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OpenMW/apps/openmw/mwmechanics/actorutil.hpp

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#ifndef OPENMW_MWMECHANICS_ACTORUTIL_H
#define OPENMW_MWMECHANICS_ACTORUTIL_H
#include "../mwworld/ptr.hpp"
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namespace MWMechanics
{
MWWorld::Ptr getPlayer();
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bool isPlayerInCombat();
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}
#endif