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OpenMW/game/render/cell.hpp

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#ifndef _GAME_RENDER_CELL_H
#define _GAME_RENDER_CELL_H
#include "../cell_store.hpp"
namespace Render
{
class CellRender
{
const ESMS::CellStore *cell;
public:
CellRender(const ESMS::CellStore &_cell)
: cell(&_cell) {}
};
}
#endif