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Fix redundant drag call in instance dragging (bug #4593)
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@ -115,6 +115,7 @@
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Bug #4575: Weird result of attack animation blending with movement animations
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Bug #4576: Reset of idle animations when attack can not be started
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Bug #4591: Attack strength should be 0 if player did not hold the attack button
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Bug #4593: Editor: Instance dragging is broken
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Bug #4597: <> operator causes a compile error
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Bug #4604: Picking up gold from the ground only makes 1 grabbed
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Bug #4607: Scaling for animated collision shapes is applied twice
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@ -648,11 +648,6 @@ void CSVRender::WorldspaceWidget::mouseMoveEvent (QMouseEvent *event)
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mDragX = event->posF().x();
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mDragY = height() - event->posF().y();
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#endif
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if (mDragMode == InteractionType_PrimaryEdit)
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{
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editMode.drag (event->pos(), mDragX, mDragY, mDragFactor); // note: terraintexturemode only uses pos
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}
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}
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}
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else
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