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OpenMW/apps/openmw/mwworld/actiontake.hpp

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#ifndef GAME_MWWORLD_ACTIONTAKE_H
#define GAME_MWWORLD_ACTIONTAKE_H
#include "action.hpp"
namespace MWWorld
{
class ActionTake : public Action
{
void executeImp(const Ptr& actor) override;
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public:
ActionTake(const MWWorld::Ptr& object);
};
}
#endif