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OpenMW/apps/openmw/mwworld/environment.hpp

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#ifndef GAME_WORLD_INVIRONMENT_H
#define GAME_WORLD_INVIRONMENT_H
namespace MWSound
{
class SoundManager;
}
namespace MWScript
{
class GlobalScripts;
}
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namespace MWWorld
{
class World;
///< Collection of script-accessable sub-systems
struct Environment
{
Environment() : mWorld (0), mSoundManager (0), mGlobalScripts (0) {}
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World *mWorld;
MWSound::SoundManager *mSoundManager;
MWScript::GlobalScripts *mGlobalScripts;
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};
}
#endif