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27 lines
717 B
C++
27 lines
717 B
C++
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#ifndef MWGUI_PICKPOCKET_ITEM_MODEL_H
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#define MWGUI_PICKPOCKET_ITEM_MODEL_H
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#include "itemmodel.hpp"
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namespace MWGui
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{
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/// @brief The pickpocket item model randomly hides item stacks based on a specified chance. Equipped items are always hidden.
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class PickpocketItemModel : public ProxyItemModel
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{
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public:
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PickpocketItemModel (const MWWorld::Ptr& thief, ItemModel* sourceModel);
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virtual ItemStack getItem (ModelIndex index);
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virtual size_t getItemCount();
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virtual void update();
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virtual void removeItem (const ItemStack& item, size_t count);
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private:
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std::vector<ItemStack> mHiddenItems;
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std::vector<ItemStack> mItems;
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};
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}
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#endif
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