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Remove empty lines
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@ -182,7 +182,6 @@ void CSVRender::TerrainSelection::drawTextureSelection(const osg::ref_ptr<osg::V
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{
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if (!mSelection.empty())
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{
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// Nudge selection by 1/4th of a texture size, similar how blendmaps are nudged
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const float nudgePercentage = 0.25f;
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const int nudgeOffset = (cellSize / landTextureSize) * nudgePercentage;
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@ -30,7 +30,6 @@ namespace CSVRender
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/// \brief Class handling the terrain selection data and rendering
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class TerrainSelection
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{
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public:
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TerrainSelection(osg::Group* parentNode, WorldspaceWidget *worldspaceWidget, TerrainSelectionType type);
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