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Second step toward fixing terrain selection issues.
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@ -19,9 +19,12 @@ const int CSVRender::CellBorder::VertexCount = (ESM::Land::LAND_SIZE * 4) - 3;
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CSVRender::CellBorder::CellBorder(osg::Group* cellNode, const CSMWorld::CellCoordinates& coords)
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: mParentNode(cellNode)
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{
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mBorderGeode = new osg::Geode();
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mBaseNode = new osg::PositionAttitudeTransform();
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mBaseNode->setNodeMask(Mask_CellBorder);
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mBaseNode->setPosition(osg::Vec3f(coords.getX() * CellSize, coords.getY() * CellSize, 10));
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mBaseNode->addChild(mBorderGeode);
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mParentNode->addChild(mBaseNode);
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}
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@ -79,10 +82,8 @@ void CSVRender::CellBorder::buildShape(const ESM::Land& esmLand)
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geometry->addPrimitiveSet(primitives);
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geometry->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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osg::ref_ptr<osg::Geode> geode = new osg::Geode();
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geode->addDrawable(geometry);
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mBaseNode->addChild(geode);
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mBorderGeode->removeDrawables(0);
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mBorderGeode->addDrawable(geometry);
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}
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size_t CSVRender::CellBorder::landIndex(int x, int y)
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@ -7,6 +7,7 @@
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namespace osg
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{
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class Geode;
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class Group;
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class PositionAttitudeTransform;
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}
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@ -47,7 +48,7 @@ namespace CSVRender
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osg::Group* mParentNode;
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osg::ref_ptr<osg::PositionAttitudeTransform> mBaseNode;
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osg::ref_ptr<osg::Geode> mBorderGeode;
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};
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}
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20
apps/opencs/view/render/commands.cpp
Normal file
20
apps/opencs/view/render/commands.cpp
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@ -0,0 +1,20 @@
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#include "commands.hpp"
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#include <components/esm/loadland.hpp>
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#include "cell.hpp"
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#include "terrainselection.hpp"
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CSVRender::DrawTerrainSelectionCommand::DrawTerrainSelectionCommand(TerrainSelection& terrainSelection, QUndoCommand* parent)
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: mTerrainSelection(terrainSelection)
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{ }
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void CSVRender::DrawTerrainSelectionCommand::redo()
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{
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mTerrainSelection.update();
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}
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void CSVRender::DrawTerrainSelectionCommand::undo()
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{
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mTerrainSelection.update();
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}
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30
apps/opencs/view/render/commands.hpp
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30
apps/opencs/view/render/commands.hpp
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@ -0,0 +1,30 @@
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#ifndef CSV_RENDER_COMMANDS_HPP
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#define CSV_RENDER_COMMANDS_HPP
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#include <QUndoCommand>
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namespace ESM
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{
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struct Land;
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}
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namespace CSVRender
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{
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class Cell;
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class TerrainSelection;
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class DrawTerrainSelectionCommand : public QUndoCommand
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{
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private:
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TerrainSelection& mTerrainSelection;
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public:
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DrawTerrainSelectionCommand(TerrainSelection& terrainSelection, QUndoCommand* parent = nullptr);
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void redo() override;
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void undo() override;
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};
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}
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#endif
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@ -34,6 +34,7 @@
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#include "../../model/world/universalid.hpp"
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#include "brushdraw.hpp"
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#include "commands.hpp"
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#include "editmode.hpp"
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#include "pagedworldspacewidget.hpp"
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#include "mask.hpp"
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@ -284,6 +285,7 @@ void CSVRender::TerrainShapeMode::applyTerrainEditChanges()
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sortAndLimitAlteredCells();
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undoStack.beginMacro ("Edit shape and normal records");
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undoStack.push(new DrawTerrainSelectionCommand(*mTerrainShapeSelection));
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for(CSMWorld::CellCoordinates cellCoordinates: mAlteredCells)
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{
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@ -353,6 +355,7 @@ void CSVRender::TerrainShapeMode::applyTerrainEditChanges()
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}
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pushNormalsEditToCommand(landNormalsNew, document, landTable, cellId);
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}
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undoStack.push(new DrawTerrainSelectionCommand(*mTerrainShapeSelection));
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undoStack.endMacro();
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clearTransientEdits();
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}
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