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OpenMW/components/esm4/loadgmst.hpp

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#ifndef OPENMW_COMPONENTS_ESM4_LOADGMST_H
#define OPENMW_COMPONENTS_ESM4_LOADGMST_H
#include <cstdint>
#include <string>
#include <variant>
#include "formid.hpp"
namespace ESM4
{
class Reader;
struct GameSetting
{
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using Data = std::variant<std::monostate, bool, float, std::int32_t, std::string>;
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FormId mFormId; // from the header
std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
std::string mEditorId;
Data mData;
void load(Reader& reader);
};
}
#endif // OPENMW_COMPONENTS_ESM4_LOADGMST_H