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@ -413,7 +413,8 @@ namespace MWLua
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void LuaManager::skillLevelUp(const MWWorld::Ptr& actor, ESM::RefId skillId, std::string_view source)
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{
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mEngineEvents.addToQueue(EngineEvents::OnSkillLevelUp{ getId(actor), skillId.serializeText(), std::string(source) });
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mEngineEvents.addToQueue(
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EngineEvents::OnSkillLevelUp{ getId(actor), skillId.serializeText(), std::string(source) });
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}
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void LuaManager::objectAddedToScene(const MWWorld::Ptr& ptr)
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