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OpenMW/apps/openmw/mwclass/armor.cpp

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#include "armor.hpp"
#include <components/esm/loadarmo.hpp>
#include <components/esm_store/cell_store.hpp>
#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "containerutil.hpp"
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namespace MWClass
{
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void Armor::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
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if (!model.empty())
{
MWRender::Objects& objects = renderingInterface.getObjects();
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objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
objects.insertMesh(ptr, "meshes\\" + model);
}
}
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void Armor::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
const std::string &model = ref->base->model;
assert (ref->base != NULL);
if(!model.empty()){
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physics.insertObjectPhysics(ptr, "meshes\\" + model);
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}
}
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std::string Armor::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
return ref->base->name;
}
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boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
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bool Armor::hasItemHealth (const MWWorld::Ptr& ptr) const
{
return true;
}
int Armor::getItemMaxHealth (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
return ref->base->data.health;
}
void Armor::insertIntoContainer (const MWWorld::Ptr& ptr,
MWWorld::ContainerStore<MWWorld::RefData>& containerStore) const
{
insertIntoContainerStore (ptr, containerStore.armors);
}
std::string Armor::getScript (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData> *ref =
ptr.get<ESM::Armor>();
return ref->base->script;
}
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void Armor::registerSelf()
{
boost::shared_ptr<Class> instance (new Armor);
registerClass (typeid (ESM::Armor).name(), instance);
}
}