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OpenMW/components/esm/loadcrec.hpp

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2012-09-23 22:11:08 +04:00
#ifndef OPENMW_ESM_CREC_H
#define OPENMW_ESM_CREC_H
#include "record.hpp"
2012-09-17 11:37:50 +04:00
// TODO create implementation files and remove this one
#include "esm_reader.hpp"
namespace ESM {
/* These two are only used in save games. They are not decoded yet.
*/
/// Changes a creature
struct LoadCREC : public Record
{
void load(ESMReader &esm)
{
esm.skipRecord();
}
void save(ESMWriter &esm)
{
}
int getName() { return REC_CREC; }
};
/// Changes an item list / container
struct LoadCNTC : public Record
{
void load(ESMReader &esm)
{
esm.skipRecord();
}
void save(ESMWriter &esm)
{
}
int getName() { return REC_CNTC; }
};
}
#endif