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OpenMW/apps/openmw/mwworld/actionequip.hpp

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#ifndef GAME_MWWORLD_ACTIONEQUIP_H
#define GAME_MWWORLD_ACTIONEQUIP_H
#include "action.hpp"
namespace MWWorld
{
class ActionEquip : public Action
{
bool mForce;
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void executeImp (const Ptr& actor) override;
public:
/// @param item to equip
ActionEquip (const Ptr& object, bool force=false);
};
}
#endif