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OpenMW/components/esm/util.cpp

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#include "util.hpp"
#include <components/esm3/loadland.hpp>
#include <components/esm4/loadland.hpp>
osg::Vec2 ESM::indexToPosition(const ESM::ExteriorCellLocation& cellIndex, bool centre)
{
const int cellSize = ESM::getCellSize(cellIndex.mWorldspace);
float x = static_cast<float>(cellSize * cellIndex.mX);
float y = static_cast<float>(cellSize * cellIndex.mY);
if (centre)
{
x += cellSize / 2;
y += cellSize / 2;
}
return osg::Vec2(x, y);
}
int ESM::getLandSize(ESM::RefId worldspaceId)
{
return isEsm4Ext(worldspaceId) ? ESM4::Land::VERTS_PER_SIDE : ESM::Land::LAND_SIZE;
}