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OpenMW/apps/openmw/mwclass/static.cpp

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#include "static.hpp"
#include <components/esm3/loadstat.hpp>
#include <components/esm4/loadstat.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
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#include "../mwphysics/physicssystem.hpp"
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#include "../mwworld/cellstore.hpp"
#include "../mwworld/ptr.hpp"
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#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwrender/vismask.hpp"
#include "classmodel.hpp"
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namespace MWClass
{
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Static::Static()
: MWWorld::RegisteredClass<Static>(ESM::Static::sRecordId)
{
}
void Static::insertObjectRendering(
const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty())
{
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renderingInterface.getObjects().insertModel(ptr, model);
ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static);
}
}
void Static::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
MWPhysics::PhysicsSystem& physics) const
{
insertObjectPhysics(ptr, model, rotation, physics);
}
void Static::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
MWPhysics::PhysicsSystem& physics) const
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{
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World);
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}
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std::string Static::getModel(const MWWorld::ConstPtr& ptr) const
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{
return getClassModel<ESM::Static>(ptr);
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}
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std::string_view Static::getName(const MWWorld::ConstPtr& ptr) const
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{
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return {};
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}
bool Static::hasToolTip(const MWWorld::ConstPtr& ptr) const
{
return false;
}
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MWWorld::Ptr Static::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const
{
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const MWWorld::LiveCellRef<ESM::Static>* ref = ptr.get<ESM::Static>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
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}