );
|
||||
MWWorld::Ptr item = mWindowManager->getInventoryWindow ()->getAvatarSelectedItem (realX, realY);
|
||||
|
||||
mFocusObject = item;
|
||||
if (!mFocusObject.isEmpty ())
|
||||
tooltipSize = getToolTipViaPtr(false);
|
||||
}
|
||||
else if (type == "Spell")
|
||||
{
|
||||
ToolTipInfo info;
|
||||
|
@ -44,6 +44,7 @@
|
||||
#include "spellwindow.hpp"
|
||||
#include "quickkeysmenu.hpp"
|
||||
#include "loadingscreen.hpp"
|
||||
#include "levelupdialog.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
@ -84,6 +85,7 @@ WindowManager::WindowManager(
|
||||
, mGarbageDialogs()
|
||||
, mShown(GW_ALL)
|
||||
, mAllowed(newGame ? GW_None : GW_ALL)
|
||||
, mRestAllowed(newGame ? false : true)
|
||||
, mShowFPSLevel(fpsLevel)
|
||||
, mFPS(0.0f)
|
||||
, mTriangleCount(0)
|
||||
@ -147,6 +149,7 @@ WindowManager::WindowManager(
|
||||
mAlchemyWindow = new AlchemyWindow(*this);
|
||||
mSpellWindow = new SpellWindow(*this);
|
||||
mQuickKeysMenu = new QuickKeysMenu(*this);
|
||||
mLevelupDialog = new LevelupDialog(*this);
|
||||
|
||||
mLoadingScreen = new LoadingScreen(mOgre->getScene (), mOgre->getWindow (), *this);
|
||||
mLoadingScreen->onResChange (w,h);
|
||||
@ -200,6 +203,7 @@ WindowManager::~WindowManager()
|
||||
delete mAlchemyWindow;
|
||||
delete mSpellWindow;
|
||||
delete mLoadingScreen;
|
||||
delete mLevelupDialog;
|
||||
|
||||
cleanupGarbage();
|
||||
|
||||
@ -247,6 +251,7 @@ void WindowManager::updateVisible()
|
||||
mAlchemyWindow->setVisible(false);
|
||||
mSpellWindow->setVisible(false);
|
||||
mQuickKeysMenu->setVisible(false);
|
||||
mLevelupDialog->setVisible(false);
|
||||
|
||||
mHud->setVisible(true);
|
||||
|
||||
@ -298,6 +303,9 @@ void WindowManager::updateVisible()
|
||||
case GM_Alchemy:
|
||||
mAlchemyWindow->setVisible(true);
|
||||
break;
|
||||
case GM_Rest:
|
||||
mLevelupDialog->setVisible(true);
|
||||
break;
|
||||
case GM_Name:
|
||||
case GM_Race:
|
||||
case GM_Class:
|
||||
@ -395,7 +403,7 @@ void WindowManager::setValue (int parSkill, const MWMechanics::Stat<float>& valu
|
||||
mPlayerSkillValues[parSkill] = value;
|
||||
}
|
||||
|
||||
void WindowManager::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
||||
void WindowManager::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value)
|
||||
{
|
||||
mStatsWindow->setValue (id, value);
|
||||
mHud->setValue (id, value);
|
||||
|
@ -62,6 +62,7 @@ namespace MWGui
|
||||
class AlchemyWindow;
|
||||
class QuickKeysMenu;
|
||||
class LoadingScreen;
|
||||
class LevelupDialog;
|
||||
|
||||
class WindowManager : public MWBase::WindowManager
|
||||
{
|
||||
@ -117,7 +118,7 @@ namespace MWGui
|
||||
///< Set value for the given ID.
|
||||
virtual void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
|
||||
virtual void setValue (int parSkill, const MWMechanics::Stat<float>& value);
|
||||
virtual void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
||||
virtual void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value);
|
||||
virtual void setValue (const std::string& id, const std::string& value);
|
||||
virtual void setValue (const std::string& id, int value);
|
||||
|
||||
@ -199,6 +200,9 @@ namespace MWGui
|
||||
virtual void setLoadingProgress (const std::string& stage, int depth, int current, int total);
|
||||
virtual void loadingDone();
|
||||
|
||||
virtual void enableRest() { mRestAllowed = true; }
|
||||
virtual bool getRestEnabled() { return mRestAllowed; }
|
||||
|
||||
private:
|
||||
OEngine::GUI::MyGUIManager *mGuiManager;
|
||||
HUD *mHud;
|
||||
@ -224,6 +228,7 @@ namespace MWGui
|
||||
SpellWindow* mSpellWindow;
|
||||
QuickKeysMenu* mQuickKeysMenu;
|
||||
LoadingScreen* mLoadingScreen;
|
||||
LevelupDialog* mLevelupDialog;
|
||||
|
||||
CharacterCreation* mCharGen;
|
||||
|
||||
@ -241,7 +246,7 @@ namespace MWGui
|
||||
std::map<int, MWMechanics::Stat<int> > mPlayerAttributes;
|
||||
SkillList mPlayerMajorSkills, mPlayerMinorSkills;
|
||||
std::map<int, MWMechanics::Stat<float> > mPlayerSkillValues;
|
||||
MWMechanics::DynamicStat<int> mPlayerHealth, mPlayerMagicka, mPlayerFatigue;
|
||||
MWMechanics::DynamicStat<float> mPlayerHealth, mPlayerMagicka, mPlayerFatigue;
|
||||
|
||||
|
||||
MyGUI::Gui *mGui; // Gui
|
||||
@ -258,6 +263,8 @@ namespace MWGui
|
||||
allow() and disableAll().
|
||||
*/
|
||||
GuiWindow mAllowed;
|
||||
// is the rest window allowed?
|
||||
bool mRestAllowed;
|
||||
|
||||
void updateVisible(); // Update visibility of all windows based on mode, shown and allowed settings
|
||||
|
||||
|
@ -190,6 +190,9 @@ namespace MWInput
|
||||
case A_ToggleWeapon:
|
||||
toggleWeapon ();
|
||||
break;
|
||||
case A_Rest:
|
||||
rest();
|
||||
break;
|
||||
case A_ToggleSpell:
|
||||
toggleSpell ();
|
||||
break;
|
||||
@ -543,6 +546,15 @@ namespace MWInput
|
||||
}
|
||||
}
|
||||
|
||||
void InputManager::rest()
|
||||
{
|
||||
if (!mWindows.getRestEnabled () || mWindows.isGuiMode ())
|
||||
return;
|
||||
|
||||
/// \todo check if resting is currently allowed (enemies nearby?)
|
||||
mWindows.pushGuiMode (MWGui::GM_Rest);
|
||||
}
|
||||
|
||||
void InputManager::screenshot()
|
||||
{
|
||||
mEngine.screenshot();
|
||||
|
@ -168,6 +168,7 @@ namespace MWInput
|
||||
void toggleWalking();
|
||||
void toggleAutoMove();
|
||||
void exitNow();
|
||||
void rest();
|
||||
|
||||
void quickKey (int index);
|
||||
void showQuickKeysMenu();
|
||||
|
@ -68,7 +68,7 @@ namespace MWMechanics
|
||||
creatureStats.getMagicEffects().get (EffectKey (84)).mMagnitude * 0.1 + 0.5;
|
||||
|
||||
creatureStats.getHealth().setBase(
|
||||
static_cast<int> (0.5 * (strength + endurance)));
|
||||
static_cast<int> (0.5 * (strength + endurance)) + creatureStats.getLevelHealthBonus ());
|
||||
|
||||
creatureStats.getMagicka().setBase(
|
||||
static_cast<int> (intelligence + magickaFactor * intelligence));
|
||||
|
@ -9,6 +9,21 @@
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
CreatureStats::CreatureStats()
|
||||
: mLevelHealthBonus(0.f)
|
||||
{
|
||||
}
|
||||
|
||||
void CreatureStats::increaseLevelHealthBonus (float value)
|
||||
{
|
||||
mLevelHealthBonus += value;
|
||||
}
|
||||
|
||||
float CreatureStats::getLevelHealthBonus () const
|
||||
{
|
||||
return mLevelHealthBonus;
|
||||
}
|
||||
|
||||
const AiSequence& CreatureStats::getAiSequence() const
|
||||
{
|
||||
return mAiSequence;
|
||||
@ -40,17 +55,17 @@ namespace MWMechanics
|
||||
return mAttributes[index];
|
||||
}
|
||||
|
||||
const DynamicStat<int> &CreatureStats::getHealth() const
|
||||
const DynamicStat<float> &CreatureStats::getHealth() const
|
||||
{
|
||||
return mDynamic[0];
|
||||
}
|
||||
|
||||
const DynamicStat<int> &CreatureStats::getMagicka() const
|
||||
const DynamicStat<float> &CreatureStats::getMagicka() const
|
||||
{
|
||||
return mDynamic[1];
|
||||
}
|
||||
|
||||
const DynamicStat<int> &CreatureStats::getFatigue() const
|
||||
const DynamicStat<float> &CreatureStats::getFatigue() const
|
||||
{
|
||||
return mDynamic[2];
|
||||
}
|
||||
@ -103,22 +118,22 @@ namespace MWMechanics
|
||||
return mAttributes[index];
|
||||
}
|
||||
|
||||
DynamicStat<int> &CreatureStats::getHealth()
|
||||
DynamicStat<float> &CreatureStats::getHealth()
|
||||
{
|
||||
return mDynamic[0];
|
||||
}
|
||||
|
||||
DynamicStat<int> &CreatureStats::getMagicka()
|
||||
DynamicStat<float> &CreatureStats::getMagicka()
|
||||
{
|
||||
return mDynamic[1];
|
||||
}
|
||||
|
||||
DynamicStat<int> &CreatureStats::getFatigue()
|
||||
DynamicStat<float> &CreatureStats::getFatigue()
|
||||
{
|
||||
return mDynamic[2];
|
||||
}
|
||||
|
||||
DynamicStat<int> &CreatureStats::getDynamic(int index)
|
||||
DynamicStat<float> &CreatureStats::getDynamic(int index)
|
||||
{
|
||||
if (index < 0 || index > 2) {
|
||||
throw std::runtime_error("dynamic stat index is out of range");
|
||||
@ -154,17 +169,17 @@ namespace MWMechanics
|
||||
mAttributes[index] = value;
|
||||
}
|
||||
|
||||
void CreatureStats::setHealth(const DynamicStat<int> &value)
|
||||
void CreatureStats::setHealth(const DynamicStat<float> &value)
|
||||
{
|
||||
mDynamic[0] = value;
|
||||
}
|
||||
|
||||
void CreatureStats::setMagicka(const DynamicStat<int> &value)
|
||||
void CreatureStats::setMagicka(const DynamicStat<float> &value)
|
||||
{
|
||||
mDynamic[1] = value;
|
||||
}
|
||||
|
||||
void CreatureStats::setFatigue(const DynamicStat<int> &value)
|
||||
void CreatureStats::setFatigue(const DynamicStat<float> &value)
|
||||
{
|
||||
mDynamic[2] = value;
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace MWMechanics
|
||||
class CreatureStats
|
||||
{
|
||||
Stat<int> mAttributes[8];
|
||||
DynamicStat<int> mDynamic[3]; // health, magicka, fatigue
|
||||
DynamicStat<float> mDynamic[3]; // health, magicka, fatigue
|
||||
int mLevel;
|
||||
Spells mSpells;
|
||||
ActiveSpells mActiveSpells;
|
||||
@ -30,15 +30,18 @@ namespace MWMechanics
|
||||
int mAlarm;
|
||||
AiSequence mAiSequence;
|
||||
|
||||
float mLevelHealthBonus;
|
||||
|
||||
public:
|
||||
CreatureStats();
|
||||
|
||||
const Stat<int> & getAttribute(int index) const;
|
||||
|
||||
const DynamicStat<int> & getHealth() const;
|
||||
const DynamicStat<float> & getHealth() const;
|
||||
|
||||
const DynamicStat<int> & getMagicka() const;
|
||||
const DynamicStat<float> & getMagicka() const;
|
||||
|
||||
const DynamicStat<int> & getFatigue() const;
|
||||
const DynamicStat<float> & getFatigue() const;
|
||||
|
||||
const Spells & getSpells() const;
|
||||
|
||||
@ -59,13 +62,13 @@ namespace MWMechanics
|
||||
|
||||
Stat<int> & getAttribute(int index);
|
||||
|
||||
DynamicStat<int> & getHealth();
|
||||
DynamicStat<float> & getHealth();
|
||||
|
||||
DynamicStat<int> & getMagicka();
|
||||
DynamicStat<float> & getMagicka();
|
||||
|
||||
DynamicStat<int> & getFatigue();
|
||||
DynamicStat<float> & getFatigue();
|
||||
|
||||
DynamicStat<int> & getDynamic(int index);
|
||||
DynamicStat<float> & getDynamic(int index);
|
||||
|
||||
Spells & getSpells();
|
||||
|
||||
@ -76,11 +79,11 @@ namespace MWMechanics
|
||||
|
||||
void setAttribute(int index, const Stat<int> &value);
|
||||
|
||||
void setHealth(const DynamicStat<int> &value);
|
||||
void setHealth(const DynamicStat<float> &value);
|
||||
|
||||
void setMagicka(const DynamicStat<int> &value);
|
||||
void setMagicka(const DynamicStat<float> &value);
|
||||
|
||||
void setFatigue(const DynamicStat<int> &value);
|
||||
void setFatigue(const DynamicStat<float> &value);
|
||||
|
||||
void setSpells(const Spells &spells);
|
||||
|
||||
@ -104,6 +107,10 @@ namespace MWMechanics
|
||||
|
||||
float getFatigueTerm() const;
|
||||
///< Return effective fatigue
|
||||
|
||||
// small hack to allow the fact that Health permanently increases by 10% of endurance on each level up
|
||||
void increaseLevelHealthBonus(float value);
|
||||
float getLevelHealthBonus() const;
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -4,6 +4,8 @@
|
||||
#include <cmath>
|
||||
#include <stdexcept>
|
||||
|
||||
#include <boost/format.hpp>
|
||||
|
||||
#include <components/esm/loadskil.hpp>
|
||||
#include <components/esm/loadclas.hpp>
|
||||
#include <components/esm/loadgmst.hpp>
|
||||
@ -12,10 +14,17 @@
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
|
||||
MWMechanics::NpcStats::NpcStats()
|
||||
: mMovementFlags (0), mDrawState (DrawState_Nothing)
|
||||
{}
|
||||
, mLevelProgress(0)
|
||||
{
|
||||
mSkillIncreases.resize (ESM::Attribute::Length);
|
||||
for (int i=0; i<ESM::Attribute::Length; ++i)
|
||||
mSkillIncreases[i] = 0;
|
||||
}
|
||||
|
||||
MWMechanics::DrawState_ MWMechanics::NpcStats::getDrawState() const
|
||||
{
|
||||
@ -122,7 +131,7 @@ float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& cla
|
||||
throw std::runtime_error ("invalid skill specialisation factor");
|
||||
}
|
||||
|
||||
return 1.0 / (level +1) * (1.0 / skillFactor) * typeFactor * specialisationFactor;
|
||||
return 1.0 / (level +1) * (1.0 / (skillFactor)) * typeFactor * specialisationFactor;
|
||||
}
|
||||
|
||||
void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_, int usageType)
|
||||
@ -134,7 +143,87 @@ void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_,
|
||||
base += getSkillGain (skillIndex, class_, usageType);
|
||||
|
||||
if (static_cast<int> (base)!=level)
|
||||
{
|
||||
// skill leveled up
|
||||
increaseSkill(skillIndex, class_, false);
|
||||
}
|
||||
else
|
||||
getSkill (skillIndex).setBase (base);
|
||||
}
|
||||
|
||||
void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &class_, bool preserveProgress)
|
||||
{
|
||||
float base = getSkill (skillIndex).getBase();
|
||||
|
||||
int level = static_cast<int> (base);
|
||||
|
||||
if (level >= 100)
|
||||
return;
|
||||
|
||||
if (preserveProgress)
|
||||
base += 1;
|
||||
else
|
||||
base = level+1;
|
||||
|
||||
// if this is a major or minor skill of the class, increase level progress
|
||||
bool levelProgress = false;
|
||||
for (int i=0; i<2; ++i)
|
||||
for (int j=0; j<5; ++j)
|
||||
{
|
||||
int skill = class_.data.skills[j][i];
|
||||
if (skill == skillIndex)
|
||||
levelProgress = true;
|
||||
}
|
||||
|
||||
mLevelProgress += levelProgress;
|
||||
|
||||
// check the attribute this skill belongs to
|
||||
const ESM::Skill* skill = MWBase::Environment::get().getWorld ()->getStore ().skills.find(skillIndex);
|
||||
++mSkillIncreases[skill->data.attribute];
|
||||
|
||||
// Play sound & skill progress notification
|
||||
/// \todo check if character is the player, if levelling is ever implemented for NPCs
|
||||
MWBase::Environment::get().getSoundManager ()->playSound ("skillraise", 1, 1);
|
||||
|
||||
std::stringstream message;
|
||||
message << boost::format(MWBase::Environment::get().getWindowManager ()->getGameSettingString ("sNotifyMessage39", ""))
|
||||
% std::string("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}")
|
||||
% base;
|
||||
MWBase::Environment::get().getWindowManager ()->messageBox(message.str(), std::vector<std::string>());
|
||||
|
||||
if (mLevelProgress >= 10)
|
||||
{
|
||||
// levelup is possible now
|
||||
MWBase::Environment::get().getWindowManager ()->messageBox ("#{sLevelUpMsg}", std::vector<std::string>());
|
||||
}
|
||||
|
||||
getSkill (skillIndex).setBase (base);
|
||||
}
|
||||
|
||||
int MWMechanics::NpcStats::getLevelProgress () const
|
||||
{
|
||||
return mLevelProgress;
|
||||
}
|
||||
|
||||
void MWMechanics::NpcStats::levelUp()
|
||||
{
|
||||
mLevelProgress -= 10;
|
||||
for (int i=0; i<ESM::Attribute::Length; ++i)
|
||||
mSkillIncreases[i] = 0;
|
||||
}
|
||||
|
||||
int MWMechanics::NpcStats::getLevelupAttributeMultiplier(int attribute) const
|
||||
{
|
||||
// Source: http://www.uesp.net/wiki/Morrowind:Level#How_to_Level_Up
|
||||
int num = mSkillIncreases[attribute];
|
||||
if (num <= 1)
|
||||
return 1;
|
||||
else if (num <= 4)
|
||||
return 2;
|
||||
else if (num <= 7)
|
||||
return 3;
|
||||
else if (num <= 9)
|
||||
return 4;
|
||||
else
|
||||
return 5;
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "stat.hpp"
|
||||
#include "drawstate.hpp"
|
||||
@ -45,6 +46,10 @@ namespace MWMechanics
|
||||
unsigned int mMovementFlags;
|
||||
Stat<float> mSkill[27];
|
||||
|
||||
int mLevelProgress; // 0-10
|
||||
|
||||
std::vector<int> mSkillIncreases; // number of skill increases for each attribute
|
||||
|
||||
public:
|
||||
|
||||
NpcStats();
|
||||
@ -73,6 +78,14 @@ namespace MWMechanics
|
||||
|
||||
void useSkill (int skillIndex, const ESM::Class& class_, int usageType = -1);
|
||||
///< Increase skill by usage.
|
||||
|
||||
void increaseSkill (int skillIndex, const ESM::Class& class_, bool preserveProgress);
|
||||
|
||||
int getLevelProgress() const;
|
||||
|
||||
int getLevelupAttributeMultiplier(int attribute) const;
|
||||
|
||||
void levelUp();
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -3,6 +3,8 @@
|
||||
#include <OgreSceneNode.h>
|
||||
#include <OgreSceneManager.h>
|
||||
|
||||
#include "renderconst.hpp"
|
||||
|
||||
|
||||
using namespace Ogre;
|
||||
using namespace MWRender;
|
||||
@ -23,7 +25,7 @@ void Actors::setMwRoot(Ogre::SceneNode* root){
|
||||
void Actors::insertNPC(const MWWorld::Ptr& ptr, MWWorld::InventoryStore& inv){
|
||||
|
||||
insertBegin(ptr, true, true);
|
||||
NpcAnimation* anim = new MWRender::NpcAnimation(ptr, mRend, inv);
|
||||
NpcAnimation* anim = new MWRender::NpcAnimation(ptr, ptr.getRefData ().getBaseNode (), inv, RV_Actors);
|
||||
|
||||
mAllActors[ptr] = anim;
|
||||
}
|
||||
@ -68,7 +70,7 @@ void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
|
||||
void Actors::insertCreature (const MWWorld::Ptr& ptr){
|
||||
|
||||
insertBegin(ptr, true, true);
|
||||
CreatureAnimation* anim = new MWRender::CreatureAnimation(ptr, mRend);
|
||||
CreatureAnimation* anim = new MWRender::CreatureAnimation(ptr);
|
||||
//mAllActors.insert(std::pair<MWWorld::Ptr, Animation*>(ptr,anim));
|
||||
delete mAllActors[ptr];
|
||||
mAllActors[ptr] = anim;
|
||||
|
@ -11,9 +11,8 @@
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
Animation::Animation(OEngine::Render::OgreRenderer& _rend)
|
||||
Animation::Animation()
|
||||
: mInsert(NULL)
|
||||
, mRend(_rend)
|
||||
, mTime(0.0f)
|
||||
, mSkipFrame(false)
|
||||
{
|
||||
|
@ -31,7 +31,6 @@ class Animation {
|
||||
|
||||
protected:
|
||||
Ogre::SceneNode* mInsert;
|
||||
OEngine::Render::OgreRenderer &mRend;
|
||||
|
||||
float mTime;
|
||||
GroupTimes mCurGroup;
|
||||
@ -45,7 +44,7 @@ protected:
|
||||
bool findGroupTimes(const std::string &groupname, GroupTimes *times);
|
||||
|
||||
public:
|
||||
Animation(OEngine::Render::OgreRenderer& _rend);
|
||||
Animation();
|
||||
virtual ~Animation();
|
||||
|
||||
void playGroup(std::string groupname, int mode, int loops);
|
||||
|
135
apps/openmw/mwrender/characterpreview.cpp
Normal file
135
apps/openmw/mwrender/characterpreview.cpp
Normal file
@ -0,0 +1,135 @@
|
||||
#include "characterpreview.hpp"
|
||||
|
||||
|
||||
#include <OgreSceneManager.h>
|
||||
#include <OgreHardwarePixelBuffer.h>
|
||||
|
||||
#include <libs/openengine/ogre/selectionbuffer.hpp>
|
||||
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
#include "renderconst.hpp"
|
||||
#include "npcanimation.hpp"
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
CharacterPreview::CharacterPreview(MWWorld::Ptr character, int sizeX, int sizeY, const std::string& name,
|
||||
Ogre::Vector3 position, Ogre::Vector3 lookAt)
|
||||
: mSizeX(sizeX)
|
||||
, mSizeY(sizeY)
|
||||
, mName(name)
|
||||
, mPosition(position)
|
||||
, mLookAt(lookAt)
|
||||
, mCharacter(character)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CharacterPreview::onSetup()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CharacterPreview::setup (Ogre::SceneManager *sceneManager)
|
||||
{
|
||||
mSceneMgr = sceneManager;
|
||||
mCamera = mSceneMgr->createCamera (mName);
|
||||
mCamera->setAspectRatio (float(mSizeX) / float(mSizeY));
|
||||
|
||||
mNode = static_cast<Ogre::SceneNode*>(mSceneMgr->getRootSceneNode()->getChild("mwRoot"))->createChildSceneNode ();
|
||||
|
||||
mAnimation = new NpcAnimation(mCharacter, mNode,
|
||||
MWWorld::Class::get(mCharacter).getInventoryStore (mCharacter), RV_PlayerPreview);
|
||||
|
||||
mNode->setVisible (false);
|
||||
|
||||
mCamera->setPosition(mPosition);
|
||||
mCamera->lookAt(mLookAt);
|
||||
|
||||
mCamera->setNearClipDistance (0.01);
|
||||
mCamera->setFarClipDistance (1000);
|
||||
|
||||
mTexture = Ogre::TextureManager::getSingleton().createManual(mName,
|
||||
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, mSizeX, mSizeY, 0, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET);
|
||||
|
||||
mRenderTarget = mTexture->getBuffer()->getRenderTarget();
|
||||
mViewport = mRenderTarget->addViewport(mCamera);
|
||||
mViewport->setOverlaysEnabled(false);
|
||||
mViewport->setBackgroundColour(Ogre::ColourValue(0, 0, 0, 0));
|
||||
mViewport->setShadowsEnabled(false);
|
||||
mViewport->setMaterialScheme("local_map");
|
||||
mViewport->setVisibilityMask (RV_PlayerPreview);
|
||||
mRenderTarget->setActive(true);
|
||||
mRenderTarget->setAutoUpdated (false);
|
||||
|
||||
onSetup ();
|
||||
}
|
||||
|
||||
CharacterPreview::~CharacterPreview ()
|
||||
{
|
||||
Ogre::TextureManager::getSingleton().remove(mName);
|
||||
}
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
InventoryPreview::InventoryPreview(MWWorld::Ptr character)
|
||||
: CharacterPreview(character, 512, 1024, "CharacterPreview", Ogre::Vector3(0, 65, -180), Ogre::Vector3(0,65,0))
|
||||
{
|
||||
}
|
||||
|
||||
InventoryPreview::~InventoryPreview()
|
||||
{
|
||||
delete mSelectionBuffer;
|
||||
}
|
||||
|
||||
void InventoryPreview::update(int sizeX, int sizeY)
|
||||
{
|
||||
mAnimation->forceUpdate ();
|
||||
|
||||
mViewport->setDimensions (0, 0, std::min(1.f, float(sizeX) / float(512)), std::min(1.f, float(sizeY) / float(1024)));
|
||||
|
||||
mNode->setOrientation (Ogre::Quaternion::IDENTITY);
|
||||
|
||||
mNode->setVisible (true);
|
||||
|
||||
mRenderTarget->update();
|
||||
mSelectionBuffer->update();
|
||||
|
||||
mNode->setVisible (false);
|
||||
}
|
||||
|
||||
int InventoryPreview::getSlotSelected (int posX, int posY)
|
||||
{
|
||||
return mSelectionBuffer->getSelected (posX, posY);
|
||||
}
|
||||
|
||||
void InventoryPreview::onSetup ()
|
||||
{
|
||||
mSelectionBuffer = new OEngine::Render::SelectionBuffer(mCamera, 512, 1024, RV_PlayerPreview);
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------------------------------
|
||||
|
||||
RaceSelectionPreview::RaceSelectionPreview()
|
||||
: CharacterPreview(MWBase::Environment::get().getWorld()->getPlayer().getPlayer(),
|
||||
512, 512, "CharacterHeadPreview", Ogre::Vector3(0, 120, -35), Ogre::Vector3(0,125,0))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void RaceSelectionPreview::update(float angle)
|
||||
{
|
||||
mNode->roll(Ogre::Radian(angle), Ogre::SceneNode::TS_LOCAL);
|
||||
|
||||
mNode->setVisible (true);
|
||||
mRenderTarget->update();
|
||||
mNode->setVisible (false);
|
||||
}
|
||||
|
||||
}
|
88
apps/openmw/mwrender/characterpreview.hpp
Normal file
88
apps/openmw/mwrender/characterpreview.hpp
Normal file
@ -0,0 +1,88 @@
|
||||
#ifndef MWRENDER_CHARACTERPREVIEW_H
|
||||
#define MWRENDER_CHARACTERPREVIEW_H
|
||||
|
||||
#include <OgreRenderTarget.h>
|
||||
#include <OgreMaterialManager.h>
|
||||
|
||||
|
||||
#include "externalrendering.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace OEngine
|
||||
{
|
||||
namespace Render
|
||||
{
|
||||
class SelectionBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
class NpcAnimation;
|
||||
|
||||
class CharacterPreview : public ExternalRendering
|
||||
{
|
||||
public:
|
||||
CharacterPreview(MWWorld::Ptr character, int sizeX, int sizeY, const std::string& name,
|
||||
Ogre::Vector3 position, Ogre::Vector3 lookAt);
|
||||
virtual ~CharacterPreview();
|
||||
|
||||
virtual void setup (Ogre::SceneManager *sceneManager);
|
||||
virtual void onSetup();
|
||||
|
||||
|
||||
protected:
|
||||
Ogre::TexturePtr mTexture;
|
||||
Ogre::RenderTarget* mRenderTarget;
|
||||
Ogre::Viewport* mViewport;
|
||||
|
||||
Ogre::Camera* mCamera;
|
||||
|
||||
Ogre::SceneManager* mSceneMgr;
|
||||
Ogre::SceneNode* mNode;
|
||||
|
||||
Ogre::Vector3 mPosition;
|
||||
Ogre::Vector3 mLookAt;
|
||||
|
||||
MWWorld::Ptr mCharacter;
|
||||
|
||||
MWRender::NpcAnimation* mAnimation;
|
||||
|
||||
std::string mName;
|
||||
|
||||
int mSizeX;
|
||||
int mSizeY;
|
||||
};
|
||||
|
||||
class InventoryPreview : public CharacterPreview
|
||||
{
|
||||
public:
|
||||
|
||||
InventoryPreview(MWWorld::Ptr character);
|
||||
virtual ~InventoryPreview();
|
||||
virtual void onSetup();
|
||||
|
||||
void update(int sizeX, int sizeY);
|
||||
|
||||
int getSlotSelected(int posX, int posY);
|
||||
|
||||
void setNpcAnimation (NpcAnimation* anim);
|
||||
|
||||
private:
|
||||
|
||||
OEngine::Render::SelectionBuffer* mSelectionBuffer;
|
||||
};
|
||||
|
||||
class RaceSelectionPreview : public CharacterPreview
|
||||
{
|
||||
public:
|
||||
RaceSelectionPreview();
|
||||
|
||||
void update(float angle);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@ -16,7 +16,7 @@ CreatureAnimation::~CreatureAnimation()
|
||||
{
|
||||
}
|
||||
|
||||
CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend): Animation(_rend)
|
||||
CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr): Animation()
|
||||
{
|
||||
mInsert = ptr.getRefData().getBaseNode();
|
||||
MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
|
||||
|
@ -8,13 +8,13 @@
|
||||
|
||||
namespace MWRender{
|
||||
|
||||
class CreatureAnimation: public Animation{
|
||||
|
||||
class CreatureAnimation: public Animation
|
||||
{
|
||||
public:
|
||||
virtual ~CreatureAnimation();
|
||||
CreatureAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend);
|
||||
virtual void runAnimation(float timepassed);
|
||||
virtual ~CreatureAnimation();
|
||||
CreatureAnimation(const MWWorld::Ptr& ptr);
|
||||
virtual void runAnimation(float timepassed);
|
||||
|
||||
};
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
23
apps/openmw/mwrender/externalrendering.hpp
Normal file
23
apps/openmw/mwrender/externalrendering.hpp
Normal file
@ -0,0 +1,23 @@
|
||||
#ifndef GAME_RENDERING_EXTERNALRENDERING_H
|
||||
#define GAME_RENDERING_EXTERNALRENDERING_H
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class SceneManager;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
/// \brief Base class for out of world rendering
|
||||
class ExternalRendering
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void setup (Ogre::SceneManager *sceneManager) = 0;
|
||||
|
||||
virtual ~ExternalRendering() {}
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -45,8 +45,8 @@ NpcAnimation::~NpcAnimation()
|
||||
}
|
||||
|
||||
|
||||
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv)
|
||||
: Animation(_rend), mStateID(-1), mInv(_inv), timeToChange(0),
|
||||
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& _inv, int visibilityFlags)
|
||||
: Animation(), mStateID(-1), mInv(_inv), timeToChange(0), mVisibilityFlags(visibilityFlags),
|
||||
robe(mInv.end()), helmet(mInv.end()), shirt(mInv.end()),
|
||||
cuirass(mInv.end()), greaves(mInv.end()),
|
||||
leftpauldron(mInv.end()), rightpauldron(mInv.end()),
|
||||
@ -84,7 +84,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRendere
|
||||
std::cout << " Sex: Male" << " Height: " << race->data.height.male << "\n";
|
||||
*/
|
||||
|
||||
mInsert = ptr.getRefData().getBaseNode();
|
||||
mInsert = node;
|
||||
assert(mInsert);
|
||||
|
||||
std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
|
||||
@ -94,7 +94,9 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRendere
|
||||
{
|
||||
Ogre::Entity *base = mEntityList.mEntities[i];
|
||||
|
||||
base->setVisibilityFlags(RV_Actors);
|
||||
base->getUserObjectBindings ().setUserAny (Ogre::Any(-1));
|
||||
|
||||
base->setVisibilityFlags(mVisibilityFlags);
|
||||
bool transparent = false;
|
||||
for(unsigned int j=0;j < base->getNumSubEntities();++j)
|
||||
{
|
||||
@ -351,13 +353,16 @@ void NpcAnimation::updateParts()
|
||||
}
|
||||
}
|
||||
|
||||
NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, const std::string &bonename)
|
||||
NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, int group, const std::string &bonename)
|
||||
{
|
||||
NifOgre::EntityList entities = NIFLoader::createEntities(mEntityList.mSkelBase, bonename,
|
||||
mInsert, mesh);
|
||||
std::vector<Ogre::Entity*> &parts = entities.mEntities;
|
||||
for(size_t i = 0;i < parts.size();i++)
|
||||
parts[i]->setVisibilityFlags(RV_Actors);
|
||||
{
|
||||
parts[i]->setVisibilityFlags(mVisibilityFlags);
|
||||
parts[i]->getUserObjectBindings ().setUserAny (Ogre::Any(group));
|
||||
}
|
||||
return entities;
|
||||
}
|
||||
|
||||
@ -480,83 +485,83 @@ bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority,
|
||||
switch(type)
|
||||
{
|
||||
case ESM::PRT_Head: //0
|
||||
head = insertBoundedPart(mesh, "Head");
|
||||
head = insertBoundedPart(mesh, group, "Head");
|
||||
break;
|
||||
case ESM::PRT_Hair: //1
|
||||
hair = insertBoundedPart(mesh, "Head");
|
||||
hair = insertBoundedPart(mesh, group, "Head");
|
||||
break;
|
||||
case ESM::PRT_Neck: //2
|
||||
neck = insertBoundedPart(mesh, "Neck");
|
||||
neck = insertBoundedPart(mesh, group, "Neck");
|
||||
break;
|
||||
case ESM::PRT_Cuirass: //3
|
||||
chest = insertBoundedPart(mesh, "Chest");
|
||||
chest = insertBoundedPart(mesh, group, "Chest");
|
||||
break;
|
||||
case ESM::PRT_Groin: //4
|
||||
groin = insertBoundedPart(mesh, "Groin");
|
||||
groin = insertBoundedPart(mesh, group, "Groin");
|
||||
break;
|
||||
case ESM::PRT_Skirt: //5
|
||||
skirt = insertBoundedPart(mesh, "Groin");
|
||||
skirt = insertBoundedPart(mesh, group, "Groin");
|
||||
break;
|
||||
case ESM::PRT_RHand: //6
|
||||
rHand = insertBoundedPart(mesh, "Right Hand");
|
||||
rHand = insertBoundedPart(mesh, group, "Right Hand");
|
||||
break;
|
||||
case ESM::PRT_LHand: //7
|
||||
lHand = insertBoundedPart(mesh, "Left Hand");
|
||||
lHand = insertBoundedPart(mesh, group, "Left Hand");
|
||||
break;
|
||||
case ESM::PRT_RWrist: //8
|
||||
rWrist = insertBoundedPart(mesh, "Right Wrist");
|
||||
rWrist = insertBoundedPart(mesh, group, "Right Wrist");
|
||||
break;
|
||||
case ESM::PRT_LWrist: //9
|
||||
lWrist = insertBoundedPart(mesh, "Left Wrist");
|
||||
lWrist = insertBoundedPart(mesh, group, "Left Wrist");
|
||||
break;
|
||||
case ESM::PRT_Shield: //10
|
||||
break;
|
||||
case ESM::PRT_RForearm: //11
|
||||
rForearm = insertBoundedPart(mesh, "Right Forearm");
|
||||
rForearm = insertBoundedPart(mesh, group, "Right Forearm");
|
||||
break;
|
||||
case ESM::PRT_LForearm: //12
|
||||
lForearm = insertBoundedPart(mesh, "Left Forearm");
|
||||
lForearm = insertBoundedPart(mesh, group, "Left Forearm");
|
||||
break;
|
||||
case ESM::PRT_RUpperarm: //13
|
||||
rupperArm = insertBoundedPart(mesh, "Right Upper Arm");
|
||||
rupperArm = insertBoundedPart(mesh, group, "Right Upper Arm");
|
||||
break;
|
||||
case ESM::PRT_LUpperarm: //14
|
||||
lupperArm = insertBoundedPart(mesh, "Left Upper Arm");
|
||||
lupperArm = insertBoundedPart(mesh, group, "Left Upper Arm");
|
||||
break;
|
||||
case ESM::PRT_RFoot: //15
|
||||
rfoot = insertBoundedPart(mesh, "Right Foot");
|
||||
rfoot = insertBoundedPart(mesh, group, "Right Foot");
|
||||
break;
|
||||
case ESM::PRT_LFoot: //16
|
||||
lfoot = insertBoundedPart(mesh, "Left Foot");
|
||||
lfoot = insertBoundedPart(mesh, group, "Left Foot");
|
||||
break;
|
||||
case ESM::PRT_RAnkle: //17
|
||||
rAnkle = insertBoundedPart(mesh, "Right Ankle");
|
||||
rAnkle = insertBoundedPart(mesh, group, "Right Ankle");
|
||||
break;
|
||||
case ESM::PRT_LAnkle: //18
|
||||
lAnkle = insertBoundedPart(mesh, "Left Ankle");
|
||||
lAnkle = insertBoundedPart(mesh, group, "Left Ankle");
|
||||
break;
|
||||
case ESM::PRT_RKnee: //19
|
||||
rKnee = insertBoundedPart(mesh, "Right Knee");
|
||||
rKnee = insertBoundedPart(mesh, group, "Right Knee");
|
||||
break;
|
||||
case ESM::PRT_LKnee: //20
|
||||
lKnee = insertBoundedPart(mesh, "Left Knee");
|
||||
lKnee = insertBoundedPart(mesh, group, "Left Knee");
|
||||
break;
|
||||
case ESM::PRT_RLeg: //21
|
||||
rUpperLeg = insertBoundedPart(mesh, "Right Upper Leg");
|
||||
rUpperLeg = insertBoundedPart(mesh, group, "Right Upper Leg");
|
||||
break;
|
||||
case ESM::PRT_LLeg: //22
|
||||
lUpperLeg = insertBoundedPart(mesh, "Left Upper Leg");
|
||||
lUpperLeg = insertBoundedPart(mesh, group, "Left Upper Leg");
|
||||
break;
|
||||
case ESM::PRT_RPauldron: //23
|
||||
rclavicle = insertBoundedPart(mesh , "Right Clavicle");
|
||||
rclavicle = insertBoundedPart(mesh , group, "Right Clavicle");
|
||||
break;
|
||||
case ESM::PRT_LPauldron: //24
|
||||
lclavicle = insertBoundedPart(mesh, "Left Clavicle");
|
||||
lclavicle = insertBoundedPart(mesh, group, "Left Clavicle");
|
||||
break;
|
||||
case ESM::PRT_Weapon: //25
|
||||
break;
|
||||
case ESM::PRT_Tail: //26
|
||||
tail = insertBoundedPart(mesh, "Tail");
|
||||
tail = insertBoundedPart(mesh, group, "Tail");
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
@ -575,10 +580,15 @@ void NpcAnimation::addPartGroup(int group, int priority, std::vector<ESM::PartRe
|
||||
bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search(part.male);
|
||||
|
||||
if(bodypart)
|
||||
addOrReplaceIndividualPart(part.part, group,priority,"meshes\\" + bodypart->model);
|
||||
addOrReplaceIndividualPart(part.part, group, priority,"meshes\\" + bodypart->model);
|
||||
else
|
||||
reserveIndividualPart(part.part, group, priority);
|
||||
}
|
||||
}
|
||||
|
||||
void NpcAnimation::forceUpdate ()
|
||||
{
|
||||
updateParts();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -65,10 +65,13 @@ private:
|
||||
MWWorld::ContainerStoreIterator rightglove;
|
||||
MWWorld::ContainerStoreIterator skirtiter;
|
||||
|
||||
int mVisibilityFlags;
|
||||
|
||||
public:
|
||||
NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv);
|
||||
NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node,
|
||||
MWWorld::InventoryStore& _inv, int visibilityFlags);
|
||||
virtual ~NpcAnimation();
|
||||
NifOgre::EntityList insertBoundedPart(const std::string &mesh, const std::string &bonename);
|
||||
NifOgre::EntityList insertBoundedPart(const std::string &mesh, int group, const std::string &bonename);
|
||||
virtual void runAnimation(float timepassed);
|
||||
void updateParts();
|
||||
void removeEntities(NifOgre::EntityList &entities);
|
||||
@ -78,6 +81,8 @@ public:
|
||||
bool addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh);
|
||||
void removePartGroup(int group);
|
||||
void addPartGroup(int group, int priority, std::vector<ESM::PartReference>& parts);
|
||||
|
||||
void forceUpdate();
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -35,6 +35,11 @@ namespace MWRender
|
||||
mPreviewCam.yaw = 0.f;
|
||||
mPreviewCam.offset = 400.f;
|
||||
}
|
||||
|
||||
Player::~Player()
|
||||
{
|
||||
delete mAnimation;
|
||||
}
|
||||
|
||||
bool Player::rotate(const Ogre::Vector3 &rot, bool adjust)
|
||||
{
|
||||
|
@ -63,6 +63,7 @@ namespace MWRender
|
||||
public:
|
||||
|
||||
Player (Ogre::Camera *camera, Ogre::SceneNode* mNode);
|
||||
~Player();
|
||||
|
||||
/// Set where the player is looking at. Uses Morrowind (euler) angles
|
||||
/// \param rot Rotation angles in radians
|
||||
|
@ -41,7 +41,7 @@ enum VisibilityFlags
|
||||
// Water
|
||||
RV_Water = 8,
|
||||
|
||||
// Actors (player, npcs, creatures)
|
||||
// Actors (npcs, creatures)
|
||||
RV_Actors = 16,
|
||||
|
||||
// Misc objects (containers, dynamic objects)
|
||||
@ -54,6 +54,8 @@ enum VisibilityFlags
|
||||
|
||||
RV_OcclusionQuery = 256,
|
||||
|
||||
RV_PlayerPreview = 512,
|
||||
|
||||
RV_Map = RV_Terrain + RV_Statics + RV_StaticsSmall + RV_Misc + RV_Water
|
||||
|
||||
/// \todo markers (normally hidden)
|
||||
|
@ -34,6 +34,7 @@
|
||||
#include "water.hpp"
|
||||
#include "compositors.hpp"
|
||||
#include "npcanimation.hpp"
|
||||
#include "externalrendering.hpp"
|
||||
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
@ -94,7 +95,7 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
||||
if (filter == "anisotropic") tfo = TFO_ANISOTROPIC;
|
||||
else if (filter == "trilinear") tfo = TFO_TRILINEAR;
|
||||
else if (filter == "bilinear") tfo = TFO_BILINEAR;
|
||||
else if (filter == "none") tfo = TFO_NONE;
|
||||
else /*if (filter == "none")*/ tfo = TFO_NONE;
|
||||
|
||||
MaterialManager::getSingleton().setDefaultTextureFiltering(tfo);
|
||||
MaterialManager::getSingleton().setDefaultAnisotropy( (filter == "anisotropic") ? Settings::Manager::getInt("anisotropy", "General") : 1 );
|
||||
@ -137,7 +138,7 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
||||
// Morrowind uses, and it automagically makes everything work as it
|
||||
// should.
|
||||
SceneNode *rt = mRendering.getScene()->getRootSceneNode();
|
||||
mMwRoot = rt->createChildSceneNode();
|
||||
mMwRoot = rt->createChildSceneNode("mwRoot");
|
||||
mMwRoot->pitch(Degree(-90));
|
||||
|
||||
mObjects.setMwRoot(mMwRoot);
|
||||
@ -723,7 +724,7 @@ void RenderingManager::processChangedSettings(const Settings::CategorySettingVec
|
||||
if (filter == "anisotropic") tfo = TFO_ANISOTROPIC;
|
||||
else if (filter == "trilinear") tfo = TFO_TRILINEAR;
|
||||
else if (filter == "bilinear") tfo = TFO_BILINEAR;
|
||||
else if (filter == "none") tfo = TFO_NONE;
|
||||
else /*if (filter == "none")*/ tfo = TFO_NONE;
|
||||
|
||||
MaterialManager::getSingleton().setDefaultTextureFiltering(tfo);
|
||||
MaterialManager::getSingleton().setDefaultAnisotropy( (filter == "anisotropic") ? Settings::Manager::getInt("anisotropy", "General") : 1 );
|
||||
@ -858,9 +859,8 @@ void RenderingManager::renderPlayer(const MWWorld::Ptr &ptr)
|
||||
{
|
||||
MWRender::NpcAnimation *anim =
|
||||
new MWRender::NpcAnimation(
|
||||
ptr,
|
||||
mRendering,
|
||||
MWWorld::Class::get(ptr).getInventoryStore(ptr)
|
||||
ptr, ptr.getRefData ().getBaseNode (),
|
||||
MWWorld::Class::get(ptr).getInventoryStore(ptr), RV_Actors
|
||||
);
|
||||
mPlayer->setAnimation(anim);
|
||||
}
|
||||
@ -882,4 +882,9 @@ bool RenderingManager::isPositionExplored (float nX, float nY, int x, int y, boo
|
||||
return mLocalMap->isPositionExplored(nX, nY, x, y, interior);
|
||||
}
|
||||
|
||||
void RenderingManager::setupExternalRendering (MWRender::ExternalRendering& rendering)
|
||||
{
|
||||
rendering.setup (mRendering.getScene());
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
@ -43,6 +43,7 @@ namespace MWRender
|
||||
class LocalMap;
|
||||
class Water;
|
||||
class Compositors;
|
||||
class ExternalRendering;
|
||||
|
||||
class RenderingManager: private RenderingInterface, public Ogre::WindowEventListener {
|
||||
|
||||
@ -185,12 +186,14 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
|
||||
|
||||
static bool waterShaderSupported();
|
||||
|
||||
virtual void getInteriorMapPosition (Ogre::Vector2 position, float& nX, float& nY, int &x, int& y);
|
||||
void getInteriorMapPosition (Ogre::Vector2 position, float& nX, float& nY, int &x, int& y);
|
||||
///< see MWRender::LocalMap::getInteriorMapPosition
|
||||
|
||||
virtual bool isPositionExplored (float nX, float nY, int x, int y, bool interior);
|
||||
bool isPositionExplored (float nX, float nY, int x, int y, bool interior);
|
||||
///< see MWRender::LocalMap::isPositionExplored
|
||||
|
||||
void setupExternalRendering (MWRender::ExternalRendering& rendering);
|
||||
|
||||
protected:
|
||||
virtual void windowResized(Ogre::RenderWindow* rw);
|
||||
virtual void windowClosed(Ogre::RenderWindow* rw);
|
||||
|
@ -183,4 +183,8 @@ op 0x2000172: GetStartingAngle
|
||||
op 0x2000173: GetStartingAngle, explicit reference
|
||||
op 0x2000174: ToggleVanityMode
|
||||
op 0x2000175-0x200018B: Get controls disabled
|
||||
opcodes 0x200018C-0x3ffffff unused
|
||||
op 0x200018C: GetLevel
|
||||
op 0x200018D: GetLevel, explicit reference
|
||||
op 0x200018E: SetLevel
|
||||
op 0x200018F: SetLevel, explicit reference
|
||||
opcodes 0x200018F-0x3ffffff unused
|
||||
|
@ -30,6 +30,16 @@ namespace MWScript
|
||||
}
|
||||
};
|
||||
|
||||
class OpEnableRest : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->enableRest();
|
||||
}
|
||||
};
|
||||
|
||||
class OpShowDialogue : public Interpreter::Opcode0
|
||||
{
|
||||
MWGui::GuiMode mDialogue;
|
||||
@ -146,12 +156,8 @@ opcodeEnableStatsReviewMenu);
|
||||
interpreter.installSegment5 (opcodeEnableStatsMenu,
|
||||
new OpEnableWindow (MWGui::GW_Stats));
|
||||
|
||||
/* Not done yet. Enabling rest mode is not really a gui
|
||||
issue, it's a gameplay issue.
|
||||
|
||||
interpreter.installSegment5 (opcodeEnableRest,
|
||||
new OpEnableDialogue (MWGui::GM_Rest));
|
||||
*/
|
||||
new OpEnableRest ());
|
||||
|
||||
interpreter.installSegment5 (opcodeShowRestMenu,
|
||||
new OpShowDialogue (MWGui::GM_Rest));
|
||||
|
@ -32,6 +32,42 @@ namespace MWScript
|
||||
{
|
||||
namespace Stats
|
||||
{
|
||||
template<class R>
|
||||
class OpGetLevel : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
Interpreter::Type_Integer value =
|
||||
MWWorld::Class::get (ptr)
|
||||
.getCreatureStats (ptr)
|
||||
.getLevel();
|
||||
|
||||
runtime.push (value);
|
||||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpSetLevel : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
Interpreter::Type_Integer value = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Class::get (ptr)
|
||||
.getCreatureStats (ptr)
|
||||
.setLevel(value);
|
||||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpGetAttribute : public Interpreter::Opcode0
|
||||
{
|
||||
@ -592,6 +628,11 @@ namespace MWScript
|
||||
const int opcodeModDisposition = 0x200014d;
|
||||
const int opcodeModDispositionExplicit = 0x200014e;
|
||||
|
||||
const int opcodeGetLevel = 0x200018c;
|
||||
const int opcodeGetLevelExplicit = 0x200018d;
|
||||
const int opcodeSetLevel = 0x200018e;
|
||||
const int opcodeSetLevelExplicit = 0x200018f;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
static const char *attributes[numberOfAttributes] =
|
||||
@ -674,6 +715,9 @@ namespace MWScript
|
||||
extensions.registerInstruction("moddisposition","l",opcodeModDisposition,
|
||||
opcodeModDispositionExplicit);
|
||||
extensions.registerFunction("getpcrank",'l',"/S",opcodeGetPCRank,opcodeGetPCRankExplicit);
|
||||
|
||||
extensions.registerInstruction("setlevel", "l", opcodeSetLevel, opcodeSetLevelExplicit);
|
||||
extensions.registerFunction("getlevel", 'l', "", opcodeGetLevel, opcodeGetLevelExplicit);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
@ -745,6 +789,12 @@ namespace MWScript
|
||||
interpreter.installSegment5(opcodeModDispositionExplicit,new OpModDisposition<ExplicitRef>);
|
||||
interpreter.installSegment3(opcodeGetPCRank,new OpGetPCRank<ImplicitRef>);
|
||||
interpreter.installSegment3(opcodeGetPCRankExplicit,new OpGetPCRank<ExplicitRef>);
|
||||
|
||||
interpreter.installSegment5 (opcodeGetLevel, new OpGetLevel<ImplicitRef>);
|
||||
interpreter.installSegment5 (opcodeGetLevelExplicit, new OpGetLevel<ExplicitRef>);
|
||||
interpreter.installSegment5 (opcodeSetLevel, new OpSetLevel<ImplicitRef>);
|
||||
interpreter.installSegment5 (opcodeSetLevelExplicit, new OpSetLevel<ExplicitRef>);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,10 +2,18 @@
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwworld/player.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
|
||||
#include "../mwgui/bookwindow.hpp"
|
||||
#include "../mwgui/scrollwindow.hpp"
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
ActionRead::ActionRead (const MWWorld::Ptr& object) : Action (false, object)
|
||||
@ -26,5 +34,23 @@ namespace MWWorld
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Book);
|
||||
MWBase::Environment::get().getWindowManager()->getBookWindow()->open(getTarget());
|
||||
}
|
||||
|
||||
/*
|
||||
// Skill gain from books
|
||||
if (ref->base->data.skillID >= 0 && ref->base->data.skillID < ESM::Skill::Length)
|
||||
{
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
|
||||
MWMechanics::NpcStats& npcStats = MWWorld::Class::get(player).getNpcStats (player);
|
||||
MWWorld::LiveCellRef<ESM::NPC> *playerRef = player.get<ESM::NPC>();
|
||||
const ESM::Class *class_ = MWBase::Environment::get().getWorld()->getStore().classes.find (
|
||||
playerRef->base->cls);
|
||||
|
||||
npcStats.increaseSkill (ref->base->data.skillID, *class_, true);
|
||||
|
||||
/// \todo Remove skill from the book. Right now you can read as many times as you want
|
||||
/// and the skill will still increase.
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1222,4 +1222,9 @@ namespace MWWorld
|
||||
{
|
||||
mRendering->renderPlayer(mPlayer->getPlayer());
|
||||
}
|
||||
|
||||
void World::setupExternalRendering (MWRender::ExternalRendering& rendering)
|
||||
{
|
||||
mRendering->setupExternalRendering (rendering);
|
||||
}
|
||||
}
|
||||
|
@ -307,6 +307,8 @@ namespace MWWorld
|
||||
}
|
||||
|
||||
virtual void renderPlayer();
|
||||
|
||||
virtual void setupExternalRendering (MWRender::ExternalRendering& rendering);
|
||||
};
|
||||
}
|
||||
|
||||
|
2
extern/shiny
vendored
2
extern/shiny
vendored
@ -1 +1 @@
|
||||
Subproject commit 7168415233905de2864eec71ed4312cb8f83059b
|
||||
Subproject commit 4750676ac46a7aaa86bca53dc68c5a1ba11f3bc1
|
@ -40,7 +40,9 @@ set(MATERIAL_FILES
|
||||
water.mat
|
||||
water.shader
|
||||
water.shaderset
|
||||
|
||||
selection.mat
|
||||
selection.shader
|
||||
selection.shaderset
|
||||
)
|
||||
|
||||
copy_all_files(${CMAKE_CURRENT_SOURCE_DIR}/water "${OpenMW_BINARY_DIR}/resources/water/" "${WATER_FILES}")
|
||||
|
8
files/materials/selection.mat
Normal file
8
files/materials/selection.mat
Normal file
@ -0,0 +1,8 @@
|
||||
material SelectionColour
|
||||
{
|
||||
pass
|
||||
{
|
||||
vertex_program selection_vertex
|
||||
fragment_program selection_fragment
|
||||
}
|
||||
}
|
24
files/materials/selection.shader
Normal file
24
files/materials/selection.shader
Normal file
@ -0,0 +1,24 @@
|
||||
#include "core.h"
|
||||
|
||||
#ifdef SH_VERTEX_SHADER
|
||||
|
||||
SH_BEGIN_PROGRAM
|
||||
shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix)
|
||||
|
||||
SH_START_PROGRAM
|
||||
{
|
||||
shOutputPosition = shMatrixMult(wvp, shInputPosition);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
SH_BEGIN_PROGRAM
|
||||
shUniform(float4, colour) @shAutoConstant(colour, custom, 1)
|
||||
|
||||
SH_START_PROGRAM
|
||||
{
|
||||
shOutputColour(0) = colour;
|
||||
//shOutputColour(0) = float4(1,0,0,1);
|
||||
}
|
||||
|
||||
#endif
|
15
files/materials/selection.shaderset
Normal file
15
files/materials/selection.shaderset
Normal file
@ -0,0 +1,15 @@
|
||||
shader_set selection_vertex
|
||||
{
|
||||
source selection.shader
|
||||
type vertex
|
||||
profiles_cg vs_2_0 arbvp1
|
||||
profiles_hlsl vs_2_0
|
||||
}
|
||||
|
||||
shader_set selection_fragment
|
||||
{
|
||||
source selection.shader
|
||||
type fragment
|
||||
profiles_cg ps_2_x ps_2_0 ps arbfp1
|
||||
profiles_hlsl ps_2_0
|
||||
}
|
@ -35,7 +35,7 @@ set(MYGUI_FILES
|
||||
openmw_dialogue_window.layout
|
||||
openmw_dialogue_window_skin.xml
|
||||
openmw_edit.skin.xml
|
||||
openmw.font.xml
|
||||
openmw_font.xml
|
||||
openmw_hud_box.skin.xml
|
||||
openmw_hud_energybar.skin.xml
|
||||
openmw_hud.layout
|
||||
@ -51,7 +51,7 @@ set(MYGUI_FILES
|
||||
openmw_map_window.layout
|
||||
openmw_map_window_skin.xml
|
||||
openmw_messagebox.layout
|
||||
openmw.pointer.xml
|
||||
openmw_pointer.xml
|
||||
openmw_progress.skin.xml
|
||||
openmw_resources.xml
|
||||
openmw_scroll.layout
|
||||
@ -72,6 +72,7 @@ set(MYGUI_FILES
|
||||
openmw_magicselection_dialog.layout
|
||||
openmw_spell_buying_window.layout
|
||||
openmw_loading_screen.layout
|
||||
openmw_levelup_dialog.layout
|
||||
smallbars.png
|
||||
VeraMono.ttf
|
||||
markers.png
|
||||
|
@ -4,8 +4,8 @@
|
||||
<List file="core.skin" />
|
||||
<List file="openmw_resources.xml" />
|
||||
<List file="openmw_layers.xml" />
|
||||
<List file="openmw.pointer.xml" />
|
||||
<List file="openmw.font.xml" />
|
||||
<List file="openmw_pointer.xml" />
|
||||
<List file="openmw_font.xml" />
|
||||
<List file="openmw_text.skin.xml" />
|
||||
<List file="openmw_windows.skin.xml" />
|
||||
<List file="openmw_button.skin.xml" />
|
||||
|
@ -8,11 +8,13 @@
|
||||
<Property key="Caption" value="Appearance"/>
|
||||
<Property key="TextAlign" value="ALIGN_LEFT ALIGN_TOP"/>
|
||||
</Widget>
|
||||
<Widget type="Canvas" skin="MW_Box" position="8 39 241 230" name="AppearanceBox"/>
|
||||
<Widget type="Widget" skin="MW_Box" position="8 39 241 230">
|
||||
<Widget type="ImageBox" skin="ImageBox" position_real="0 0 1 1" align="Stretch" name="PreviewImage"/>
|
||||
</Widget>
|
||||
|
||||
<!-- Sliders -->
|
||||
<!-- Rotation of head -->
|
||||
<Widget type="HScroll" skin="MW_HScroll" position="8 276 241 14" name="HeadRotate"/>
|
||||
<Widget type="ScrollBar" skin="MW_HScroll" position="8 276 241 14" name="HeadRotate"/>
|
||||
|
||||
<!-- Gender choice -->
|
||||
<Widget type="Button" skin="MW_ScrollLeft" position="8 298 14 14" name="PrevGenderButton"/>
|
||||
|
@ -12,8 +12,13 @@
|
||||
|
||||
<!-- Avatar -->
|
||||
<Widget type="Widget" skin="MW_Box" position="8 38 212 185" name="Avatar" align="Left Top Stretch">
|
||||
<UserString key="ToolTipType" value="AvatarItemSelection"/>
|
||||
<Widget type="ImageBox" skin="ImageBox" position="0 0 212 185" align="Stretch" name="AvatarImage">
|
||||
<Property key="NeedMouse" value="false"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="ProgressText" position="0 150 212 24" align="HCenter Bottom" name="ArmorRating">
|
||||
<Property key="Caption" value="Armor Rating"/>
|
||||
<Property key="NeedMouse" value="false"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
|
138
files/mygui/openmw_levelup_dialog.layout
Normal file
138
files/mygui/openmw_levelup_dialog.layout
Normal file
@ -0,0 +1,138 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 440 438" name="_Main">
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="28 14 391 198">
|
||||
<Widget type="ImageBox" skin="ImageBox" name="ClassImage" position="4 4 383 190">
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="28 218 391 24" name="LevelText">
|
||||
</Widget>
|
||||
|
||||
<Widget type="Widget" skin="" position="36 280 400 400">
|
||||
<Widget type="TextBox" skin="SandText" position="0 0 100 24" name="AttribMultiplier1"/>
|
||||
<Widget type="TextBox" skin="SandText" position="0 24 100 24" name="AttribMultiplier2"/>
|
||||
<Widget type="TextBox" skin="SandText" position="0 48 100 24" name="AttribMultiplier3"/>
|
||||
<Widget type="TextBox" skin="SandText" position="0 72 100 24" name="AttribMultiplier4"/>
|
||||
<Widget type="TextBox" skin="SandText" position="200 0 100 24" name="AttribMultiplier5"/>
|
||||
<Widget type="TextBox" skin="SandText" position="200 24 100 24" name="AttribMultiplier6"/>
|
||||
<Widget type="TextBox" skin="SandText" position="200 48 100 24" name="AttribMultiplier7"/>
|
||||
<Widget type="TextBox" skin="SandText" position="200 72 100 24" name="AttribMultiplier8"/>
|
||||
|
||||
<Widget type="HBox" position="22 0 200 24">
|
||||
<Widget type="AutoSizedButton" skin="SandTextButton" name="Attrib1">
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
|
||||
<UserString key="Caption_AttributeName" value="#{sAttributeStrength}"/>
|
||||
<UserString key="Caption_AttributeDescription" value="#{sStrDesc}"/>
|
||||
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_strength.dds"/>
|
||||
<Property key="Caption" value="#{sAttributeStrength}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal1">
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
<Widget type="HBox" position="22 24 200 24">
|
||||
<Widget type="AutoSizedButton" skin="SandTextButton" name="Attrib2">
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
|
||||
<UserString key="Caption_AttributeName" value="#{sAttributeIntelligence}"/>
|
||||
<UserString key="Caption_AttributeDescription" value="#{sIntDesc}"/>
|
||||
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_int.dds"/>
|
||||
<Property key="Caption" value="#{sAttributeIntelligence}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal2">
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
<Widget type="HBox" position="22 48 200 24">
|
||||
<Widget type="AutoSizedButton" skin="SandTextButton" name="Attrib3">
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
|
||||
<UserString key="Caption_AttributeName" value="#{sAttributeWillpower}"/>
|
||||
<UserString key="Caption_AttributeDescription" value="#{sWilDesc}"/>
|
||||
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_wilpower.dds"/>
|
||||
<Property key="Caption" value="#{sAttributeWillpower}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal3">
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
<Widget type="HBox" position="22 72 200 24">
|
||||
<Widget type="AutoSizedButton" skin="SandTextButton" name="Attrib4">
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
|
||||
<UserString key="Caption_AttributeName" value="#{sAttributeAgility}"/>
|
||||
<UserString key="Caption_AttributeDescription" value="#{sAgiDesc}"/>
|
||||
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_agility.dds"/>
|
||||
<Property key="Caption" value="#{sAttributeAgility}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal4">
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
|
||||
<Widget type="HBox" position="222 0 200 24">
|
||||
<Widget type="AutoSizedButton" skin="SandTextButton" name="Attrib5">
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
|
||||
<UserString key="Caption_AttributeName" value="#{sAttributeSpeed}"/>
|
||||
<UserString key="Caption_AttributeDescription" value="#{sSpdDesc}"/>
|
||||
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_speed.dds"/>
|
||||
<Property key="Caption" value="#{sAttributeSpeed}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal5">
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
<Widget type="HBox" position="222 24 200 24">
|
||||
<Widget type="AutoSizedButton" skin="SandTextButton" name="Attrib6">
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
|
||||
<UserString key="Caption_AttributeName" value="#{sAttributeEndurance}"/>
|
||||
<UserString key="Caption_AttributeDescription" value="#{sEndDesc}"/>
|
||||
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_endurance.dds"/>
|
||||
<Property key="Caption" value="#{sAttributeEndurance}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal6">
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
<Widget type="HBox" position="222 48 200 24">
|
||||
<Widget type="AutoSizedButton" skin="SandTextButton" name="Attrib7">
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
|
||||
<UserString key="Caption_AttributeName" value="#{sAttributePersonality}"/>
|
||||
<UserString key="Caption_AttributeDescription" value="#{sPerDesc}"/>
|
||||
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_personality.dds"/>
|
||||
<Property key="Caption" value="#{sAttributePersonality}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal7">
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
<Widget type="HBox" position="222 72 200 24">
|
||||
<Widget type="AutoSizedButton" skin="SandTextButton" name="Attrib8">
|
||||
<UserString key="ToolTipType" value="Layout"/>
|
||||
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
|
||||
<UserString key="Caption_AttributeName" value="#{sAttributeLuck}"/>
|
||||
<UserString key="Caption_AttributeDescription" value="#{sLucDesc}"/>
|
||||
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_luck.dds"/>
|
||||
<Property key="Caption" value="#{sAttributeLuck}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal8">
|
||||
</Widget>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
|
||||
<Widget type="AutoSizedButton" skin="MW_Button" position="422 398 0 24" name="OkButton">
|
||||
<Property key="ExpandDirection" value="Left"/>
|
||||
<Property key="Caption" value="#{sOk}"/>
|
||||
</Widget>
|
||||
|
||||
</Widget>
|
||||
|
||||
</MyGUI>
|
@ -215,7 +215,7 @@ void OgreRenderer::createWindow(const std::string &title, const WindowSettings&
|
||||
mWindow = mRoot->createRenderWindow(title, settings.window_x, settings.window_y, settings.fullscreen, ¶ms);
|
||||
|
||||
// create the semi-transparent black background texture used by the GUI.
|
||||
// has to be created in code with TU_DYNAMIC_WRITE_ONLY_DISCARDABLE param
|
||||
// has to be created in code with TU_DYNAMIC_WRITE_ONLY param
|
||||
// so that it can be modified at runtime.
|
||||
Ogre::TextureManager::getSingleton().createManual(
|
||||
"transparent.png",
|
||||
@ -224,7 +224,7 @@ void OgreRenderer::createWindow(const std::string &title, const WindowSettings&
|
||||
1, 1,
|
||||
0,
|
||||
Ogre::PF_A8R8G8B8,
|
||||
Ogre::TU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
|
||||
Ogre::TU_DYNAMIC_WRITE_ONLY);
|
||||
}
|
||||
|
||||
void OgreRenderer::createScene(const std::string& camName, float fov, float nearClip)
|
||||
|
123
libs/openengine/ogre/selectionbuffer.cpp
Normal file
123
libs/openengine/ogre/selectionbuffer.cpp
Normal file
@ -0,0 +1,123 @@
|
||||
#include "selectionbuffer.hpp"
|
||||
|
||||
#include <OgreHardwarePixelBuffer.h>
|
||||
#include <OgreRenderTexture.h>
|
||||
#include <OgreSubEntity.h>
|
||||
#include <OgreEntity.h>
|
||||
#include <stdexcept>
|
||||
|
||||
#include <extern/shiny/Main/Factory.hpp>
|
||||
|
||||
namespace OEngine
|
||||
{
|
||||
namespace Render
|
||||
{
|
||||
|
||||
SelectionBuffer::SelectionBuffer(Ogre::Camera *camera, int sizeX, int sizeY, int visibilityFlags)
|
||||
{
|
||||
mTexture = Ogre::TextureManager::getSingleton().createManual("SelectionBuffer",
|
||||
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, sizeX, sizeY, 0, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET);
|
||||
|
||||
mRenderTarget = mTexture->getBuffer()->getRenderTarget();
|
||||
Ogre::Viewport* vp = mRenderTarget->addViewport(camera);
|
||||
vp->setOverlaysEnabled(false);
|
||||
vp->setBackgroundColour(Ogre::ColourValue(0, 0, 0, 0));
|
||||
vp->setShadowsEnabled(false);
|
||||
vp->setMaterialScheme("selectionbuffer");
|
||||
vp->setVisibilityMask (visibilityFlags);
|
||||
mRenderTarget->setActive(true);
|
||||
mRenderTarget->setAutoUpdated (false);
|
||||
|
||||
mCurrentColour = Ogre::ColourValue(0.3, 0.3, 0.3);
|
||||
}
|
||||
|
||||
SelectionBuffer::~SelectionBuffer()
|
||||
{
|
||||
Ogre::TextureManager::getSingleton ().remove("SelectionBuffer");
|
||||
}
|
||||
|
||||
void SelectionBuffer::update ()
|
||||
{
|
||||
Ogre::MaterialManager::getSingleton ().addListener (this);
|
||||
|
||||
mRenderTarget->update();
|
||||
|
||||
Ogre::MaterialManager::getSingleton ().removeListener (this);
|
||||
|
||||
mTexture->convertToImage(mBuffer);
|
||||
}
|
||||
|
||||
int SelectionBuffer::getSelected(int xPos, int yPos)
|
||||
{
|
||||
Ogre::ColourValue clr = mBuffer.getColourAt (xPos, yPos, 0);
|
||||
clr.a = 1;
|
||||
if (mColourMap.find(clr) != mColourMap.end())
|
||||
return mColourMap[clr];
|
||||
else
|
||||
return -1; // nothing selected
|
||||
}
|
||||
|
||||
Ogre::Technique* SelectionBuffer::handleSchemeNotFound (
|
||||
unsigned short schemeIndex, const Ogre::String &schemeName, Ogre::Material *originalMaterial,
|
||||
unsigned short lodIndex, const Ogre::Renderable *rend)
|
||||
{
|
||||
if (schemeName == "selectionbuffer")
|
||||
{
|
||||
sh::Factory::getInstance ()._ensureMaterial ("SelectionColour", "Default");
|
||||
|
||||
Ogre::MaterialPtr m = Ogre::MaterialManager::getSingleton ().getByName("SelectionColour");
|
||||
|
||||
|
||||
if(typeid(*rend) == typeid(Ogre::SubEntity))
|
||||
{
|
||||
const Ogre::SubEntity *subEntity = static_cast<const Ogre::SubEntity *>(rend);
|
||||
int id = Ogre::any_cast<int>(subEntity->getParent ()->getUserObjectBindings().getUserAny());
|
||||
bool found = false;
|
||||
Ogre::ColourValue colour;
|
||||
for (std::map<Ogre::ColourValue, int, cmp_ColourValue>::iterator it = mColourMap.begin(); it != mColourMap.end(); ++it)
|
||||
{
|
||||
if (it->second == id)
|
||||
{
|
||||
found = true;
|
||||
colour = it->first;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!found)
|
||||
{
|
||||
getNextColour();
|
||||
const_cast<Ogre::SubEntity *>(subEntity)->setCustomParameter(1, Ogre::Vector4(mCurrentColour.r, mCurrentColour.g, mCurrentColour.b, 1.0));
|
||||
mColourMap[mCurrentColour] = id;
|
||||
}
|
||||
else
|
||||
{
|
||||
const_cast<Ogre::SubEntity *>(subEntity)->setCustomParameter(1, Ogre::Vector4(colour.r, colour.g, colour.b, 1.0));
|
||||
}
|
||||
|
||||
assert(m->getTechnique(1));
|
||||
return m->getTechnique(1);
|
||||
}
|
||||
else
|
||||
throw std::runtime_error("selectionbuffer only works with entities");
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void SelectionBuffer::getNextColour ()
|
||||
{
|
||||
Ogre::ARGB color = (float(rand()) / float(RAND_MAX)) * std::numeric_limits<Ogre::uint32>::max();
|
||||
|
||||
if (mCurrentColour.getAsARGB () == color)
|
||||
{
|
||||
getNextColour();
|
||||
return;
|
||||
}
|
||||
|
||||
mCurrentColour.setAsARGB(color);
|
||||
mCurrentColour.a = 1;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
54
libs/openengine/ogre/selectionbuffer.hpp
Normal file
54
libs/openengine/ogre/selectionbuffer.hpp
Normal file
@ -0,0 +1,54 @@
|
||||
#ifndef OENGINE_SELECTIONBUFFER_H
|
||||
#define OENGINE_SELECTIONBUFFER_H
|
||||
|
||||
|
||||
#include <OgreTexture.h>
|
||||
#include <OgreRenderTarget.h>
|
||||
#include <OgreMaterialManager.h>
|
||||
|
||||
namespace OEngine
|
||||
{
|
||||
namespace Render
|
||||
{
|
||||
|
||||
struct cmp_ColourValue
|
||||
{
|
||||
bool operator()(const Ogre::ColourValue &a, const Ogre::ColourValue &b) const
|
||||
{
|
||||
return a.getAsBGRA() < b.getAsBGRA();
|
||||
}
|
||||
};
|
||||
|
||||
class SelectionBuffer : public Ogre::MaterialManager::Listener
|
||||
{
|
||||
public:
|
||||
SelectionBuffer(Ogre::Camera* camera, int sizeX, int sizeY, int visibilityFlags);
|
||||
virtual ~SelectionBuffer();
|
||||
|
||||
int getSelected(int xPos, int yPos);
|
||||
///< @return ID of the selected object
|
||||
|
||||
void update();
|
||||
|
||||
virtual Ogre::Technique* handleSchemeNotFound (
|
||||
unsigned short schemeIndex, const Ogre::String &schemeName, Ogre::Material *originalMaterial,
|
||||
unsigned short lodIndex, const Ogre::Renderable *rend);
|
||||
|
||||
|
||||
private:
|
||||
Ogre::TexturePtr mTexture;
|
||||
Ogre::RenderTexture* mRenderTarget;
|
||||
|
||||
Ogre::Image mBuffer;
|
||||
|
||||
std::map<Ogre::ColourValue, int, cmp_ColourValue> mColourMap;
|
||||
|
||||
Ogre::ColourValue mCurrentColour;
|
||||
|
||||
void getNextColour();
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
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