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OpenMW/apps/openmw/mwmechanics/aitravel.hpp

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#ifndef GAME_MWMECHANICS_AITRAVEL_H
#define GAME_MWMECHANICS_AITRAVEL_H
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#include "aipackage.hpp"
#include "components\esm\loadpgrd.hpp"
#include <list>
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namespace MWMechanics
{
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class AiTravel : public AiPackage
{
public:
AiTravel(float x, float y, float z);
virtual AiTravel *clone() const;
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virtual bool execute (const MWWorld::Ptr& actor);
///< \return Package completed?
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virtual int getTypeId() const;
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private:
float mX;
float mY;
float mZ;
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int cellX;
int cellY;
bool isPathConstructed;
std::list<ESM::Pathgrid::Point> mPath;
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};
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}
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#endif