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#ifndef GAME_MWSCRIPT_REF_H
#define GAME_MWSCRIPT_REF_H
#include <string>
#include "../mwworld/ptr.hpp"
namespace Interpreter
{
class Runtime;
}
namespace MWScript
{
struct ExplicitRef
{
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static const bool implicit = false;
MWWorld::Ptr operator() (Interpreter::Runtime& runtime, bool required = true,
bool activeOnly = false) const;
};
struct ImplicitRef
{
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static const bool implicit = true;
MWWorld::Ptr operator() (Interpreter::Runtime& runtime, bool required = true,
bool activeOnly = false) const;
};
}
#endif