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Merge branch 'texturefx' into 'master'
Propagate dynamic effects to node's immediate children (bug #6550) Closes #6550 See merge request OpenMW/openmw!2721
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commit
02651cd96c
@ -15,6 +15,7 @@
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Bug #5977: Fatigueless NPCs' corpse underwater changes animation on game load
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Bug #6313: Followers with high Fight can turn hostile
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Bug #6427: Enemy health bar disappears before damaging effect ends
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Bug #6550: Cloned body parts don't inherit texture effects
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Bug #6645: Enemy block sounds align with animation instead of blocked hits
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Bug #6661: Saved games that have no preview screenshot cause issues or crashes
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Bug #6807: Ultimate Galleon is not working properly
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@ -502,12 +502,12 @@ namespace NifOsg
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return image;
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}
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void handleEffect(const Nif::Node* nifNode, osg::Node* node, Resource::ImageManager* imageManager)
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bool handleEffect(const Nif::Node* nifNode, osg::StateSet* stateset, Resource::ImageManager* imageManager)
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{
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if (nifNode->recType != Nif::RC_NiTextureEffect)
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{
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Log(Debug::Info) << "Unhandled effect " << nifNode->recName << " in " << mFilename;
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return;
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return false;
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}
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const Nif::NiTextureEffect* textureEffect = static_cast<const Nif::NiTextureEffect*>(nifNode);
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@ -515,13 +515,13 @@ namespace NifOsg
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{
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Log(Debug::Info) << "Unhandled NiTextureEffect type " << textureEffect->textureType << " in "
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<< mFilename;
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return;
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return false;
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}
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if (textureEffect->texture.empty())
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{
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Log(Debug::Info) << "NiTextureEffect missing source texture in " << mFilename;
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return;
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return false;
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}
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osg::ref_ptr<osg::TexGen> texGen(new osg::TexGen);
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@ -539,7 +539,7 @@ namespace NifOsg
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default:
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Log(Debug::Info) << "Unhandled NiTextureEffect coordGenType " << textureEffect->coordGenType
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<< " in " << mFilename;
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return;
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return false;
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}
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osg::ref_ptr<osg::Image> image(handleSourceTexture(textureEffect->texture.getPtr(), imageManager));
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@ -554,12 +554,12 @@ namespace NifOsg
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int texUnit = 3; // FIXME
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osg::StateSet* stateset = node->getOrCreateStateSet();
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stateset->setTextureAttributeAndModes(texUnit, texture2d, osg::StateAttribute::ON);
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stateset->setTextureAttributeAndModes(texUnit, texGen, osg::StateAttribute::ON);
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stateset->setTextureAttributeAndModes(texUnit, createEmissiveTexEnv(), osg::StateAttribute::ON);
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stateset->addUniform(new osg::Uniform("envMapColor", osg::Vec4f(1, 1, 1, 1)));
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return true;
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}
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// Get a default dataVariance for this node to be used as a hint by optimization (post)routines
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@ -798,17 +798,24 @@ namespace NifOsg
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const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(nifNode);
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if (ninode)
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{
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const Nif::NodeList& effects = ninode->effects;
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for (const auto& effect : effects)
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if (!effect.empty())
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handleEffect(effect.getPtr(), currentNode, imageManager);
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const Nif::NodeList& children = ninode->children;
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const Nif::Parent currentParent{ *ninode, parent };
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for (const auto& child : children)
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if (!child.empty())
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handleNode(child.getPtr(), ¤tParent, currentNode, imageManager, boundTextures, animflags,
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skipMeshes, hasMarkers, hasAnimatedParents, textKeys, rootNode);
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// Propagate effects to the the direct subgraph instead of the node itself
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// This simulates their "affected node list" which Morrowind appears to replace with the subgraph (?)
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// Note that the serialized affected node list is actually unused
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for (const auto& effect : ninode->effects)
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if (!effect.empty())
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{
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osg::ref_ptr<osg::StateSet> effectStateSet = new osg::StateSet;
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if (handleEffect(effect.getPtr(), effectStateSet, imageManager))
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for (unsigned int i = 0; i < currentNode->getNumChildren(); ++i)
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currentNode->getChild(i)->getOrCreateStateSet()->merge(*effectStateSet);
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}
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}
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if (nifNode->recType == Nif::RC_NiFltAnimationNode)
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