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Merge pull request #2104 from Capostrophic/fallback
Improve fallback numerical value handling (bug #4768)
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commit
02c8e328bd
@ -12,6 +12,7 @@
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Bug #4745: Editor: Interior cell lighting field values are not displayed as colors
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Bug #4745: Editor: Interior cell lighting field values are not displayed as colors
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Bug #4746: Non-solid player can't run or sneak
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Bug #4746: Non-solid player can't run or sneak
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Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state
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Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state
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Bug #4768: Fallback numerical value recovery chokes on invalid arguments
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Feature #2229: Improve pathfinding AI
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Feature #2229: Improve pathfinding AI
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Feature #3442: Default values for fallbacks from ini file
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Feature #3442: Default values for fallbacks from ini file
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Feature #3610: Option to invert X axis
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Feature #3610: Option to invert X axis
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@ -1,70 +1,86 @@
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#include "fallback.hpp"
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#include "fallback.hpp"
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#include <boost/lexical_cast.hpp>
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#include <components/debug/debuglog.hpp>
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namespace Fallback
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namespace Fallback
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{
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{
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bool stob(std::string const& s) {
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return s != "0";
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}
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Map::Map(const std::map<std::string,std::string>& fallback):mFallbackMap(fallback)
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Map::Map(const std::map<std::string,std::string>& fallback):mFallbackMap(fallback)
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{}
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{}
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std::string Map::getFallbackString(const std::string& fall) const
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std::string Map::getFallbackString(const std::string& fall) const
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{
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{
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std::map<std::string,std::string>::const_iterator it;
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std::map<std::string,std::string>::const_iterator it;
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if((it = mFallbackMap.find(fall)) == mFallbackMap.end())
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if ((it = mFallbackMap.find(fall)) == mFallbackMap.end())
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{
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{
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return "";
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return std::string();
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}
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}
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return it->second;
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return it->second;
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}
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}
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float Map::getFallbackFloat(const std::string& fall) const
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float Map::getFallbackFloat(const std::string& fall) const
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{
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{
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std::string fallback=getFallbackString(fall);
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std::string fallback = getFallbackString(fall);
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if (fallback.empty())
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if (!fallback.empty())
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return 0;
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{
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else
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try
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return boost::lexical_cast<float>(fallback);
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{
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return std::stof(fallback);
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}
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catch (const std::invalid_argument&)
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{
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Log(Debug::Error) << "Error: '" << fall << "' setting value (" << fallback << ") is not a valid number, using 0 as a fallback";
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}
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}
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return 0;
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}
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}
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int Map::getFallbackInt(const std::string& fall) const
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int Map::getFallbackInt(const std::string& fall) const
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{
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{
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std::string fallback=getFallbackString(fall);
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std::string fallback = getFallbackString(fall);
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if (fallback.empty())
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if (!fallback.empty())
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return 0;
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{
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else
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try
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return std::stoi(fallback);
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{
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return std::stoi(fallback);
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}
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catch (const std::invalid_argument&)
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{
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Log(Debug::Error) << "Error: '" << fall << "' setting value (" << fallback << ") is not a valid number, using 0 as a fallback";
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}
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}
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return 0;
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}
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}
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bool Map::getFallbackBool(const std::string& fall) const
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bool Map::getFallbackBool(const std::string& fall) const
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{
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{
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std::string fallback=getFallbackString(fall);
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return getFallbackString(fall) != "0";
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if (fallback.empty())
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return false;
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else
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return stob(fallback);
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}
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}
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osg::Vec4f Map::getFallbackColour(const std::string& fall) const
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osg::Vec4f Map::getFallbackColour(const std::string& fall) const
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{
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{
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std::string sum=getFallbackString(fall);
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std::string sum = getFallbackString(fall);
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if (sum.empty())
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if (!sum.empty())
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return osg::Vec4f(0.5f,0.5f,0.5f,1.f);
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else
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{
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{
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std::string ret[3];
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try
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unsigned int j=0;
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{
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for(unsigned int i=0;i<sum.length();++i){
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std::string ret[3];
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if(sum[i]==',') j++;
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unsigned int j = 0;
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else if (sum[i] != ' ') ret[j]+=sum[i];
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for (unsigned int i = 0; i < sum.length(); ++i)
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{
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if(sum[i]==',') j++;
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else if (sum[i] != ' ') ret[j]+=sum[i];
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}
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return osg::Vec4f(std::stoi(ret[0])/255.f,std::stoi(ret[1])/255.f,std::stoi(ret[2])/255.f, 1.f);
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}
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catch (const std::invalid_argument&)
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{
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Log(Debug::Error) << "Error: '" << fall << "' setting value (" << sum << ") is not a valid color, using middle gray as a fallback";
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}
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}
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return osg::Vec4f(std::stoi(ret[0])/255.f,std::stoi(ret[1])/255.f,std::stoi(ret[2])/255.f, 1.f);
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}
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}
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return osg::Vec4f(0.5f,0.5f,0.5f,1.f);
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}
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}
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}
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}
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