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OpenMW/apps/openmw/mwworld/action.hpp

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#ifndef GAME_MWWORLD_ACTION_H
#define GAME_MWWORLD_ACTION_H
#include <string>
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namespace MWWorld
{
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class Ptr;
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/// \brief Abstract base for actions
class Action
{
std::string mSoundId;
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// not implemented
Action (const Action& action);
Action& operator= (const Action& action);
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virtual void executeImp (const Ptr& actor) = 0;
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public:
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Action();
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virtual ~Action();
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void execute (const Ptr& actor);
void setSound (const std::string& id);
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};
}
#endif