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OpenMW/apps/openmw/mwworld/actionteleport.hpp

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#ifndef GAME_MWWORLD_ACTIONTELEPORT_H
#define GAME_MWWORLD_ACTIONTELEPORT_H
#include <set>
#include <string>
#include <components/esm/defs.hpp>
#include "action.hpp"
namespace MWWorld
{
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class ActionTeleport : public Action
{
std::string mCellName;
ESM::Position mPosition;
bool mTeleportFollowers;
/// Teleports this actor and also teleports anyone following that actor.
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virtual void executeImp (const Ptr& actor);
/// Teleports only the given actor (internal use).
void teleport(const Ptr &actor);
public:
/// If cellName is empty, an exterior cell is assumed.
/// @param teleportFollowers Whether to teleport any following actors of the target actor as well.
ActionTeleport (const std::string& cellName, const ESM::Position& position, bool teleportFollowers);
/// @param includeHostiles If true, include hostile followers (which won't actually be teleported) in the output,
/// e.g. so that the teleport action can calm them.
static void getFollowers(const MWWorld::Ptr& actor, std::set<MWWorld::Ptr>& out, bool includeHostiles = false);
};
}
#endif