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OpenMW/components/lua_ui/element.hpp

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#ifndef OPENMW_LUAUI_ELEMENT
#define OPENMW_LUAUI_ELEMENT
#include "widget.hpp"
namespace LuaUi
{
struct Element
{
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static std::shared_ptr<Element> make(sol::table layout);
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template <class Callback>
static void forEach(Callback callback)
{
for (auto& [e, _] : sAllElements)
callback(e);
}
WidgetExtension* mRoot;
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sol::object mLayout;
std::string mLayer;
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bool mUpdate;
bool mDestroy;
void create();
void update();
void destroy();
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friend void clearUserInterface();
private:
Element(sol::table layout);
sol::table layout() { return LuaUtil::cast<sol::table>(mLayout); }
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static std::map<Element*, std::shared_ptr<Element>> sAllElements;
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};
}
#endif // !OPENMW_LUAUI_ELEMENT