2012-03-16 22:12:17 -07:00
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#ifndef GAME_SOUND_OPENAL_OUTPUT_H
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#define GAME_SOUND_OPENAL_OUTPUT_H
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2012-03-16 23:40:07 -07:00
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#include <string>
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#include <vector>
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#include <map>
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#include <deque>
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2012-03-16 22:12:17 -07:00
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#include "alc.h"
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#include "al.h"
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#include "alext.h"
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2012-03-16 22:12:17 -07:00
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2012-03-16 23:40:07 -07:00
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#include "sound_output.hpp"
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2012-03-16 22:12:17 -07:00
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namespace MWSound
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{
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class SoundManager;
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class Sound;
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class Stream;
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class OpenAL_Output : public Sound_Output
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{
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ALCdevice *mDevice;
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ALCcontext *mContext;
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struct {
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bool EXT_EFX : 1;
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bool SOFT_HRTF : 1;
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} ALC = {false, false};
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struct {
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bool SOFT_source_spatialize : 1;
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} AL = {false};
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2012-03-28 05:35:51 -07:00
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typedef std::deque<ALuint> IDDq;
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IDDq mFreeSources;
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typedef std::vector<Sound*> SoundVec;
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SoundVec mActiveSounds;
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typedef std::vector<Stream*> StreamVec;
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StreamVec mActiveStreams;
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2015-11-30 08:00:02 -08:00
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osg::Vec3f mListenerPos;
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Environment mListenerEnv;
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ALuint mWaterFilter;
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ALuint mWaterEffect;
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ALuint mDefaultEffect;
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ALuint mEffectSlot;
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struct StreamThread;
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std::unique_ptr<StreamThread> mStreamThread;
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void initCommon2D(ALuint source, const osg::Vec3f &pos, ALfloat gain, ALfloat pitch, bool loop, bool useenv);
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void initCommon3D(ALuint source, const osg::Vec3f &pos, ALfloat mindist, ALfloat maxdist, ALfloat gain, ALfloat pitch, bool loop, bool useenv);
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void updateCommon(ALuint source, const osg::Vec3f &pos, ALfloat maxdist, ALfloat gain, ALfloat pitch, bool useenv, bool is3d);
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OpenAL_Output& operator=(const OpenAL_Output &rhs);
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OpenAL_Output(const OpenAL_Output &rhs);
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public:
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virtual std::vector<std::string> enumerate();
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virtual bool init(const std::string &devname, const std::string &hrtfname, HrtfMode hrtfmode);
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virtual void deinit();
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virtual std::vector<std::string> enumerateHrtf();
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virtual void setHrtf(const std::string &hrtfname, HrtfMode hrtfmode);
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virtual std::pair<Sound_Handle,size_t> loadSound(const std::string &fname);
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virtual size_t unloadSound(Sound_Handle data);
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virtual bool playSound(Sound *sound, Sound_Handle data, float offset);
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virtual bool playSound3D(Sound *sound, Sound_Handle data, float offset);
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virtual void finishSound(Sound *sound);
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virtual bool isSoundPlaying(Sound *sound);
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virtual void updateSound(Sound *sound);
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virtual bool streamSound(DecoderPtr decoder, Stream *sound, bool getLoudnessData=false);
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virtual bool streamSound3D(DecoderPtr decoder, Stream *sound, bool getLoudnessData);
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virtual void finishStream(Stream *sound);
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virtual double getStreamDelay(Stream *sound);
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virtual double getStreamOffset(Stream *sound);
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virtual float getStreamLoudness(Stream *sound);
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virtual bool isStreamPlaying(Stream *sound);
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virtual void updateStream(Stream *sound);
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virtual void startUpdate();
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virtual void finishUpdate();
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virtual void updateListener(const osg::Vec3f &pos, const osg::Vec3f &atdir, const osg::Vec3f &updir, Environment env);
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virtual void pauseSounds(int types);
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virtual void resumeSounds(int types);
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virtual void pauseActiveDevice();
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virtual void resumeActiveDevice();
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OpenAL_Output(SoundManager &mgr);
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virtual ~OpenAL_Output();
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};
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#ifndef DEFAULT_OUTPUT
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#define DEFAULT_OUTPUT(x) ::MWSound::OpenAL_Output((x))
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#endif
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2012-10-09 17:10:25 +02:00
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}
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#endif
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