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OpenMW/apps/openmw/mwdialogue/journalimp.hpp

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#ifndef GAME_MWDIALOG_JOURNAL_H
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#define GAME_MWDIALOG_JOURNAL_H
#include "../mwbase/journal.hpp"
#include "journalentry.hpp"
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#include "quest.hpp"
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namespace MWDialogue
{
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/// \brief The player's journal
class Journal : public MWBase::Journal
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{
TEntryContainer mJournal;
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TQuestContainer mQuests;
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TTopicContainer mTopics;
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private:
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Quest& getQuest (const std::string& id);
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Topic& getTopic (const std::string& id);
bool isThere (const std::string& topicId, const std::string& infoId = "") const;
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public:
Journal();
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virtual void clear();
virtual void addEntry (const std::string& id, int index, const MWWorld::Ptr& actor);
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///< Add a journal entry.
/// @param actor Used as context for replacing of escape sequences (%name, etc).
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virtual void setJournalIndex (const std::string& id, int index);
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///< Set the journal index without adding an entry.
virtual int getJournalIndex (const std::string& id) const;
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///< Get the journal index.
virtual void addTopic (const std::string& topicId, const std::string& infoId, const MWWorld::Ptr& actor);
/// \note topicId must be lowercase
virtual void removeLastAddedTopicResponse (const std::string& topicId, const std::string& actorName);
///< Removes the last topic response added for the given topicId and actor name.
/// \note topicId must be lowercase
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virtual TEntryIter begin() const;
///< Iterator pointing to the begin of the main journal.
///
/// \note Iterators to main journal entries will never become invalid.
virtual TEntryIter end() const;
///< Iterator pointing past the end of the main journal.
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virtual TQuestIter questBegin() const;
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///< Iterator pointing to the first quest (sorted by topic ID)
virtual TQuestIter questEnd() const;
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///< Iterator pointing past the last quest.
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virtual TTopicIter topicBegin() const;
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///< Iterator pointing to the first topic (sorted by topic ID)
///
/// \note The topic ID is identical with the user-visible topic string.
virtual TTopicIter topicEnd() const;
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///< Iterator pointing past the last topic.
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virtual int countSavedGameRecords() const;
virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) const;
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virtual void readRecord (ESM::ESMReader& reader, uint32_t type);
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};
}
#endif