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OpenMW/apps/openmw/mwlua/inputbindings.cpp

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#include "luabindings.hpp"
#include <SDL_events.h>
#include <SDL_gamecontroller.h>
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#include <SDL_mouse.h>
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#include "../mwbase/inputmanager.hpp"
#include "../mwinput/actions.hpp"
namespace sol
{
template <>
struct is_automagical<SDL_Keysym> : std::false_type {};
}
namespace MWLua
{
sol::table initInputPackage(const Context& context)
{
sol::usertype<SDL_Keysym> keyEvent = context.mLua->sol().new_usertype<SDL_Keysym>("KeyEvent");
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keyEvent["symbol"] = sol::readonly_property([](const SDL_Keysym& e)
{
if (e.sym > 0 && e.sym <= 255)
return std::string(1, static_cast<char>(e.sym));
else
return std::string();
});
keyEvent["code"] = sol::readonly_property([](const SDL_Keysym& e) -> int { return e.scancode; });
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keyEvent["withShift"] = sol::readonly_property([](const SDL_Keysym& e) -> bool { return e.mod & KMOD_SHIFT; });
keyEvent["withCtrl"] = sol::readonly_property([](const SDL_Keysym& e) -> bool { return e.mod & KMOD_CTRL; });
keyEvent["withAlt"] = sol::readonly_property([](const SDL_Keysym& e) -> bool { return e.mod & KMOD_ALT; });
keyEvent["withSuper"] = sol::readonly_property([](const SDL_Keysym& e) -> bool { return e.mod & KMOD_GUI; });
MWBase::InputManager* input = MWBase::Environment::get().getInputManager();
sol::table api(context.mLua->sol(), sol::create);
api["isIdle"] = [input]() { return input->isIdle(); };
api["isActionPressed"] = [input](int action) { return input->actionIsActive(action); };
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api["isKeyPressed"] = [input](SDL_Scancode code) -> bool
{
int maxCode;
const auto* state = SDL_GetKeyboardState(&maxCode);
if (code >= 0 && code < maxCode)
return state[code] != 0;
else
return false;
};
api["isShiftPressed"] = [input]() -> bool { return SDL_GetModState() & KMOD_SHIFT; };
api["isCtrlPressed"] = [input]() -> bool { return SDL_GetModState() & KMOD_CTRL; };
api["isAltPressed"] = [input]() -> bool { return SDL_GetModState() & KMOD_ALT; };
api["isSuperPressed"] = [input]() -> bool { return SDL_GetModState() & KMOD_GUI; };
api["isControllerButtonPressed"] = [input](int button)
{
return input->isControllerButtonPressed(static_cast<SDL_GameControllerButton>(button));
};
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api["isMouseButtonPressed"] = [input](int button) -> bool
{
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return SDL_GetMouseState(nullptr, nullptr) & SDL_BUTTON(button);
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};
api["getMouseMoveX"] = [input]() { return input->getMouseMoveX(); };
api["getMouseMoveY"] = [input]() { return input->getMouseMoveY(); };
api["getAxisValue"] = [input](int axis)
{
if (axis < SDL_CONTROLLER_AXIS_MAX)
return input->getControllerAxisValue(static_cast<SDL_GameControllerAxis>(axis));
else
return input->getActionValue(axis - SDL_CONTROLLER_AXIS_MAX) * 2 - 1;
};
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api["getControlSwitch"] = [input](std::string_view key) { return input->getControlSwitch(key); };
api["setControlSwitch"] = [input](std::string_view key, bool v) { input->toggleControlSwitch(key, v); };
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api["ACTION"] = LuaUtil::makeReadOnly(context.mLua->sol().create_table_with(
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"GameMenu", MWInput::A_GameMenu,
"Screenshot", MWInput::A_Screenshot,
"Inventory", MWInput::A_Inventory,
"Console", MWInput::A_Console,
"MoveLeft", MWInput::A_MoveLeft,
"MoveRight", MWInput::A_MoveRight,
"MoveForward", MWInput::A_MoveForward,
"MoveBackward", MWInput::A_MoveBackward,
"Activate", MWInput::A_Activate,
"Use", MWInput::A_Use,
"Jump", MWInput::A_Jump,
"AutoMove", MWInput::A_AutoMove,
"Rest", MWInput::A_Rest,
"Journal", MWInput::A_Journal,
"Weapon", MWInput::A_Weapon,
"Spell", MWInput::A_Spell,
"Run", MWInput::A_Run,
"CycleSpellLeft", MWInput::A_CycleSpellLeft,
"CycleSpellRight", MWInput::A_CycleSpellRight,
"CycleWeaponLeft", MWInput::A_CycleWeaponLeft,
"CycleWeaponRight", MWInput::A_CycleWeaponRight,
"ToggleSneak", MWInput::A_ToggleSneak,
"AlwaysRun", MWInput::A_AlwaysRun,
"Sneak", MWInput::A_Sneak,
"QuickSave", MWInput::A_QuickSave,
"QuickLoad", MWInput::A_QuickLoad,
"QuickMenu", MWInput::A_QuickMenu,
"ToggleWeapon", MWInput::A_ToggleWeapon,
"ToggleSpell", MWInput::A_ToggleSpell,
"TogglePOV", MWInput::A_TogglePOV,
"QuickKey1", MWInput::A_QuickKey1,
"QuickKey2", MWInput::A_QuickKey2,
"QuickKey3", MWInput::A_QuickKey3,
"QuickKey4", MWInput::A_QuickKey4,
"QuickKey5", MWInput::A_QuickKey5,
"QuickKey6", MWInput::A_QuickKey6,
"QuickKey7", MWInput::A_QuickKey7,
"QuickKey8", MWInput::A_QuickKey8,
"QuickKey9", MWInput::A_QuickKey9,
"QuickKey10", MWInput::A_QuickKey10,
"QuickKeysMenu", MWInput::A_QuickKeysMenu,
"ToggleHUD", MWInput::A_ToggleHUD,
"ToggleDebug", MWInput::A_ToggleDebug,
"ZoomIn", MWInput::A_ZoomIn,
"ZoomOut", MWInput::A_ZoomOut
));
api["CONTROL_SWITCH"] = LuaUtil::makeReadOnly(context.mLua->sol().create_table_with(
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"Controls", "playercontrols",
"Fighting", "playerfighting",
"Jumping", "playerjumping",
"Looking", "playerlooking",
"Magic", "playermagic",
"ViewMode", "playerviewswitch",
"VanityMode", "vanitymode"
));
api["CONTROLLER_BUTTON"] = LuaUtil::makeReadOnly(context.mLua->sol().create_table_with(
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"A", SDL_CONTROLLER_BUTTON_A,
"B", SDL_CONTROLLER_BUTTON_B,
"X", SDL_CONTROLLER_BUTTON_X,
"Y", SDL_CONTROLLER_BUTTON_Y,
"Back", SDL_CONTROLLER_BUTTON_BACK,
"Guide", SDL_CONTROLLER_BUTTON_GUIDE,
"Start", SDL_CONTROLLER_BUTTON_START,
"LeftStick", SDL_CONTROLLER_BUTTON_LEFTSTICK,
"RightStick", SDL_CONTROLLER_BUTTON_RIGHTSTICK,
"LeftShoulder", SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
"RightShoulder", SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
"DPadUp", SDL_CONTROLLER_BUTTON_DPAD_UP,
"DPadDown", SDL_CONTROLLER_BUTTON_DPAD_DOWN,
"DPadLeft", SDL_CONTROLLER_BUTTON_DPAD_LEFT,
"DPadRight", SDL_CONTROLLER_BUTTON_DPAD_RIGHT
));
api["CONTROLLER_AXIS"] = LuaUtil::makeReadOnly(context.mLua->sol().create_table_with(
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"LeftX", SDL_CONTROLLER_AXIS_LEFTX,
"LeftY", SDL_CONTROLLER_AXIS_LEFTY,
"RightX", SDL_CONTROLLER_AXIS_RIGHTX,
"RightY", SDL_CONTROLLER_AXIS_RIGHTY,
"TriggerLeft", SDL_CONTROLLER_AXIS_TRIGGERLEFT,
"TriggerRight", SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
"LookUpDown", SDL_CONTROLLER_AXIS_MAX + MWInput::A_LookUpDown,
"LookLeftRight", SDL_CONTROLLER_AXIS_MAX + MWInput::A_LookLeftRight,
"MoveForwardBackward", SDL_CONTROLLER_AXIS_MAX + MWInput::A_MoveForwardBackward,
"MoveLeftRight", SDL_CONTROLLER_AXIS_MAX + MWInput::A_MoveLeftRight
));
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api["KEY"] = LuaUtil::makeReadOnly(context.mLua->sol().create_table_with(
"_0", SDL_SCANCODE_0,
"_1", SDL_SCANCODE_1,
"_2", SDL_SCANCODE_2,
"_3", SDL_SCANCODE_3,
"_4", SDL_SCANCODE_4,
"_5", SDL_SCANCODE_5,
"_6", SDL_SCANCODE_6,
"_7", SDL_SCANCODE_7,
"_8", SDL_SCANCODE_8,
"_9", SDL_SCANCODE_9,
"NP_0", SDL_SCANCODE_KP_0,
"NP_1", SDL_SCANCODE_KP_1,
"NP_2", SDL_SCANCODE_KP_2,
"NP_3", SDL_SCANCODE_KP_3,
"NP_4", SDL_SCANCODE_KP_4,
"NP_5", SDL_SCANCODE_KP_5,
"NP_6", SDL_SCANCODE_KP_6,
"NP_7", SDL_SCANCODE_KP_7,
"NP_8", SDL_SCANCODE_KP_8,
"NP_9", SDL_SCANCODE_KP_9,
"NP_Divide", SDL_SCANCODE_KP_DIVIDE,
"NP_Enter", SDL_SCANCODE_KP_ENTER,
"NP_Minus", SDL_SCANCODE_KP_MINUS,
"NP_Multiply", SDL_SCANCODE_KP_MULTIPLY,
"NP_Delete", SDL_SCANCODE_KP_PERIOD,
"NP_Plus", SDL_SCANCODE_KP_PLUS,
"F1", SDL_SCANCODE_F1,
"F2", SDL_SCANCODE_F2,
"F3", SDL_SCANCODE_F3,
"F4", SDL_SCANCODE_F4,
"F5", SDL_SCANCODE_F5,
"F6", SDL_SCANCODE_F6,
"F7", SDL_SCANCODE_F7,
"F8", SDL_SCANCODE_F8,
"F9", SDL_SCANCODE_F9,
"F10", SDL_SCANCODE_F10,
"F11", SDL_SCANCODE_F11,
"F12", SDL_SCANCODE_F12,
"A", SDL_SCANCODE_A,
"B", SDL_SCANCODE_B,
"C", SDL_SCANCODE_C,
"D", SDL_SCANCODE_D,
"E", SDL_SCANCODE_E,
"F", SDL_SCANCODE_F,
"G", SDL_SCANCODE_G,
"H", SDL_SCANCODE_H,
"I", SDL_SCANCODE_I,
"J", SDL_SCANCODE_J,
"K", SDL_SCANCODE_K,
"L", SDL_SCANCODE_L,
"M", SDL_SCANCODE_M,
"N", SDL_SCANCODE_N,
"O", SDL_SCANCODE_O,
"P", SDL_SCANCODE_P,
"Q", SDL_SCANCODE_Q,
"R", SDL_SCANCODE_R,
"S", SDL_SCANCODE_S,
"T", SDL_SCANCODE_T,
"U", SDL_SCANCODE_U,
"V", SDL_SCANCODE_V,
"W", SDL_SCANCODE_W,
"X", SDL_SCANCODE_X,
"Y", SDL_SCANCODE_Y,
"Z", SDL_SCANCODE_Z,
"LeftArrow", SDL_SCANCODE_LEFT,
"RightArrow", SDL_SCANCODE_RIGHT,
"UpArrow", SDL_SCANCODE_UP,
"DownArrow", SDL_SCANCODE_DOWN,
"LeftAlt", SDL_SCANCODE_LALT,
"LeftCtrl", SDL_SCANCODE_LCTRL,
"LeftBracket", SDL_SCANCODE_LEFTBRACKET,
"LeftSuper", SDL_SCANCODE_LGUI,
"LeftShift", SDL_SCANCODE_LSHIFT,
"RightAlt", SDL_SCANCODE_RALT,
"RightCtrl", SDL_SCANCODE_RCTRL,
"RightSuper", SDL_SCANCODE_RGUI,
"RightBracket", SDL_SCANCODE_RIGHTBRACKET,
"RightShift", SDL_SCANCODE_RSHIFT,
"BackSlash", SDL_SCANCODE_BACKSLASH,
"Backspace", SDL_SCANCODE_BACKSPACE,
"CapsLock", SDL_SCANCODE_CAPSLOCK,
"Comma", SDL_SCANCODE_COMMA,
"Delete", SDL_SCANCODE_DELETE,
"End", SDL_SCANCODE_END,
"Enter", SDL_SCANCODE_RETURN,
"Equals", SDL_SCANCODE_EQUALS,
"Escape", SDL_SCANCODE_ESCAPE,
"Home", SDL_SCANCODE_HOME,
"Insert", SDL_SCANCODE_INSERT,
"Minus", SDL_SCANCODE_MINUS,
"NumLock", SDL_SCANCODE_NUMLOCKCLEAR,
"PageDown", SDL_SCANCODE_PAGEDOWN,
"PageUp", SDL_SCANCODE_PAGEUP,
"Pause", SDL_SCANCODE_PAUSE,
"PrintScreen", SDL_SCANCODE_PRINTSCREEN,
"ScrollLock", SDL_SCANCODE_SCROLLLOCK,
"Semicolon", SDL_SCANCODE_SEMICOLON,
"Slash", SDL_SCANCODE_SLASH,
"Space", SDL_SCANCODE_SPACE,
"Tab", SDL_SCANCODE_TAB
));
return LuaUtil::makeReadOnly(api);
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}
}