2011-10-20 19:02:19 +00:00
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#ifndef _GAME_RENDERING_MANAGER_H
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#define _GAME_RENDERING_MANAGER_H
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#include "sky.hpp"
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2011-10-20 22:15:30 +00:00
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#include <utility>
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2011-10-20 19:02:19 +00:00
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#include <openengine/ogre/renderer.hpp>
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#include <openengine/bullet/physic.hpp>
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2011-10-20 22:15:30 +00:00
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#include <vector>
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#include <string>
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#include "../mwworld/ptr.hpp"
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2011-10-20 19:02:19 +00:00
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#include <boost/filesystem.hpp>
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2011-10-20 22:15:30 +00:00
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namespace Ogre
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{
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class Camera;
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class Viewport;
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class SceneManager;
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class SceneNode;
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class RaySceneQuery;
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class Quaternion;
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class Vector3;
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}
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namespace MWWorld
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2011-10-20 19:02:19 +00:00
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{
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2011-10-20 22:15:30 +00:00
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class World;
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}
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2011-10-20 19:02:19 +00:00
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2011-10-20 22:15:30 +00:00
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namespace MWRender
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{
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class Player;
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2011-10-20 19:02:19 +00:00
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class RenderingManager {
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2011-10-20 22:15:30 +00:00
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OEngine::Render::OgreRenderer &rend;
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Ogre::Camera* camera;
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/// Root node for all objects added to the scene. This is rotated so
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/// that the OGRE coordinate system matches that used internally in
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/// Morrowind.
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Ogre::SceneNode *mwRoot;
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Ogre::RaySceneQuery *mRaySceneQuery;
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OEngine::Physic::PhysicEngine* eng;
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MWRender::Player *mPlayer;
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2011-10-20 19:02:19 +00:00
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public:
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2011-10-20 22:15:30 +00:00
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RenderingManager(OEngine::Render::OgreRenderer& _rend, const boost::filesystem2::path& resDir);
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~RenderingManager();
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void removeCell (MWWorld::Ptr::CellStore *store); // TODO do we want this?
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void addObject (const MWWorld::Ptr& ptr, MWWorld::Ptr::CellStore *store);
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void removeObject (const MWWorld::Ptr& ptr, MWWorld::Ptr::CellStore *store);
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void moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position);
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void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
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void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation);
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void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store);
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void setPhysicsDebugRendering (bool);
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bool getPhysicsDebugRendering() const;
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void update (float duration);
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void skyEnable ();
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void skyDisable ();
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void skySetHour (double hour);
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void skySetDate (int day, int month);
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int skyGetMasserPhase() const;
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int skyGetSecundaPhase() const;
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void skySetMoonColour (bool red);
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private:
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SkyManager* mSkyManager;
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};
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}
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#endif
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