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OpenMW/apps/openmw/mwscript/compilercontext.hpp

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2010-07-02 15:21:27 +00:00
#ifndef GAME_SCRIPT_COMPILERCONTEXT_H
#define GAME_SCRIPT_COMPILERCONTEXT_H
#include <components/compiler/context.hpp>
namespace MWScript
{
class CompilerContext : public Compiler::Context
{
public:
enum Type
{
Type_Full, // global, local, targetted
Type_Dialgoue,
Type_Console
};
private:
Type mType;
public:
CompilerContext (Type type);
/// Is the compiler allowed to declare local variables?
virtual bool canDeclareLocals() const;
/// 'l: long, 's': short, 'f': float, ' ': does not exist.
virtual char getGlobalType (const std::string& name) const;
virtual bool isId (const std::string& name) const;
///< Does \a name match an ID, that can be referenced?
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};
}
#endif