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OpenMW/files/data/scripts/omw/worldeventhandlers.lua

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local world = require('openmw.world')
return {
eventHandlers = {
Pause = function(tag) world.pause(tag) end,
Unpause = function(tag) world.unpause(tag) end,
SetGameTimeScale = function(scale) world.setGameTimeScale(scale) end,
SetSimulationTimeScale = function(scale) world.setSimulationTimeScale(scale) end,
SpawnVfx = function(data) world.vfx.spawn(data.model, data.position, data.options) end,
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},
}