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Merge branch 'controller_tab_type' into 'master'
Allow shoulder buttons to work in menus when text input is active See merge request OpenMW/openmw!4010
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commit
028ac2354e
@ -277,11 +277,11 @@ namespace MWInput
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key = MyGUI::KeyCode::Apostrophe;
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key = MyGUI::KeyCode::Apostrophe;
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break;
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break;
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case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
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case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
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key = MyGUI::KeyCode::Period;
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MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Period, 0, false);
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break;
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return true;
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case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
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case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
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key = MyGUI::KeyCode::Slash;
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MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Slash, 0, false);
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break;
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return true;
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case SDL_CONTROLLER_BUTTON_LEFTSTICK:
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case SDL_CONTROLLER_BUTTON_LEFTSTICK:
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mGamepadGuiCursorEnabled = !mGamepadGuiCursorEnabled;
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mGamepadGuiCursorEnabled = !mGamepadGuiCursorEnabled;
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MWBase::Environment::get().getWindowManager()->setCursorActive(mGamepadGuiCursorEnabled);
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MWBase::Environment::get().getWindowManager()->setCursorActive(mGamepadGuiCursorEnabled);
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