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OpenMW/apps/opencs/model/doc/saving.cpp

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#include "saving.hpp"
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#include "../world/data.hpp"
#include "../world/idcollection.hpp"
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#include "state.hpp"
#include "savingstages.hpp"
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#include "document.hpp"
CSMDoc::Saving::Saving (Document& document, const boost::filesystem::path& projectPath,
ToUTF8::FromType encoding)
: Operation (State_Saving, true, true), mDocument (document), mState (*this, projectPath, encoding)
{
// save project file
appendStage (new OpenSaveStage (mDocument, mState, true));
appendStage (new WriteHeaderStage (mDocument, mState, true));
appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::Filter> > (
mDocument.getData().getFilters(), mState, CSMWorld::Scope_Project));
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appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::DebugProfile> > (
mDocument.getData().getDebugProfiles(), mState, CSMWorld::Scope_Project));
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appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::Script> > (
mDocument.getData().getScripts(), mState, CSMWorld::Scope_Project));
appendStage (new CloseSaveStage (mState));
// save content file
appendStage (new OpenSaveStage (mDocument, mState, false));
appendStage (new WriteHeaderStage (mDocument, mState, false));
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appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::Global> >
(mDocument.getData().getGlobals(), mState));
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appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::GameSetting> >
(mDocument.getData().getGmsts(), mState));
appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::Skill> >
(mDocument.getData().getSkills(), mState));
appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::Class> >
(mDocument.getData().getClasses(), mState));
appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::Faction> >
(mDocument.getData().getFactions(), mState));
appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::Race> >
(mDocument.getData().getRaces(), mState));
appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::Sound> >
(mDocument.getData().getSounds(), mState));
appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::Script> >
(mDocument.getData().getScripts(), mState));
appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::Region> >
(mDocument.getData().getRegions(), mState));
appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::BirthSign> >
(mDocument.getData().getBirthsigns(), mState));
appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::Spell> >
(mDocument.getData().getSpells(), mState));
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appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::Enchantment> >
(mDocument.getData().getEnchantments(), mState));
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appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::BodyPart> >
(mDocument.getData().getBodyParts(), mState));
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appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::SoundGenerator> >
(mDocument.getData().getSoundGens(), mState));
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appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::MagicEffect> >
(mDocument.getData().getMagicEffects(), mState));
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appendStage (new WriteCollectionStage<CSMWorld::IdCollection<ESM::StartScript> >
(mDocument.getData().getStartScripts(), mState));
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appendStage (new WriteRefIdCollectionStage (mDocument, mState));
appendStage (new CollectionReferencesStage (mDocument, mState));
appendStage (new WriteCellCollectionStage (mDocument, mState));
// Dialogue can reference objects and cells so must be written after these records for vanilla-compatible files
appendStage (new WriteDialogueCollectionStage (mDocument, mState, false));
appendStage (new WriteDialogueCollectionStage (mDocument, mState, true));
appendStage (new WritePathgridCollectionStage (mDocument, mState));
appendStage (new WriteLandTextureCollectionStage (mDocument, mState));
// references Land Textures
appendStage (new WriteLandCollectionStage (mDocument, mState));
// close file and clean up
appendStage (new CloseSaveStage (mState));
appendStage (new FinalSavingStage (mDocument, mState));
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}