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OpenMW/components/sceneutil/util.hpp

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#ifndef OPENMW_COMPONENTS_SCENEUTIL_UTIL_H
#define OPENMW_COMPONENTS_SCENEUTIL_UTIL_H
#include <osg/Matrix>
#include <osg/BoundingSphere>
namespace SceneUtil
{
// Transform a bounding sphere by a matrix
// based off private code in osg::Transform
// TODO: patch osg to make public
void transformBoundingSphere (const osg::Matrix& matrix, osg::BoundingSphere& bsphere);
}
#endif