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24 lines
385 B
C++
24 lines
385 B
C++
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#ifndef COMPONENTS_ESM_MAGICEFFECTS_H
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#define COMPONENTS_ESM_MAGICEFFECTS_H
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#include <map>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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// format 0, saved games only
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struct MagicEffects
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{
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// <Effect Id, Base value>
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std::map<int, int> mEffects;
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void load (ESMReader &esm);
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void save (ESMWriter &esm) const;
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};
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}
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#endif
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