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OpenMW/apps/openmw/mwmechanics/aifollow.hpp

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#ifndef GAME_MWMECHANICS_AIFALLOW_H
#define GAME_MWMECHANICS_AIFALLOW_H
#include "aipackage.hpp"
#include <string>
namespace MWMechanics
{
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class AiFollow : public AiPackage
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{
public:
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AiFollow(const std::string &ActorId,float duration, float X, float Y, float Z);
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AiFollow(const std::string &ActorId,const std::string &CellId,float duration, float X, float Y, float Z);
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virtual AiFollow *clone() const;
virtual bool execute (const MWWorld::Ptr& actor);
///< \return Package completed?
virtual int getTypeId() const;
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private:
float mDuration;
float mX;
float mY;
float mZ;
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std::string mActorId;
std::string mCellId;
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};
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}
#endif