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OpenMW/apps/openmw/mwworld/customdata.hpp

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#ifndef GAME_MWWORLD_CUSTOMDATA_H
#define GAME_MWWORLD_CUSTOMDATA_H
#include <memory>
namespace MWClass
{
class CreatureCustomData;
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class ESM4NpcCustomData;
class NpcCustomData;
class ContainerCustomData;
class DoorCustomData;
class CreatureLevListCustomData;
}
namespace MWWorld
{
/// \brief Base class for the MW-class-specific part of RefData
class CustomData
{
public:
virtual ~CustomData() {}
virtual std::unique_ptr<CustomData> clone() const = 0;
// Fast version of dynamic_cast<X&>. Needs to be overridden in the respective class.
virtual MWClass::CreatureCustomData& asCreatureCustomData();
virtual const MWClass::CreatureCustomData& asCreatureCustomData() const;
virtual MWClass::NpcCustomData& asNpcCustomData();
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virtual const MWClass::NpcCustomData& asNpcCustomData() const;
virtual MWClass::ContainerCustomData& asContainerCustomData();
virtual const MWClass::ContainerCustomData& asContainerCustomData() const;
virtual MWClass::DoorCustomData& asDoorCustomData();
virtual const MWClass::DoorCustomData& asDoorCustomData() const;
virtual MWClass::CreatureLevListCustomData& asCreatureLevListCustomData();
virtual const MWClass::CreatureLevListCustomData& asCreatureLevListCustomData() const;
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virtual MWClass::ESM4NpcCustomData& asESM4NpcCustomData();
virtual const MWClass::ESM4NpcCustomData& asESM4NpcCustomData() const;
};
template <class T>
struct TypedCustomData : CustomData
{
std::unique_ptr<CustomData> clone() const final { return std::make_unique<T>(*static_cast<const T*>(this)); }
};
}
#endif