diff --git a/apps/openmw/mwmechanics/summoning.cpp b/apps/openmw/mwmechanics/summoning.cpp index 9f65f3d6c9..facadcb1af 100644 --- a/apps/openmw/mwmechanics/summoning.cpp +++ b/apps/openmw/mwmechanics/summoning.cpp @@ -152,7 +152,7 @@ namespace MWMechanics continue; } MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->searchPtrViaActorId(it->second); - if (ptr.isEmpty() || (ptr.getClass().getCreatureStats(ptr).isDead() && ptr.getClass().getCreatureStats(ptr).isDeathAnimationFinished())) + if (!ptr.isEmpty() && ptr.getClass().getCreatureStats(ptr).isDead() && ptr.getClass().getCreatureStats(ptr).isDeathAnimationFinished()) { // Purge the magic effect so a new creature can be summoned if desired const ESM::SummonKey& key = it->first;