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OpenMW/apps/openmw/mwgui/keyboardnavigation.hpp

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#ifndef OPENMW_MWGUI_KEYBOARDNAVIGATION_H
#define OPENMW_MWGUI_KEYBOARDNAVIGATION_H
#include <MyGUI_KeyCode.h>
#include <MyGUI_IUnlinkWidget.h>
namespace MWGui
{
class KeyboardNavigation : public MyGUI::IUnlinkWidget
{
public:
KeyboardNavigation();
~KeyboardNavigation();
/// @return Was the key handled by this class?
bool injectKeyPress(MyGUI::KeyCode key, unsigned int text);
void saveFocus(int mode);
void restoreFocus(int mode);
void _unlinkWidget(MyGUI::Widget* widget);
private:
bool switchFocus(int direction, bool wrap);
/// Send button press event to focused button
bool accept();
std::map<int, MyGUI::Widget*> mKeyFocus;
};
}
#endif