2010-08-03 13:24:44 +00:00
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#ifndef GAME_MWCLASS_STATIC_H
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#define GAME_MWCLASS_STATIC_H
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#include "../mwworld/class.hpp"
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namespace MWClass
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{
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class Static : public MWWorld::Class
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{
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2012-07-25 13:18:17 +00:00
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virtual MWWorld::Ptr
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2012-07-26 12:14:11 +00:00
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copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
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2012-07-25 13:18:17 +00:00
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2010-08-03 13:24:44 +00:00
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public:
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2014-07-18 07:56:58 +00:00
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/// Return ID of \a ptr
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virtual std::string getId (const MWWorld::Ptr& ptr) const;
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2012-07-13 10:51:58 +00:00
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virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
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2010-08-14 08:02:54 +00:00
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///< Add reference into a cell for rendering
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2012-04-23 13:27:03 +00:00
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virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
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2011-11-12 04:01:12 +00:00
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2010-08-03 15:11:41 +00:00
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virtual std::string getName (const MWWorld::Ptr& ptr) const;
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///< \return name (the one that is to be presented to the user; not the internal one);
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/// can return an empty string.
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2010-08-03 13:24:44 +00:00
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static void registerSelf();
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2012-07-24 16:22:11 +00:00
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virtual std::string getModel(const MWWorld::Ptr &ptr) const;
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2010-08-03 13:24:44 +00:00
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};
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}
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#endif
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