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Update water_fragment.glsl

This commit is contained in:
wareya 2021-10-26 03:07:33 +00:00
parent 1848f7f915
commit 03733a30b0

@ -105,11 +105,11 @@ vec4 circle(vec2 coords, vec2 uv, float adjusted_time)
float height = blip(ringfollower); float height = blip(ringfollower);
vec4 ret = vec4(normal.x, normal.y, height, height); vec4 ret = vec4(normal.x, normal.y, height, height);
ret.xyw *= energy; ret.xyw *= energy;
ret.xyz = normalize(ret.xyz); ret.xyz = normalize(ret.x, ret.y, ret.z+0.001);
return ret; return ret;
} }
const float RAIN_RING_TIME_OFFSET = 1/6.0; const float RAIN_RING_TIME_OFFSET = 1.0/6.0;
vec4 rain(vec2 uv, float time) vec4 rain(vec2 uv, float time)
{ {
vec2 i_part = floor(uv * RAIN_RIPPLE_GAPS); vec2 i_part = floor(uv * RAIN_RIPPLE_GAPS);