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OpenMW/apps/openmw/mwmechanics/enchanting.hpp

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#ifndef GAME_MWMECHANICS_ENCHANTING_H
#define GAME_MWMECHANICS_ENCHANTING_H
#include <string>
#include "../mwworld/ptr.hpp"
#include <components/esm/effectlist.hpp>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
namespace MWMechanics
{
class Enchanting
{
MWWorld::Ptr mOldItemPtr;
MWWorld::Ptr mSoulGemPtr;
MWWorld::Ptr mEnchanter;
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int mEnchantType;
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bool mSelfEnchanting;
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ESM::EffectList mEffectList;
ESM::Enchantment mEnchantment;
std::string mNewItemName;
std::string mObjectType;
std::string mOldItemId;
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int mOldItemCount;
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public:
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Enchanting();
void setEnchanter(MWWorld::Ptr enchanter);
void setSelfEnchanting(bool selfEnchanting);
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void setOldItem(MWWorld::Ptr oldItem);
void setNewItemName(std::string s);
void setEffect(ESM::EffectList effectList);
void setSoulGem(MWWorld::Ptr soulGem);
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int create();
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void nextEnchantType();
int getEnchantType();
int getEnchantCost();
int getMaxEnchantValue();
int getGemCharge();
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float getEnchantChance();
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bool soulEmpty();
bool itemEmpty();
};
}
#endif