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travis build fix
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@ -429,7 +429,7 @@ namespace MWMechanics
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(mSpellId);
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(mSpellId);
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int types = getRangeTypes(spell->mEffects);
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int types = getRangeTypes(spell->mEffects);
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isRanged = (types & RangeTypes::Target);
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isRanged = (types & Target);
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return suggestCombatRange(types);
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return suggestCombatRange(types);
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}
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}
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@ -111,7 +111,7 @@ namespace MWMechanics
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osg::Vec3f dir = to - from;
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osg::Vec3f dir = to - from;
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dir.z() = 0;
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dir.z() = 0;
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dir.normalize();
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dir.normalize();
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float verticalOffset = 200; // instead of '200' here we want the height of the actor
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float verticalOffset = 200; // instead of '200' here we want the height of the actor
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osg::Vec3f _from = from + dir*offsetXY + osg::Z_AXIS * verticalOffset;
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osg::Vec3f _from = from + dir*offsetXY + osg::Z_AXIS * verticalOffset;
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// cast up-down ray and find height in world space of hit
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// cast up-down ray and find height in world space of hit
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